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Ludum Dare 26 — April 26-29th, 2013
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About MadcoreTom (twitter: @madcoretom)

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Dodgy art, tricky theme, fun competition

Posted by (twitter: @madcoretom)
Saturday, December 15th, 2012 11:21 pm

16 hours in and I though I’d make a post.

To be honest, I really though that the “end of the world” theme was going to win. I had plenty of ideas for that one, but when “You are the villain” won, I was stumped. I had a few ideas, but none of them stood out for me. I eventually decided on a top-down town, called “Joyville” or something similar, and a small-time villain who is trying to cause chaos.
I decided to go with a pixelated style, as I’m no artist. I am afraid that this approach may affect readability. See if you can work out what is supposed to be a car in this picture:

Spot the car

Spot the car

Here’s a photo of my workspace. I would have taken a photo of my lunch, but it didn’t last long enough on the plate :P
desk

I really like what I see here, and I can’t wait to start playing them

What have I done!?! what have I created!?

Posted by (twitter: @madcoretom)
Saturday, August 25th, 2012 8:13 am

I let my game run for a few minutes, and I come back to see what is essentially a monster org…

The thesaurus suggests I say “merrymaking party”.

I may have to tone down their will to reproduce… otherwise Ferdi wont have any room left in his space office.

First Day (Australia)

Posted by (twitter: @madcoretom)
Saturday, August 25th, 2012 6:02 am

Up to the announcement of the theme and the start of the comp I’d been drawing up ideas for almost every theme in the list (at least the ones i voted for) but when evolution was announce I was stumped.

Looking at IRC, other people seemed to have the same reaction.

This was a good thing, it’s a challenge and its why we’re all here (except for those that are here to make kitten-related games)

It’s 11pm in Australia (Sydney) right now, and because of the timezone difference, I’ll be at work while most are finishing their works of art (no sarcasm).

Anyway, I followed a few dead ends, had a few BSOD’s, and now I have a walk cycle for a guy (Ferdinand) wielding a carrot (there is more..):

As always, I look forward to seeing what others make out of this theme

Tiny Parallel Worlds – Timelapse

Posted by (twitter: @madcoretom)
Sunday, April 29th, 2012 5:39 am

After messing around with codecs, here’s the complete timelapse video of my entry, from 24430 screenshots weighing in at up 4.53GB total

Tools used were:

  • Paint.NET
  • IntelliJ IDEA
  • bfxr

Enjoy!

The half way mark

Posted by (twitter: @madcoretom)
Saturday, April 21st, 2012 6:56 pm

I’m halfway through, and here’s what I’ve got so far:

progress

Tiny, isn’t it? Don’t worry, you’ll be able to upsize it.

This time I decided to go with a Java Applet, rather than asking users to download a jar. I’ve got to have it tested on other computers this time, as my last entry had a few deployment problems.

I’ve got myengine running nicely, and the actual level mapped out on paper (it looks like there will be 9 tiny worlds). I think I’m up to where i want to be with this one, including the 12 hours i’ll miss while sleeping Sunday night/ working Monday morning (Australia time)

There’s a snapshot up here

H.O.P.E – Timelapse

Posted by (twitter: @madcoretom)
Monday, December 19th, 2011 3:07 am

Everybody loves a good timelapse, so here’s the timelapse (24x) of my entry in LD22 H.O.P.E

The source and level files are included, so feel free to hack up some more inventive levels

This was my first entry, but definitely not my last! Good luck everyone!


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