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Ludum Dare 19 | Ludum Dare 18 | Ludum Dare 17 | Ludum Dare 16 |
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![]() The killing of invisible people with flying pirate ships award! Awarded by pubby8 on April 27, 2010 |
madk's Archive
Another fix
A while after making the first bugfix for my entry, Case Closed, I found another, loosely related bug that caused the game to skip the ending entirely. That’s fixed now, too.
Case Closed Bugfix’d
There was a bug that prevented you from getting past one scene and as a result you couldn’t reach the rest of the game, it’s been fixed now.
A significant bug.
Well, thanks to that magic that is called adding in cheats for the purpose of debugging, I completely missed the fact that one area was impossible to get out of without it. Essentially, the area isn’t showing the clues and in order to get to the next you have to find a certain number of clues. I can fix this, right? :/
Case Closed finished.
Please enjoy the finished product! Due to a combination of time constraint and sleep deprivation, the plot is a bit weak in one brief portion of the game, but it shouldn’t be any kind of significant negative. I didn’t have time to add any sound, unfortunately, so the game is silent.
Time is almost up
And Case Closed is almost done! This is going to be a pretty last-minute upload.
Ain’t prison life just dandy
I’m now essentially done with this scene. I expect there to be three more significant areas in the game before it’s done. I’m fairly certain that 9 hours is enough time to do this given I don’t suddenly crack from getting so little sleep the past few days ^^;
You can download this most recent build here.
Time’s halfway up and Case Closed is approximately halfway done.
You can download the latest released build here.
First playable build
The intro and the first level are finished. Behold, in all its ASCII’d glory
Originality FTW
I’m very nearly done with the behind-the-scenes codestuff and have begun working on the actual game.
Through this I’ve decided how the game will be played. Instead of actually working to solve the crime like I was originally thinking, you’re finding the clues in hopes of discovering who killed the old woman and why, and why you end up in prison when the whole thing is over. Essentially, I’m shifting the focus from investigation of the crime to pure discovery of the plot.
Case Closed
I have a solid game idea and a great foundation to work with. In a mere 3 hours of work I expect to have everything except for content done. I love my graphics engine, it cuts out so much middle-man engine work that I’ve always redone for every game I make.
It’s going to be a mystery game, by the way. You’re a detective trying to solve the brutal murder of a seemingly sweet and innocent old woman while another rival detective seems to be trying to sabotage your efforts.
It’s discovery because you’re discovering clues and the awesome story I laid out for the game.
And the courtroom, in which the first opening scene of the game is to occur:

Good progress.
20 minutes in and I’ve got a lovely game idea and a single image to help keep me on track.

















