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Well, I’m out…
So. I forgot about LD in general. and quite frankly, I’m not happy with the theme.
Gonna sit this one out and let myself get a better knowledge of Allegro 5 for the next LD. Ah well.
Count me in once more!
Ready to go for another Dare, everyone!
- Language: C++
- Libraries: Allegro 5.0.7
- Audio: SFXR, BFXR, and the Easy Music Maker
- IDE: Visual C++ 2010 Express
May screw with Mappy
Best of luck to everyone!
Alive and still (Just barely) kicking!
BLUE’S WORLD
The interactive documentation of a blue square’s journey when a mysterious vortex opens in his blue world.
So, what do I have?
- Level loading
- Vortexes to take you to brand new worlds
- A camera with more features than I need
- 3 worlds ready!
What do I need?
- A few more worlds
- Gimmicks like keys and doors
- An idea to really make this game MEAN something
- Time. Lots of time.
And with that, my Dare has to end just 3 and a half hours in.
Yup. I’m absolutely CRUSHED.
But I realized that I have WAY too much going on this weekend, as well as a few projects for school that won’t finish themselves. Next Dare is this Summer. I’ll have time then.
Oh well… And I didn’t even have enough to be able to give a decent “Here’s what I had so far”
I WILL, however, try to pick at this project and see if I can get something at least playable finished for the Jam?
So, already getting to it
I decided to go with the hardest of the basic features (In my opinion, at least) and do that first.
So, I coded level loading, and already have my first basic room ready. My idea is pretty simple this time!
I also have the soothing soundtrack of Pink Floyd’s The Wall playing in the background.
I’m set!
Okay, entry #4?
Okay, so I’m in for this one as well. Same plan as before. Entering the Jam, hopefully next time I’ll enter the comp.
What tools I’ll be using:
Programming: Microsoft Visual C++ Express/Microsoft Visual Studio 11 Dev Preview (Depends on which one I open when the comp starts xD)
Graphics: For the most part, MS Paint or Paint.NET
Sound: Not sure yet
Other tools: Steam for social interaction, music for motivation, and a fork to eat
Progress update.

I’m either REALLY good at making mazes, or hopelessly retarded. I had trouble getting out of my own maze.
Anyway, I lost track of time. I haven’t checked the clock since I woke up. And I refuse to do s — Aww, it’s 3:40 PM.
Anyway, here’s what I have to make now:
- Some kind of weapon
- Ending
- Kitten easter egg
- Collectibles
- Cutscenes or some other form of storytelling…
22.5 hours: Floor 2 and stairs

So, 22.5 hours in. What progress have I made? Well, just the ability to add more floors. And stairways leading to these floors.
On the other side of the wall there is going to be the stairway to floor 3.
But now all I have to do is just polish up the room designs for both floors, then it’s off to the enemies.
Just to recap, what I plan on adding before the day is done:
- Finished room designs
- Text that tells you which floor you’re on
- Kittens
- Enemies (At least get started)
17 hours in. Progress? What progress!?

Okay. That’s ABOUT the 17-hour mark. And all I can say is that I’ll be entering the jam. Definitely.
So, the differences between the screenshot I posted last night aren’t much, but here they are:
- Finished character sprites. Sleeveless tuxedos. I like them.
- Added some tiles that the character can walk on. I’d like to use these as a guide to a helpful starting item
- Started working on treasure chests, which aren’t visible in the screenie
Woke up, feel like crap.
Yeah, I just woke up after staying up ’til 4:30 AM coding.
I feel like crap.
But day 2 of Ludum Dare 22! BRING IT ON!
I love progress

So. Learned how to load a level better than hard coding… Every. Single. Tile. And I taught myself.
It’s such a tiny feat, yet I feel like a boss.
“So Matt, you spent the first 2 hours of Ludum Dare 22 working on your intro and title screen?”
Of COURSE not.
I spent the first hour on a basic engine… THEN another hour on my PLACEHOLDER intro and title screen.
What? My last two games never had a title screen D:<
Oh wow, it’s been three months already?
Oh, well, time’s been flying by lately. It’s insane.
Anyway, I’ll be taking part in LD 22, probably not going to finish, I have a concert on the 17th, and school on the 19th. Yay.
Going to be using C++ with the SDL library, Famitracker for sound/music, and GraphicsGale mostly for art.
You’ve seen this in the movies.
Well… The title is based on the inspiration for the story (Well… Apparently. I haven’t watched it).
It really doesn’t need much explaining.
And I don’t have a timelapse or story or anything, I just worked on it, learned some new things, found that I do REALLY bad under pressure, but anyway, here it is: http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=4220
Bosses D:

It may look simple, but dear GOD this is a hard boss D:
I’m not dead yet!

So uhh… yeah. Message systems rule, rite? Well mine won’t have annoying textboxes ^-^
Using a bug to my advantage
So. I encountered a bug. You can jump once in mid-air ONLY if you WALK off the platform. And that’s the only way to get past the spike trap shown here:

I obviously plan on telling the player this in the final build, but I haven’t added a way of doing that…
YET.
Better than nothing…?

Just thought I would post my… progress…
Anyway, about 3 and a half hour’s work and I have…
- Collision
- Camera + Scrolling
- The ability to have more than one level (That chances are, I will not use)
Let’s go!!
Well, 6 days to go, guys. Voting’s started, so I guess it’s a good time to say that I am IN.
Last LD I was entering the Jam with Game Maker.
Well, this year, I’m still in the Jam, but this time I’m entering armed ‘n ready with Visual C++ Express 2010 and the SDL library.
I wish everyone luck (Especially dem first-timers) and can’t wait to see the theme, hopefully it’s better than last time.
Coding: Visual C++ Express 2010
SFX: SFXR
Music: Famitracker/FLStudio, I’m not sure
Aaaaaand DONE
… Wow… My entry sucks!
But feel free to check it out HERE: My entry: Matt’s Trial Dungeon




