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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Walls of Tron final.

Posted by ManTis
Sunday, April 19th, 2009 5:14 pm

It’s 3am and I’m heading to sleep. Haven’t managed to put in all the features I wanted but I think I managed quite well. The game is simple one of Tron – avoid running into walls as long as possible, prolong the inevitable.
Basic setup is for 2 playes, you can change it to single player mode by modifying config.xml that lies in ‘Content’ directory. You’ll need newest .NET and XNA (3.0) redistribuable to  play the game so make sure you have them!

Controls are Left/Right arrow for player 1 and A/S for player 2.

Binary for windows

UPDATE: Installer for windows , includes redistribuables. Avoid the hassle, yo! :)

UPDATE #2: Source

ENJOY! Also, since my dev comp is down I can’t take pictures of game, will update later on, for now using older screenshot:

Woo sounds!

Posted by ManTis
Sunday, April 19th, 2009 10:38 am

Sounds added, lots of cool stuff, be sure to check it out (REQUIRES XNA 3.0 redist, if you don’t have it’ll just lolcrash). it’s a ’single player demo’: http://www.z00ttheater.com/mantis/Debug.zip Enjoy :)

Standoff at dawn!

Posted by ManTis
Sunday, April 19th, 2009 9:23 am

Particles fixed, added 3 seconds of STARING AT OTHER PLAYER. WHO WILL CHICKEN OUT FIRST? FILM AT 11.

8 milestones to go.

Oh damn

Posted by ManTis
Sunday, April 19th, 2009 8:30 am

Having bit of a problem with particles in multiple viewports. Using the DrawableGameComponent of XNA for it might have been a mistake:

Here we go again \o\ /o/

Posted by ManTis
Sunday, April 19th, 2009 3:22 am

Good morning sunshines. It’s time to code again. List of priorities is as follows:

  1. Single/Multiplayer XML setting
  2. ASSPLOSIONS (particle system)
  3. Removal of walls on dying (assplosion related)
  4. Start countdown
  5. Camera fixes (still some problems when player can’t see why he died)
  6. Sound
  7. Speedup as you ride along wall of other player to catch up on him
  8. Best out of 10 rounds highscore system
  9. Death cam replays
  10. Player names in XML
  11. Networked multiplayer (as opposed to split screen that is now)
  12. AI, if there will be enough time.

And here is some breakfast of champions:

That’s it for today

Posted by ManTis
Saturday, April 18th, 2009 3:26 pm

It’s 1:24am and it’s high time to head home, if I want to work on the game tomorrow. Added bit of fixes to camera, displaying text and some other minor thingamabobs. Things are looking good.

Welcome to HELL

Posted by ManTis
Saturday, April 18th, 2009 2:29 pm

And here is how my workplace looks like. I’m actually at the office because my gf would kill me for coding whole night :) . The monitor on the left isn’t actually taking part in the fun – it’s used only to run the Wii devkit, but I fired it up for more ePenis points :D

Blue likes it on top

Posted by ManTis
Saturday, April 18th, 2009 1:58 pm

Hot multiplayer cube on cube action like you’ve never seen before! Needs more assplosions and more players, but yeah, I’m getting there. I’m really loving my first Ludum Dare :) )))

3D tron yo!

Posted by ManTis
Saturday, April 18th, 2009 12:47 pm

Trying to compete with X-0ut is like struggling with hurricane, but hey, I’m not ditching my project yet. Adding multiplayer features/splitscreen is the next goal.

Avoid a wall of doom by climbing a wall!

Posted by ManTis
Saturday, April 18th, 2009 10:03 am

Well, gameplay is progressing. The camera sucks, the temp art is temp, but you leave trail and move around.

It’s just a question of time

Posted by ManTis
Saturday, April 18th, 2009 6:29 am

And away they go! On the way out wacky races!

You played the Nibbles and watch your ass turn into a deadly wall? You played a tron in which your opponent would build a wall just in front of you to kill you off? It’s time to take the challenge into 3D! Now any direction is a valid escape. Now every wall is a place of deadly struggle against other… well, so far cubes. My first LD attempt. Go!

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