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Ludum Dare 24 — Coming August 2012

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About Martoon

Martoon's Trophies

That 70's Award
Awarded by GreaseMonkey on December 20, 2010
Most appropriate use of "retro" in the interpretation of a vague theme
Awarded by Spooner on December 18, 2010

Martoon's Archive

Workspace and lunch…

Posted by
Saturday, August 21st, 2010 10:33 am

This has been breakfast and lunch, so far.  I should probably do something about that.

Also a shot of my workspace, since I haven’t done that yet.

Li’l more progress…

Posted by
Saturday, August 21st, 2010 10:16 am

shot2

Woo. Big progress.

Posted by
Friday, August 20th, 2010 11:31 pm

Screenshot

Idea, maybe…

Posted by
Friday, August 20th, 2010 9:40 pm

Okay, I think I’ve got an idea.  But it’s going to require me to draw a whole lotta different sprites, which is unfortunate since I’m much more of a coder than artist.

Enemas as weapons…

Posted by
Friday, August 20th, 2010 7:40 pm

Is that close enough?

…and done.

Posted by
Friday, August 20th, 2010 7:08 pm

Where do I submit this thing?

How many hours do you typically spend on an entry?

Posted by
Wednesday, August 18th, 2010 12:52 pm

This will be my first LD, and I’m curious how many cumulative hours out of the 48 that people typically spend actively working on their game.  Sorry if this has been discussed to death, but I wasn’t hitting on the right search terms to dig up any discussion on it.

Making a warm-up gamelet?

Posted by
Monday, August 16th, 2010 1:31 pm

I’m thinking of making a very simple gamelet as a warm-up before the weekend.  I’ll be using Flash for my LD game, and I haven’t done any start-to-finish development on anything in Flash yet (just contributing to some collaborative development at work).  I know I’ll run into a lot of things I’ll need to look up and figure out how to do in Flash, so it seems like a good idea to do a dry run now, and get those questions answered before they come up this weekend.

The concept and “gameplay” of the gamelet won’t be important; it’s just hitting all the API calls, etc., that I’ll likely run into when doing the real game this weekend.

Anyone else doing anything like this?

Sure, why the hell not…

Posted by
Monday, August 16th, 2010 8:03 am

Hi all,

I’ve been following LD48 for a long time now.  This will be my first time participating.  I’m trying to gather the motivation to get started on a personal game project I’ve been wanting to do.  I’m hoping that having the pressure of a 48 hour compo while publicly blogging it will get me doing something, and that the momentum from that will carry over to my personal project after the compo is over.  We’ll see.

I’ll be using Flash (FlashDevelop, Flex SDK) as my platform of choice, and most likely FlashPunk.  Depending on the theme, and how I decide to abuse it, I may be using Box2DFlash.

Maybe Photoshop and possibly a camera for art, though I’m leaning toward procedurally generated, abstracty art since I’m a better coder than artist.

I might record and tweak some sounds (in Audacity), or just use sfxr.

If I get around to it, I’ll throw together a music loop in FL Studio, and maybe even dust off and tune the guitar to sample some riffs.

All of this is subject to change, depending on what I decide to do with the theme, and what tools/platform/development process will best suit that (it’ll almost certainly be Flash, though).

I don’t have any kind of engine or base code yet.  I’ll probably practice putting together a quick project in Flash this week, and if anything resembling base code emerges, I’ll post that here in the interest of rules compliance (but anyone would be ill-advised to use it).

I’ll see you all in the trenches, may the best geek win, etc., etc.


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