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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About matt9837

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    Well, I’m out…

    Posted by
    Saturday, August 25th, 2012 12:37 am

    So. I forgot about LD in general. and quite frankly, I’m not happy with the theme.

    Gonna sit this one out and let myself get a better knowledge of Allegro 5 for the next LD. Ah well.

    Count me in once more!

    Posted by
    Friday, August 10th, 2012 7:39 pm

    Ready to go for another Dare, everyone!

    • Language: C++
    • Libraries: Allegro 5.0.7
    • Audio: SFXR, BFXR, and the Easy Music Maker
    • IDE: Visual C++ 2010 Express

    May screw with Mappy

    Best of luck to everyone!

    Alive and still (Just barely) kicking!

    Posted by
    Saturday, April 21st, 2012 2:38 pm

    But it's red!

    BLUE’S WORLD

    The interactive documentation of a blue square’s journey when a mysterious vortex opens in his blue world.

    So, what do I have?

    • Level loading
    • Vortexes to take you to brand new worlds
    • A camera with more features than I need
    • 3 worlds ready!

    What do I need?

    • A few more worlds
    • Gimmicks like keys and doors
    • An idea to really make this game MEAN something
    • Time. Lots of time.

    And with that, my Dare has to end just 3 and a half hours in.

    Posted by
    Friday, April 20th, 2012 9:33 pm

    Yup. I’m absolutely CRUSHED.

    But I realized that I have WAY too much going on this weekend, as well as a few projects for school that won’t finish themselves. Next Dare is this Summer. I’ll have time then.

    Oh well… And I didn’t even have enough to be able to give a decent “Here’s what I had so far”

    I WILL, however, try to pick at this project and see if I can get something at least playable finished for the Jam?

    So, already getting to it

    Posted by
    Friday, April 20th, 2012 6:56 pm

    I decided to go with the hardest of the basic features (In my opinion, at least) and do that first.

    So, I coded level loading, and already have my first basic room ready. My idea is pretty simple this time!

    I also have the soothing soundtrack of Pink Floyd’s The Wall playing in the background.

    I’m set!

    Okay, entry #4?

    Posted by
    Saturday, April 7th, 2012 8:49 pm

    Okay, so I’m in for this one as well. Same plan as before. Entering the Jam, hopefully next time I’ll enter the comp.

    What tools I’ll be using:

    Programming: Microsoft Visual C++ Express/Microsoft Visual Studio 11 Dev Preview (Depends on which one I open when the comp starts xD)

    Graphics: For the most part, MS Paint or Paint.NET

    Sound: Not sure yet

    Other tools: Steam for social interaction, music for motivation, and a fork to eat :D

    Progress update.

    Posted by
    Sunday, December 18th, 2011 12:10 pm

     

    I’m either REALLY good at making mazes, or hopelessly retarded. I had trouble getting out of my own maze.

    Anyway, I lost track of time. I haven’t checked the clock since I woke up. And I refuse to do s — Aww, it’s 3:40 PM.

    Anyway, here’s what I have to make now:

    • Some kind of weapon
    • Ending
    • Kitten easter egg
    And if I have time:
    • Collectibles
    • Cutscenes or some other form of storytelling…

    22.5 hours: Floor 2 and stairs

    Posted by
    Saturday, December 17th, 2011 6:03 pm

     

    So, 22.5 hours in. What progress have I made? Well, just the ability to add more floors. And stairways leading to these floors.

    On the other side of the wall there is going to be the stairway to floor 3.

    But now all I have to do is just polish up the room designs for both floors, then it’s off to the enemies.

    Just to recap, what I plan on adding before the day is done:

    • Finished room designs
    • Text that tells you which floor you’re on
    • Kittens
    • Enemies (At least get started)

    17 hours in. Progress? What progress!?

    Posted by
    Saturday, December 17th, 2011 12:04 pm

     

    Okay. That’s ABOUT the 17-hour mark. And all I can say is that I’ll be entering the jam. Definitely.

    So, the differences between the screenshot I posted last night aren’t much, but here they are:

    • Finished character sprites. Sleeveless tuxedos. I like them.
    • Added some tiles that the character can walk on. I’d like to use these as a guide to a helpful starting item
    • Started working on treasure chests, which aren’t visible in the screenie

    Woke up, feel like crap.

    Posted by
    Saturday, December 17th, 2011 7:38 am

    Yeah, I just woke up after staying up ’til 4:30 AM coding.

    I feel like crap.

    But day 2 of Ludum Dare 22! BRING IT ON!

    I love progress

    Posted by
    Friday, December 16th, 2011 11:43 pm

    So. Learned how to load a level better than hard coding… Every. Single. Tile. And I taught myself.

    It’s such a tiny feat, yet I feel like a boss.

    Posted by
    Friday, December 16th, 2011 9:01 pm

    “So Matt, you spent the first 2 hours of Ludum Dare 22 working on your intro and title screen?”

    Of COURSE not.

    I spent the first hour on a basic engine… THEN another hour on my PLACEHOLDER intro and title screen.

    What? My last two games never had a title screen D:<

    Oh wow, it’s been three months already?

    Posted by
    Friday, December 9th, 2011 1:36 pm

    Oh, well, time’s been flying by lately. It’s insane.

    Anyway, I’ll be taking part in LD 22, probably not going to finish, I have a concert on the 17th, and school on the 19th. Yay.

    Going to be using C++ with the SDL library, Famitracker for sound/music, and GraphicsGale mostly for art.

    You’ve seen this in the movies.

    Posted by
    Monday, August 22nd, 2011 2:03 pm

    Well… The title is based on the inspiration for the story (Well… Apparently. I haven’t watched it).

    It really doesn’t need much explaining.

    And I don’t have a timelapse or story or anything, I just worked on it, learned some new things, found that I do REALLY bad under pressure, but anyway, here it is: http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=4220

    Bosses D:

    Posted by
    Sunday, August 21st, 2011 2:21 pm

    It may look simple, but dear GOD this is a hard boss D:

    I’m not dead yet!

    Posted by
    Saturday, August 20th, 2011 11:36 am

    So uhh… yeah. Message systems rule, rite? Well mine won’t have annoying textboxes ^-^

    Using a bug to my advantage

    Posted by
    Saturday, August 20th, 2011 9:33 am

    So. I encountered a bug. You can jump once in mid-air ONLY if you WALK off the platform. And that’s the only way to get past the spike trap shown here:

    I obviously plan on telling the player this in the final build, but I haven’t added a way of doing that…

     

     

    YET.

    Better than nothing…?

    Posted by
    Saturday, August 20th, 2011 7:06 am

    Just thought I would post my… progress…

    Anyway, about 3 and a half hour’s work and I have…

    - Collision

    - Camera + Scrolling

    - The ability to have more than one level (That chances are, I will not use)

    Let’s go!!

    Posted by
    Saturday, August 13th, 2011 6:14 pm

    Well, 6 days to go, guys. Voting’s started, so I guess it’s a good time to say that I am IN.

    Last LD I was entering the Jam with Game Maker.

    Well, this year, I’m still in the Jam, but this time I’m entering armed ‘n ready with Visual C++ Express 2010 and the SDL library.

    I wish everyone luck (Especially dem first-timers) and can’t wait to see the theme, hopefully it’s better than last time.

    Coding: Visual C++ Express 2010

    SFX: SFXR

    Music: Famitracker/FLStudio, I’m not sure

    Aaaaaand DONE

    Posted by
    Monday, May 2nd, 2011 6:24 pm

    … Wow… My entry sucks!

    But feel free to check it out HERE: My entry: Matt’s Trial Dungeon


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