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matrin's Archive

Salvation

Posted by matrin
Friday, September 5th, 2008

In the mist of portability problems, java comes to the rescue. Because i use linux, and my artist and X-editor uses windows, i have a problem that tools have to be portable. I don’t want to use GTK+, becouse i don’t think i works well in windows, in don’t know QT (maybe i should learn it?), i was very much prepared to write my own UI in SDL, so it could port (that would never work as well as it should). But this morning i realized (duh), that java solves my portability problem. And i might even get a nice builder, which will make it that much posibble to finish TLM. Might even work. :D

ASLW

Posted by matrin
Friday, September 5th, 2008

Well, seeing how it’s most important to finish an entry for LD, i guess my first candidate is more or less done. I’ve done a log wrapper, becouse i needed something to debug my program, while im doing the other thing (i prefer log text over poor debuggers). If i don’t make it, i guess ill tag ASLW as final.

MiniLD #3, What a great idea

Posted by matrin
Tuesday, September 2nd, 2008

My first miniLD, and such a great idea from PoV.LD’s max my productivity, so this mean i will have a tool that i need created very fast.

I’m curently jugling the idea of a “Cave story” side scroler. For this i need a tile level editor. And allthough it will be made for a side scroler, it could be usefull for any kind of tile based level. Ill se how far i get with it over the weekend.

Since i have been working on this project allready, some of the stuff will be premade, but i hope it won’t brake the spirit of the competition. I allready have the file format somewhat done, and im was already doing the ingame loading part, and i do want to finish that befre the compo, im not going to just drop it all and let it sit for a few days.

I will however do a lot of the interface stuff myself, thats just how i am. I will use a partialy created library from me, that will covers messeges to GUI objects (i will post the source before i start). The objects don’t realy exists yet (just the container object),  so that will probaly be the main thing.

As for the levels, the idea is, to make a tile world, build from particular levels.  And when you move from one level to the next, it’s neighbour load into the world, without loading screens.

Let give the thing codename  TLM for now. Maybe add an x or z when i’m done. :D

PS: I created a tile picture thingy, and before saving it in jgp i played a bit with the settings. From a crips, clear, few color picture, i got that monster, but i thoght it was more amusing than the plain tile thing.

Windows port

Posted by matrin
Sunday, August 10th, 2008

Entar has kindly made a windows port.
link

Thank you. :)

Edit: added SDL.dll to the win package, that should fix the problem.

Clean up

Posted by matrin
Sunday, August 10th, 2008

So i clened the project and makefiles, in hopes of it beeing i bit stable, and portable. To compile it, just run make LD in its directory (on linux, not sure for windows).

Here’s the minimal code.

hAnd the Fedora 9 bin.

The old files are no longer available, insted the same link download these.

I hope i didn’t break any rules. :D

Tau finished

Posted by matrin
Sunday, August 10th, 2008

Well i put a lot into the graphics, but i guess it wasn’t really worth it. Should have added some music, but i just wasn’t prepared for it. Too bad, i would realy set a mood, if it were right.

A tower has colapsed due to an eartquake, and this poor little guy was standing a little too close. He can try to escape but eventualy he going to be crushed. Might as well have some fun with him. The idea was, that it would look funny as the game pauses when he trips, so the player could realy enjoy the expression on his face.

Here is the linux (Fedora 9) executable. Not sure what are the dependencies, probably just SDL.

BIN: http://ferisrv5.uni-mb.si/~ms5391/Tau.tar.gz

Here is the Eclipse project, source code, gimp files and everything i created in the process.

http://ferisrv5.uni-mb.si/~ms5391/LD12.tar.gz

The picture( a bit late :) ):

Tau tower

EDIT: Windows Port

End of day 1

Posted by matrin
Saturday, August 9th, 2008

Tou is comming along slowly. The sprites are way harder than i thought at first. But I think i am a good half through the whole thing, which should give me just enough time to finnish. But sadly no sound. :(

Here a pic:

sprites

Big brake

Posted by matrin
Saturday, August 9th, 2008

Ok, i made the litle criter jump. The pixel art has exhausted me. I need a brake. :P

First break

Posted by matrin
Saturday, August 9th, 2008

After i got my idea, i really got involved in the proccess, and i forgot to took pictures and write a journal. So I did small video of my progress.

owerview

Here the plot. The great tower has fallen, and the poor bystander need to run for his life. He need to watch out for rocks, branches birds, which could slow him down and beery him under the rubble. It should make for a funny game, i hope. Think ill call it tou (jappanese pronounciation of tower )

Watch out for …

Posted by matrin
Friday, August 8th, 2008

the box

Spidey

Posted by matrin
Friday, August 8th, 2008

Spidey

No. 12

Posted by matrin
Thursday, August 7th, 2008

Lets see. Ill use Eclipse CDT IDE (c++), the sdl lib for al the i/o stuff except files, Gimpl for graphics (if any). Thats about it. Probably won’t make it :P. But ill give it my best. Good luck everybody.

PS:

Ahh, my themes were voted next to last. :( No juice or fruity.

Simple maze

Posted by matrin
Sunday, April 20th, 2008

Well my pathethic attempt was finished. The actual game was decided in the last two hours. :P

There are some instructions in the game, and more detailed in the added readme file. Also to compile the source code, compile the only cpp file, it should work anywhere as I only used standard C++ lib’s.

source code

ubuntu bin 

Ill change the links, I momentarily couldn’t access my usual FTP server.

screenshot

food for thought

Posted by matrin
Friday, April 18th, 2008

slika005.jpg

Some ice-cream to get me in a good mood. I’m just gonna treat it as a normal saturday until i get an idea. So far going as planed. :D

day one: breakfast

Posted by matrin
Friday, April 18th, 2008

Well here my sadly boring breakfast, half through. Now i gotta think of something interesting, this meal didn’t help.boring

rejoice

Posted by matrin
Friday, April 18th, 2008

Minimalist, perfect. The very essence of me. I think this is gonna get done. But first breakfeast. And take a picture.

Plan

Posted by matrin
Friday, April 18th, 2008

Keep it simple. Thats the plan. All of it. :P

Been also thinking about making te game in the console, but that will take extra creativity to make it fun. It be something diferent. Just wanna finish this time, doesn’t matter how.

 

 

Three times is the chram

Posted by matrin
Tuesday, April 15th, 2008

Thats my moto for the upcomming competition. That and enthusiasm will have to push me up a steap hill, to finish the game. But for now, all i can do is vote and hope for a good theme.

Good luck to all

:D

Doesn’t look good

Posted by matrin
Sunday, December 16th, 2007

screenshot-ludum-dare-10-1.png

This is what i got so far. One movable circle (red) and a bunch of black circle’s randomly generated and flying across the screen. I would still need to do collision detection and explosions until i have an ugly and sucky game. I don’t think i will finish, but it was an effort. My second ludum ending as porly as my first one. Oh well, three time is a charm.

end of day 1

Posted by matrin
Saturday, December 15th, 2007

 First in-game screen shot. The projectiles move, the ship is controlable. Allthough

i am probably behing my unwritten schedule, i’m kinda happy i got this far.

Just need to add the explosion’s and build some kind of collision detection. I thought it

through so this maybe even be submitable till the end of the comp, but it doesn’t stand

much of a chance. Time to get some sleep, I’ll fill in the lost time tomorow, with some

energy drinks or coffe and an all nighter, if need be. :)

screenshot-ludum-dare-10.png

the idea

Posted by matrin
Saturday, December 15th, 2007

 A lot of you have already done so much. (O_O) It’s a litlle intimidating.

All i have to show so far is my idea (and some code, but you don’t wanna see that). I didn’t have a lot of good ideas for this one, so the best of them wasn’t realy oroginal.

You have you ”ship” (pod or whatever), and you have to avoide getting

close to any projectiles, that are wooshing by. When a projectile gets close

to you or another projectile, it explodes, creating an explosion. If you get in

reach of it, you lose health. If another projectile gets in the area of the explosion

it explodes, creating a secondary bang.

You ”ship” will be able to shot projectiles of its own, allthough they will be much

less powerfull, but will be able to destroy other projectiles. This is where you will gain points.

I hope i finnish it in time. If i don’t I’ll still try to complete it, at least to the point of playability.

idea

The start

Posted by matrin
Friday, December 14th, 2007

So its chain reaction. Let’s see now… (-_-)?

I’ll think about it in bed. :P


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