<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ludum Dare &#187; mantis</title>
	<atom:link href="http://www.ludumdare.com/compo/author/mantis/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Oh crap, I forgot the title! Gameplay progress, I guess :)</title>
		<link>http://www.ludumdare.com/compo/2011/12/21/103287/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/21/103287/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 19:25:27 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=103287</guid>
		<description><![CDATA[So yeah, coding hard, even if slow ( I _HAD_ to sleep during the day, still weak from the sickness ). I managed to implement PNG map loading, character entity, tiles, and &#8220;tile cleaning&#8221; PICTURE TIME! Now to implement, in Gameplay milestone: -Dying -Multiple levels -Time limit -more tile types -enemies Sheesh. I guess I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>So yeah, coding hard, even if slow ( I _HAD_ to sleep during the day, still weak from the sickness ). I managed to implement PNG map loading, character entity, tiles, and &#8220;tile cleaning&#8221;</p>
<p>PICTURE TIME!</p>
<p><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/tilechanging.png"></p>
<p>Now to implement, in Gameplay milestone:<br />
-Dying<br />
-Multiple levels<br />
-Time limit<br />
-more tile types<br />
-enemies</p>
<p>Sheesh. I guess I&#8217;ll be doing 3 days. Stupid sickness.</p>
<p>Also, I noticed that I&#8217;m making the game about a goblin that&#8217;s alone on his birthday. It&#8217;s my birthday, I&#8217;m alone in my bed, far from any friends ( in a foreign country ), coding. Not so different after all, eh? Maybe I&#8217;ll change the game ending from one I wanted to have to happier one. At least my Gobos will have a happy birthday <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/21/103287/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>I&#8217;m still coding!</title>
		<link>http://www.ludumdare.com/compo/2011/12/21/im-still-coding/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/21/im-still-coding/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 08:21:37 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=102980</guid>
		<description><![CDATA[I unfortunately fell sick on the weekend, and couldn&#8217;t really work after writing couple lines of code in the morning. I&#8217;m feeling better now, so I moved my desktop near to my bed, and pretend it&#8217;s still weekend. I wrote animated sprite class, and now I will pretend like today is sunday, and work till [...]]]></description>
			<content:encoded><![CDATA[<p>I unfortunately fell sick on the weekend, and couldn&#8217;t really work after writing couple lines of code in the morning. I&#8217;m feeling better now, so I moved my desktop near to my bed, and pretend it&#8217;s still weekend. I wrote animated sprite class, and now I will pretend like today is sunday, and work till the day finishes.</p>
<p>After all, LD is all about challenging yourself, there are no prizes <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . It&#8217;s better to make your game even if it&#8217;s past the time limit than not to make it at all due to silly restrictions like rules <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Also, it&#8217;s my birthday and what I say goes <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . So there! Back to coding!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/21/im-still-coding/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Back from the gym, let&#8217;s get crackin&#8217;</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/back-from-the-gym-lets-get-crackin/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/back-from-the-gym-lets-get-crackin/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 12:57:16 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=89822</guid>
		<description><![CDATA[Ok, I have couple mechanics ideas. Things to implement, in order: -animated Sprite class -tiles -map loading ( preferably I would use PNGs with pixels for tiles ) -gameplay -menus &#38; text displaying -enemies -app structure ( intro, menu, level load, play level, level load, &#8230;, game over/won ) -animations in -audio in And here&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, I have couple mechanics ideas. Things to implement, in order:</p>
<p>-animated Sprite class<br />
-tiles<br />
-map loading ( preferably I would use PNGs with pixels for tiles )<br />
-gameplay<br />
-menus &amp; text displaying<br />
-enemies<br />
-app structure ( intro, menu, level load, play level, level load, &#8230;, game over/won )<br />
-animations in<br />
-audio in</p>
<p>And here&#8217;s a mockup level and updated Gobos model:</p>
<p><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/mockup.png"><br />
&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/17/back-from-the-gym-lets-get-crackin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m in! WITH GOBLINS!</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/im-in-with-goblins/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/im-in-with-goblins/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 08:35:06 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #22]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=88990</guid>
		<description><![CDATA[I&#8217;ve already done two games this week ( minigames, our milestone at work was moved back and I suddenly faced insane time constraints), so I wasn&#8217;t sure I&#8217;ll be in mood for Ludum Dare. However, after I&#8217;ve done the games I was able to take friday off to chill out. /boringstuff   Well, here&#8217;s my idea: [...]]]></description>
			<content:encoded><![CDATA[<p><span>I&#8217;ve already done two games this week ( minigames, our milestone at work was moved back and I suddenly faced insane time constraints), so I wasn&#8217;t sure I&#8217;ll be in mood for Ludum Dare. However, after I&#8217;ve done the games I was able to take friday off to chill out. /boringstuff </span></p>
<p><span> Well, here&#8217;s my idea: You control a lonely lonely goblin who was never invited to parties ( because he was ugly ). Finally, on his birthday he decided that HE will throw a party, and hopefully somebody will come. He sent out invitations and started cleaning his castle. The castle is big, so he has to hurry. </span></p>
<p>The gameplay will be Q*bert-like for those of you old enough to remember.</p>
<p>As for tools, I&#8217;ve decided to give Python/Pyglet a chance. I&#8217;ve never worked with Pyglet, but I&#8217;ve done some scripting in Python ( level pre-processing for a Wii game for example ), and I&#8217;m a quick learner <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .  I&#8217;ll use the SFXR for sound and GraphicsGale for my art. I recently moved to a different country and I didn&#8217;t bring my tablet with me, so all art will be drawn with mouse. Sheesh.</br></p>
<p>Anyways, it&#8217;s 9:30 am on Saturday, I&#8217;ve just woken up, I think I&#8217;ll start the day by going to gym, relax my brain there ( maybe think up some mechanics ), and start working when I&#8217;m back. I&#8217;ve already done a first sketch of the main character, so that the game vision will clarify in my head. Keep in mind I&#8217;m a coder not an artist <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </br></p>
<p><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/GobosWithBroom.png"><br />
&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/17/im-in-with-goblins/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Battlestation</title>
		<link>http://www.ludumdare.com/compo/2011/08/18/battlestation/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/18/battlestation/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 16:05:13 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[deskphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=60492</guid>
		<description><![CDATA[Battlestation ready. Now to acquire food.]]></description>
			<content:encoded><![CDATA[<p>Battlestation ready. Now to acquire food.</p>
<p><a href="http://www.ludumdare.com/compo/2011/08/18/battlestation/powerdesk/" rel="attachment wp-att-60493"><img class="alignnone size-large wp-image-60493" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/powerdesk-550x410.jpg" alt="" width="550" height="410" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/08/18/battlestation/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Back again</title>
		<link>http://www.ludumdare.com/compo/2010/08/18/back-again-2/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/18/back-again-2/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 17:54:34 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=22053</guid>
		<description><![CDATA[It looks like I&#8217;m back for a second LD. Since I started learning pixel art recently, most likely I&#8217;ll be making a 2D game or 3D with Minecraft-like blocks,  trying to make it as pretty as I can. Most likely I&#8217;ll be using XNA, but Unity is also an option. Can&#8217;t wait till friday night! [...]]]></description>
			<content:encoded><![CDATA[<p>It looks like I&#8217;m back for a second LD. Since I started learning pixel art recently, most likely I&#8217;ll be making a 2D game or 3D with Minecraft-like blocks,  trying to make it as pretty as I can.</p>
<p>Most likely I&#8217;ll be using XNA, but Unity is also an option.</p>
<p>Can&#8217;t wait till friday night! See you there!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/08/18/back-again-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Walls of Tron final.</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/walls-of-tron-final/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/walls-of-tron-final/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 01:14:11 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5726</guid>
		<description><![CDATA[It&#8217;s 3am and I&#8217;m heading to sleep. Haven&#8217;t managed to put in all the features I wanted but I think I managed quite well. The game is simple one of Tron &#8211; avoid running into walls as long as possible, prolong the inevitable. Basic setup is for 2 playes, you can change it to single [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s 3am and I&#8217;m heading to sleep. Haven&#8217;t managed to put in all the features I wanted but I think I managed quite well. The game is simple one of Tron &#8211; avoid running into walls as long as possible, prolong the inevitable.<br />
Basic setup is for 2 playes, you can change it to single player mode by modifying config.xml that lies in &#8216;Content&#8217; directory. You&#8217;ll need newest .NET and XNA (3.0) redistribuable to  play the game so make sure you have them!</p>
<p>Controls are Left/Right arrow for player 1 and A/S for player 2.</p>
<p><a href="http://z00ttheater.com/mantis/ManTis_LD14_WallsOfTron.zip">Binary for windows</a></p>
<p>UPDATE: <a href="http://www.z00ttheater.com/mantis/publish.zip">Installer for windows</a> , includes redistribuables. Avoid the hassle, yo! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>UPDATE #2: <a href="http://www.z00ttheater.com/mantis/tron.zip">Source</a></p>
<p>ENJOY! Also, since my dev comp is down I can&#8217;t take pictures of game, will update later on, for now using older screenshot:<img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/reddeckwins.png" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/19/walls-of-tron-final/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Woo sounds!</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/woo-sounds/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/woo-sounds/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 18:38:06 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5563</guid>
		<description><![CDATA[Sounds added, lots of cool stuff, be sure to check it out (REQUIRES XNA 3.0 redist, if you don&#8217;t have it&#8217;ll just lolcrash). it&#8217;s a &#8216;single player demo&#8217;: http://www.z00ttheater.com/mantis/Debug.zip Enjoy]]></description>
			<content:encoded><![CDATA[<p>Sounds added, lots of cool stuff, be sure to check it out (REQUIRES XNA 3.0 redist, if you don&#8217;t have it&#8217;ll just lolcrash). it&#8217;s a &#8216;single player demo&#8217;: http://www.z00ttheater.com/mantis/Debug.zip Enjoy <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/19/woo-sounds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Standoff at dawn!</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/standoff-at-dawn/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/standoff-at-dawn/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 17:23:01 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5527</guid>
		<description><![CDATA[Particles fixed, added 3 seconds of STARING AT OTHER PLAYER. WHO WILL CHICKEN OUT FIRST? FILM AT 11. 8 milestones to go.]]></description>
			<content:encoded><![CDATA[<p>Particles fixed, added 3 seconds of STARING AT OTHER PLAYER. WHO WILL CHICKEN OUT FIRST? FILM AT 11.</p>
<p>8 milestones to go.</p>
<p><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/standoff.png" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/19/standoff-at-dawn/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Oh damn</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/oh-damn/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/oh-damn/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 16:30:54 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5513</guid>
		<description><![CDATA[Having bit of a problem with particles in multiple viewports. Using the DrawableGameComponent of XNA for it might have been a mistake:]]></description>
			<content:encoded><![CDATA[<p>Having bit of a problem with particles in multiple viewports. Using the DrawableGameComponent of XNA for it might have been a mistake:<img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/lolparticles.png" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/19/oh-damn/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Here we go again \o\ /o/</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/here-we-go-again-o-o/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/here-we-go-again-o-o/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 11:22:55 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[journal]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5443</guid>
		<description><![CDATA[Good morning sunshines. It&#8217;s time to code again. List of priorities is as follows: Single/Multiplayer XML setting ASSPLOSIONS (particle system) Removal of walls on dying (assplosion related) Start countdown Camera fixes (still some problems when player can&#8217;t see why he died) Sound Speedup as you ride along wall of other player to catch up on [...]]]></description>
			<content:encoded><![CDATA[<p>Good morning sunshines. It&#8217;s time to code again. List of priorities is as follows:</p>
<ol>
<li>Single/Multiplayer XML setting</li>
<li>ASSPLOSIONS (particle system)</li>
<li>Removal of walls on dying (assplosion related)</li>
<li>Start countdown</li>
<li>Camera fixes (still some problems when player can&#8217;t see why he died)</li>
<li>Sound</li>
<li>Speedup as you ride along wall of other player to catch up on him</li>
<li>Best out of 10 rounds highscore system</li>
<li>Death cam replays</li>
<li>Player names in XML</li>
<li>Networked multiplayer (as opposed to split screen that is now)</li>
<li>AI, if there will be enough time.</li>
</ol>
<p>And here is some breakfast of champions:</p>
<p><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/img_0038.jpg" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/19/here-we-go-again-o-o/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>That&#8217;s it for today</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/thats-it-for-today/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/thats-it-for-today/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 23:26:27 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5280</guid>
		<description><![CDATA[It&#8217;s 1:24am and it&#8217;s high time to head home, if I want to work on the game tomorrow. Added bit of fixes to camera, displaying text and some other minor thingamabobs. Things are looking good.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s 1:24am and it&#8217;s high time to head home, if I want to work on the game tomorrow. Added bit of fixes to camera, displaying text and some other minor thingamabobs. Things are looking good.<img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/reddeckwins.png" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/thats-it-for-today/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Welcome to HELL</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/welcome-to-hell/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/welcome-to-hell/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 22:29:06 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[deskphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5249</guid>
		<description><![CDATA[And here is how my workplace looks like. I&#8217;m actually at the office because my gf would kill me for coding whole night . The monitor on the left isn&#8217;t actually taking part in the fun &#8211; it&#8217;s used only to run the Wii devkit, but I fired it up for more ePenis points]]></description>
			<content:encoded><![CDATA[<p>And here is how my workplace looks like. I&#8217;m actually at the office because my gf would kill me for coding whole night <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . The monitor on the left isn&#8217;t actually taking part in the fun &#8211; it&#8217;s used only to run the Wii devkit, but I fired it up for more ePenis points <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/my-work.png" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/welcome-to-hell/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blue likes it on top</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/blue-likes-it-on-top/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/blue-likes-it-on-top/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 21:58:44 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5230</guid>
		<description><![CDATA[Hot multiplayer cube on cube action like you&#8217;ve never seen before! Needs more assplosions and more players, but yeah, I&#8217;m getting there. I&#8217;m really loving my first Ludum Dare )))]]></description>
			<content:encoded><![CDATA[<p>Hot multiplayer cube on cube action like you&#8217;ve never seen before! Needs more assplosions and more players, but yeah, I&#8217;m getting there. I&#8217;m really loving my first Ludum Dare <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )))</p>
<p><img src="http://i42.tinypic.com/2wddo4g.png" alt="" width="805" height="622" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/blue-likes-it-on-top/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D tron yo!</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/3d-tron-yo/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/3d-tron-yo/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 20:47:11 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5197</guid>
		<description><![CDATA[Trying to compete with X-0ut is like struggling with hurricane, but hey, I&#8217;m not ditching my project yet. Adding multiplayer features/splitscreen is the next goal.]]></description>
			<content:encoded><![CDATA[<p>Trying to compete with X-0ut is like struggling with hurricane, but hey, I&#8217;m not ditching my project yet. Adding multiplayer features/splitscreen is the next goal.<img src="http://i40.tinypic.com/2czstx2.png" alt="" width="804" height="622" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/3d-tron-yo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Avoid a wall of doom by climbing a wall!</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/avoid-a-wall-of-doom-by-climbing-a-wall/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/avoid-a-wall-of-doom-by-climbing-a-wall/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 18:03:11 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5112</guid>
		<description><![CDATA[Well, gameplay is progressing. The camera sucks, the temp art is temp, but you leave trail and move around.]]></description>
			<content:encoded><![CDATA[<p>Well, gameplay is progressing. The camera sucks, the temp art is temp, but you leave trail and move around.</p>
<p><img src="http://i39.tinypic.com/2luxd0z.png" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/avoid-a-wall-of-doom-by-climbing-a-wall/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It&#8217;s just a question of time</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/its-just-a-question-of-time/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/its-just-a-question-of-time/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 14:29:55 +0000</pubDate>
		<dc:creator>mantis</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[lightcycle]]></category>
		<category><![CDATA[tron]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4994</guid>
		<description><![CDATA[And away they go! On the way out wacky races! You played the Nibbles and watch your ass turn into a deadly wall? You played a tron in which your opponent would build a wall just in front of you to kill you off? It&#8217;s time to take the challenge into 3D! Now any direction [...]]]></description>
			<content:encoded><![CDATA[<p>And away they go! On the way out wacky races!</p>
<p>You played the Nibbles and watch your ass turn into a deadly wall? You played a tron in which your opponent would build a wall just in front of you to kill you off? It&#8217;s time to take the challenge into 3D! Now any direction is a valid escape. Now every wall is a place of deadly struggle against other&#8230; well, so far cubes. My first LD attempt. Go!</p>
<p><img src="http://i44.tinypic.com/3093qx2.png" alt="" width="846" height="469" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/its-just-a-question-of-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

