October Challenge 2013
I finally did it! I released a game!
Going back a little. Last year, I wanted to participate in October Challenge. I had just discovered the goodness of Unity3D and was eager to make a nice little game and market it to the mobile platforms. But, as I started working, classes also started and the game went from and idea to a paper and got left in a drawer.
Some time later ( August this year ), I started to make a whack-a-mole game for my nephews, which they liked ( obviously, because they’re kids, and they love to mess with gadgets ). The whack-a-mole game turned out to change its gameplay to a memory game, a tile based memory game. I was working on it, and made a development plan on Trello, so I could really follow it, with deadlines and everything ( which is important to keep the pace going ). So between university, work, and part-time indie development, a month later I had a playable demo and a deadline in mid-september.
After subcontracting friends and unknown guys online, to make me game art and compose music, I had something kinda nice! But i still had to push the release a few weeks, because I couldn’t work all the time I wanted per day.. There were days that I would work 16h or more. After all that, in my daily blog surfing, I came to LD and saw that the October Challenge was up, once more! Good news! I was already in the finishing line, so no excuses this time! Last few weeks, were polishing, fixing bugs, polishing, fixing bugs, play testing, gathering feedback.
Finally I was able to submit the game to Google Play 3 days ago! Yay! And I got 2, $0.99 sales! So technically, I’m good for October Challenge, I’ve made my first dollar. Although I invested more money to be a Android/WP/Apple developer. But now I’m promoting the game so hopefully I’ll get my first positive balance in some weeks. I will also be releasing the game for iOS and Windows Phone in the next 3 weeks.
Here’s a trailer of the game.
Hope you liked it. I hope you also got to make a game and your first dollar.
Here’s a link to Google Play
Please share it with whoever you know, the more the merrier, its hard to get noticed on Google play. Help a indie out
Well, I am late, because I didn’t had the chance to work sunday, because I play soccer, so I finished it today. I know it doesn’t count but I’m posting the game here for you to try it and criticize positively and negatively if you want, so I can make better games.
The Destruction of Viruses + Yeti Fights Back ( my last entry ) = Yeti Fights Biology
This time I used XNA from Microsoft, but I will remake it with SFML and C++… Because I don’t know what dependencies are needed with the game. The images have the background around them, because I don’t know (after googling for it) how to mask a color in XNA, the XNA framework might be really good, but as for documentation it surely sucks. That is why I want to remake it with SFML/C++, and that way I can port it to Linux, sorry Mac users, I can’t compile for Macs..
Also, I don’t know with dependencies to deliver with the Exe so I recorded a video for you to see the final game. And I am giving the source code for curious people.
Ok so this is what I could come up with only 5 hours of work. I’m only able to kill one or two Hunters with my original Yeti . Bare with me, as this is the first ever competition I enter, and my very first Pixel Art which took me forever to learn.
I hope you like !
Space to Shoot.
Up and Down arrows to move up and down.
Esc to quit.