Join me on my stream right now, as I talk and play game from the Ludum Dare 23 (day 2) . Share your stories with me! Share your games! (I had such a fun time yesterday.) Let’s all relax and have a good time.
I started my stream, but my microphone decided not to work and I never noticed.
I fixed the problem, join me now. I decided to not to eat because my stream was terrible. Just music and games.
Join me on my stream at 6 pm PST (-8), as I talk about the Ludum Dare 23 while playing games to ease my stress. Share your stories with me! Let’s all relax and have a good time.
Mad Michael of Metal of NRGSoft: Tiny Octo World postmortem:
My role is both PR and anything that needs to be done, but not programming. I have to take up programming now because one is never enough. This game clearly pointed that out. Unlike last time with our heads up in the clouds, this game was structured and doable in the matter of time set.
What went right:
-I finished the basic sprite of the main character on day one, and day two I did idle animation.
-My main menu looked very professional, with cool little bomb buttons, compared to my first main menu screen.
-Sounds and music were done very early instead of last minute.
-Day three, due to the limited time, all the refining and adding new graphics made me improve as a spriter and gain a new style of art.
What went wrong:
-Funny ending picture, but ugly ending screen background that I never found the time to fix.
-Should have split my duties more on day 2, too much work and time was slipping away.
What went ugly:
-Game was never finished because of a huge bug that prevented the release when the game was so far in the development.
Sadly, I regret to say, it’s over. Some random unknown error within Monkey prevented the game’s completion. (Oh that BUG is being reported all right!)
Please join my stream tomorrow or anytime actually. (I want to play at regular schedule to get an audience to entertain.) I will play whatever I feel like (or a game a viewer picks), and I tell the story of the Ludum Dare.
After all those hours of work, all to have it collapse. Not to say that’s the end. I’d say this is our best work to date, and once expanded (and the bug fixed) it can be a very fun game. The curtain will not close on Tiny Octo World.
Down to just two members of NRGSoft right now.
The game continues on since it’s up to the boss to construct the game. Graphics alone can’t do anything; not that I’m completely done. I’ve played a few LD games on break. At one point there was 1,024 games submitted. If you understand the reference, you known your bytes. You get a free e-cookie and e-pat on the back.
Last time I checked it was 1,077 LD games. That’s a lot of games to play and judge…
No in-game picture. Sorry folks. Work-in-progress and I don’t have access to a screenshot.
Anyhow, I’m finishing the ending picture, and more work is ahead. At least sound and music isn’t a last minute thing like last year, it greatly eases the stress level.
How the time slips past my fingers. Really. I made idle animation for a game where speed is the key to winning……. I’ll let you figure that one out.
I didn’t come up with the idea; I just did it.
So the game is actually coming along nicely, and the Ludum Dare continues.
My brother might stream later, but I don’t know. If he does stream, just don’t mention anything about cameras NRGSoft.
Once I get out of Ludum Dare, I will start streaming again MadMichaelofMetal.
The progress started out spending a few hours discussing and eating. After a clear agreement, and more importantly organized approach, the game making began. Honestly, I found the concept of “tiny world” to be…perspective. I didn’t really care for it. I wish evolution won, would have made a Pokemon like RPG.