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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About madk

madk's Trophies

The killing of invisible people with flying pirate ships award!
Awarded by pubby8 on April 27, 2010

madk's Archive

Augh this is a terrible theme

Posted by
Friday, April 29th, 2011 7:26 pm

I am having no good ideas D:

Another fix

Posted by
Monday, December 20th, 2010 9:54 am

A while after making the first bugfix for my entry, Case Closed, I found another, loosely related bug that caused the game to skip the ending entirely. That’s fixed now, too.

Case Closed Bugfix’d

Posted by
Monday, December 20th, 2010 6:20 am

There was a bug that prevented you from getting past one scene and as a result you couldn’t reach the rest of the game, it’s been fixed now.

A significant bug.

Posted by
Monday, December 20th, 2010 5:23 am

Well, thanks to that magic that is called adding in cheats for the purpose of debugging, I completely missed the fact that one area was impossible to get out of without it. Essentially, the area isn’t showing the clues and in order to get to the next you have to find a certain number of clues. I can fix this, right? :/

Case Closed finished.

Posted by
Sunday, December 19th, 2010 6:55 pm

Please enjoy the finished product! Due to a combination of time constraint and sleep deprivation, the plot is a bit weak in one brief portion of the game, but it shouldn’t be any kind of significant negative. I didn’t have time to add any sound, unfortunately, so the game is silent.

Entry page

Time is almost up

Posted by
Sunday, December 19th, 2010 5:55 pm

And Case Closed is almost done! This is going to be a pretty last-minute upload.

Ain’t prison life just dandy

Posted by
Sunday, December 19th, 2010 9:41 am

I’m now essentially done with this scene. I expect there to be three more significant areas in the game before it’s done. I’m fairly certain that 9 hours is enough time to do this given I don’t suddenly crack from getting so little sleep the past few days ^^;

You can download this most recent build here.

The jailhouse

Posted by
Sunday, December 19th, 2010 7:44 am

Still chugging along, trying to fit the whole story into 48 hours

A glitch in the system?

Posted by
Sunday, December 19th, 2010 2:58 am

The Office

Posted by
Saturday, December 18th, 2010 10:09 pm

Populating a scene with NPCs and clues is a very mundane process, so to help keep my mind from falling asleep too quickly I thought I’d post another screenshot.

Time’s halfway up and Case Closed is approximately halfway done.

Posted by
Saturday, December 18th, 2010 7:58 pm

You can download the latest released build here.

Taking shape

Posted by
Saturday, December 18th, 2010 1:21 pm

My game’s plot is gaining momentum now. I just hope I’ll be able to fit it all into the game within the 48 hours.

First playable build

Posted by
Saturday, December 18th, 2010 11:37 am

The intro and the first level are finished. Behold, in all its ASCII’d glory

Download

Hurrah for NPC interaction

Posted by
Saturday, December 18th, 2010 9:52 am

To craft a story

Posted by
Saturday, December 18th, 2010 8:52 am

The background technical code is now 100% done. Now I’m working solely on content creation.

Originality FTW

Posted by
Saturday, December 18th, 2010 7:16 am

I’m very nearly done with the behind-the-scenes codestuff and have begun working on the actual game.

Through this I’ve decided how the game will be played. Instead of actually working to solve the crime like I was originally thinking, you’re finding the clues in hopes of discovering who killed the old woman and why, and why you end up in prison when the whole thing is over. Essentially, I’m shifting the focus from investigation of the crime to pure discovery of the plot.

In the meantime, another screenshot.

Taking shape

Posted by
Saturday, December 18th, 2010 5:38 am

After about 4 hours of work and 3 hours of sleep I’ve about finished the introductory scene.

Core systems almost complete

Posted by
Friday, December 17th, 2010 10:58 pm

To do:

* items and inventory
* dialog interaction with NPCs
* content

CamStudio sucks

Posted by
Friday, December 17th, 2010 9:01 pm

I was going to have a timelapse video of my LD, but the software I was using screwed up on me. RRRRGH.

Anyway. On with the show, I suppose.

Case Closed

Posted by
Friday, December 17th, 2010 8:44 pm

I have a solid game idea and a great foundation to work with. In a mere 3 hours of work I expect to have everything except for content done. I love my graphics engine, it cuts out so much middle-man engine work that I’ve always redone for every game I make.

It’s going to be a mystery game, by the way. You’re a detective trying to solve the brutal murder of a seemingly sweet and innocent old woman while another rival detective seems to be trying to sabotage your efforts.

It’s discovery because you’re discovering clues and the awesome story I laid out for the game.

And the courtroom, in which the first opening scene of the game is to occur:
area 1


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