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matrin's Archive

I

Posted by matrin
Friday, April 17th, 2009

shall advance to the bathroom, avoiding any confrantation with the walls. Swift doom is lurking in the shadows here. I hope my antics will give me enough of a boost, to spawn some ideas.

MiniLD #6 compilation

Posted by matrin
Friday, January 16th, 2009

This is how it turned out. For anyone who hadn’t played the games from the last miniLD, or if you missed any or just want to play all of them over again, here they are, all bundled together in a neet package. You need python 2.6 and pygame to run on windows, plus wine for running on linux.

link

Enjoy. :)

PS: It’s still buggy.

MiniLD #6 finished

Posted by matrin
Monday, January 12th, 2009

And with a great success. With 11 finished entries, more than I could hope for. I will pack the games in a package and post a download link around 18.1. The games run on windows, and should also run on linux (some with wine). They mostly make use of python and pygame, so that will probably be a requirement to run the finished bundle.

Thanks for perticipating, finishing an entry or just hanging around. It was great. :D

Score files

Posted by matrin
Sunday, January 11th, 2009

With you final entry for MiniLD #6 i would like to ask you to also define which file you want to use as the score file. I forgot to mention this in the rules, sorry.

Score limit

Posted by matrin
Friday, January 9th, 2009

I have added a score limit to the rules. You are only allowed to give a max of 1000 points in your game.

Themes

Posted by matrin
Friday, January 9th, 2009

The themes for miniLd #6 are up. Link

Have fun.

Wiki entry

Posted by matrin
Sunday, January 4th, 2009

Here is a link to the wiki entry for MiniLD6, where you can see the start time, read the rules, select themes,…

Please leave comments if you think i missed something, or if things are unclear.

LDCollab framework

Posted by matrin
Saturday, January 3rd, 2009

Some of you probably want to see the framework that I planed for MiniLD#6 collab competition. Well, here are the first screen shots.

The framework is made in python 2.6 and pygame, I have learned how to do it from keeyai’s CGL, but I haven’t used any code from it, because I found it too well crafted for it’s own purpose, and not flexible enough to use it for my framework.

The current framework source can be downloaded here, under Download, and more screen shots can be found under Glog. ( I know the site is an ugly mess, I am going to get to that).

I hope a lot of you like the MiniLD idea, and a lot of you decide to enter. It will be fully opened, so even if your game won’t run with my framework, you are welcome to pick out one of the themes for yourself.

For a simple explanation of the compo rules, look at older post.

MiniLD #6

Posted by matrin
Monday, December 22nd, 2008

Because there was some confusion around my previous post, here is a more detailed description of the way this MiniLD will take place.

At the start of the competition (which will be anounced soon enough) i post the name of the main theme, and a list of themes, that the competitors can select from. A competitor selects one theme from that list and writes it’s name next to it.

The competitors then creates a new game from the main theme, and the theme he selected from the list. The game doesn’t have a menu, insteed it should just have a simple start screen with brief instructions.

After 48 hours the competition end. Each submited entry for MiniLD#6 is then taken, and loaded into a framework which I will create. The entries are then run inside the framework, like levels of a game.

For now, the platform of interest will be windows. If it will be possible to port all the entries to linux and mac, then hopefully there would also be a version for those platforms.

In a nut shell: you get two themse, create a simple game, I take that game and stick it together with other entries, creating on bigger game.

I hope this is clearer than before. :D

MiniLD#6: Collab

Posted by matrin
Sunday, December 21st, 2008

Time for another mini Ludum Dare competition. This one will take place on the 10th and 11th of January, since the first weekend is very close to the holidays.

The idea behind this one is, to take all of your entries and bind them together in what would look as a single game. To achieve this, this MiniLD will have to themes. The main theme, the red line of the competition, will be the same for all, and set by me. The second theme you can pick out for yourself from a list of themes and reserve it for yourself.

Technical details, start time, etc. will follow.

Windows port

Posted by matrin
Friday, December 12th, 2008

Finnaly created a windows port. Here it is! Im hoping this will boost my vootes. :D Im here for quantity not quality. :P

Now to start voting on the entries. Hope I’ll find some time for a post or two. ( Have some work to do. :P )

The morning after,

Posted by matrin
Sunday, December 7th, 2008

complete with a LD hangover. I have all the hangover simptoms.

Mouth is dry, i am dehidrated from the hectic programing. Forgot to drink a lot of fluids.

Sleep deprevation goes without saying. It think it should be in mentioned in some disclaimer or something.

My head hurts, not quite sure why. It shouldn’t.

The “What did I do last night?” affect. My left middle finger hurts, and i’m wondering, when did i bit off have of it’s finger nail.

“The Realization”, usualy just “I’m never dinking again.” A universal lie. My realization is, i make really boring games. Sadly that is true.

Guess LD is like a really good party. It’s a  blast, bbut god punishes you the day after.

Checkpoint racer

Posted by matrin
Sunday, December 7th, 2008

Ok, my final submission. Here is a binary for linux. Compiled on Fedora 9, uses SDL version 1.2.13, SDL_image and SDL_ttf libraries. Compile friendly code, and Windows binary will follows in the next week, posibly with a postmortem.

Now what I was waiting for: good night and good luck. :) I’m going to bed.Sleeeeeep.

linux download

windows download

No source yet, sorry.

I have gameplay

Posted by matrin
Sunday, December 7th, 2008

Sort of. The library is sorted out. Collision work most of the time. You pick up the yellow check points, and there is a timer, which will hopefully be visible till the end. Now for the final push. :d  

Tripped and fell

Posted by matrin
Sunday, December 7th, 2008

Well, it would seem that my own collision detection library doesn’t work for practical usage (it worked on two rectangles, i tried out :P). This a a real setback. Probably killed my game, if i don’t figure out something. Darn it all.

Generating random roads

Posted by matrin
Sunday, December 7th, 2008

Well here is my first in game screen shot, if you can call it that. Basicaly created a random road generating algorithm, tweeked it a little. It would still need some tweek, in order to get a nice flowing road system without dead end’s, but that can wait. Right now it need some interaction.

Posted by matrin
Sunday, December 7th, 2008

Well, it’s not looking too good. Got an idea late, and i don’t know if ill be able to finnish it.I’m also trying to think of a simple backup, that i could do in a few hours, just in case. 

Here is another code shot. In game screen should follow soon.

End of first day

Posted by matrin
Saturday, December 6th, 2008

Well didn’t do much, still don’t really know what i want to do. Quickly made some road tiles, and a road landscape pic, which i am not sure anymore, how i want to use. Maybe a menu.

The open road.

First code shot

Posted by matrin
Saturday, December 6th, 2008

That how i start off. One screen full, for good measure.

Roads

Posted by matrin
Friday, December 5th, 2008

It’s not evolution.

Here we go

Posted by matrin
Friday, December 5th, 2008

A little mental preperation. Going to take this competition by storm,… or not. :D as long as it’s fun. I’ll keep a tight journal this time, document every crum i take into my mouth (i’m gonna take pictures of my finger nails - yes, i bite those), im gonna document every moment of progress. Make short movies and upload to youtube (time laps isn’t my thing, it wouldn’t be that interesting). This time it’s going to come together. :D

Hope all lot of you finnish as well. And windows developers, don’t forget about us linux guys. We don’t forget about you. :D And a loud “Hell Yeah!!!” for all web-developers, for making porting a thing of the past.

Off to a party, hope i get up around 9 UTC to find out the theme.

Vector library, collision detection library,…

Posted by matrin
Sunday, November 30th, 2008

My libraries i wish to use on LD#13 and probably even work on durring the competition, they probably aren’t of any use to anyone else but me, but if you find anything usefull, by all means, take it. There is a 2D vector math class, the monkey wrench for game programmers. A simple log writer, which also need work, to add ease of use. And collision detection methods and classes, that detect collisions between concave objects, but it’s buggy, so check code before use.

PS:

Right, the link

Salvation

Posted by matrin
Friday, September 5th, 2008

In the mist of portability problems, java comes to the rescue. Because i use linux, and my artist and X-editor uses windows, i have a problem that tools have to be portable. I don’t want to use GTK+, becouse i don’t think i works well in windows, in don’t know QT (maybe i should learn it?), i was very much prepared to write my own UI in SDL, so it could port (that would never work as well as it should). But this morning i realized (duh), that java solves my portability problem. And i might even get a nice builder, which will make it that much posibble to finish TLM. Might even work. :D

ASLW

Posted by matrin
Friday, September 5th, 2008

Well, seeing how it’s most important to finish an entry for LD, i guess my first candidate is more or less done. I’ve done a log wrapper, becouse i needed something to debug my program, while im doing the other thing (i prefer log text over poor debuggers). If i don’t make it, i guess ill tag ASLW as final.


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