I make games as a hobby, and do some serious programming as a job
About MadcoreTom (twitter: @madcoretom)
Ludum Dare 28
Ludum Dare 27
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
It’s been a long weekend, and amongst Christmas celebrations, I didn’t give myself much time.
That being said, I’ve submitted my game, “Seven Eagles, One Lantern“!
I discovered AudioSauna, which is much easier than the usual MilkyTracker, though I think i spent just as much time goofing around with it.
Good luck to those who are still working their, I look forward to playing them.
I’m off to bed, its past midnight and I have work in the morning…timezones
Timelapse coming soon…
This will be my 6th comp, and I’m going to try WebGL this time!
WebGL seems to be supported enough, so I can finally move away from my Java Applets/jars which are blocked nowadays.
- Paint.NET (textures)
- Notepad++ or Sublime Text 2 (code)
- Bitbucket (repository)
- Blender (3D modelling)
- Chrome, Firefox, IE (testing, Chrome for debugging)
- Bfxr (sounds)
- Milytracker (music)
- Chronolapse (screen capture)
I’ll also sneak a peak at my first WebGL/js game (Ski 3D), but I won’t be copy/pasting.
Looking forward to it!!!
Things are looking on track right now. The morning of day 2 always feels daunting, but if you have a plan it should go alright. Here is a screenshot
I’ve been messing around with Milkytracker, hoping to make some music to accompany the game that isn’t annoying, as all of my previous games have been relatively silent apart from a jump of death sound.
The things you guys are posting in the blog look pretty amazing, and as always I can’t wait to play all of these games!
I’m In! My social life is on hold and I’m excited to be a part of Ludum Dare #27! I missed #26, but competed in 22,23,24 and 25.
I enjoy both playing the games of others, and the feedback from the community about mine. This time I hope to include music in my game.
(The escape pod, Ferdi, Villain with top hat, 3-pixel red guy)
As usual I’ll start from scratch with plain old Java, but I might use a library to play OGG files. I’ll probably use my code for rendering text from my previous entries, which is available to anyone who wants it.
Here are my tools of choice for this LD:
- Graphics – Paint.NET
- SFX – BFXR
- Music – MilkyTracker
- Code – IntelliJ IDEA
- Screen Capture – Chronolapse
16 hours in and I though I’d make a post.
To be honest, I really though that the “end of the world” theme was going to win. I had plenty of ideas for that one, but when “You are the villain” won, I was stumped. I had a few ideas, but none of them stood out for me. I eventually decided on a top-down town, called “Joyville” or something similar, and a small-time villain who is trying to cause chaos.
I decided to go with a pixelated style, as I’m no artist. I am afraid that this approach may affect readability. See if you can work out what is supposed to be a car in this picture:
I really like what I see here, and I can’t wait to start playing them
Up to the announcement of the theme and the start of the comp I’d been drawing up ideas for almost every theme in the list (at least the ones i voted for) but when evolution was announce I was stumped.
Looking at IRC, other people seemed to have the same reaction.
This was a good thing, it’s a challenge and its why we’re all here (except for those that are here to make kitten-related games)
It’s 11pm in Australia (Sydney) right now, and because of the timezone difference, I’ll be at work while most are finishing their works of art (no sarcasm).
Anyway, I followed a few dead ends, had a few BSOD’s, and now I have a walk cycle for a guy (Ferdinand) wielding a carrot (there is more..):
As always, I look forward to seeing what others make out of this theme
After messing around with codecs, here’s the complete timelapse video of my entry, from 24430 screenshots weighing in at up 4.53GB total
Tools used were:
- IntelliJ IDEA
I’m halfway through, and here’s what I’ve got so far:
Tiny, isn’t it? Don’t worry, you’ll be able to upsize it.
This time I decided to go with a Java Applet, rather than asking users to download a jar. I’ve got to have it tested on other computers this time, as my last entry had a few deployment problems.
I’ve got myengine running nicely, and the actual level mapped out on paper (it looks like there will be 9 tiny worlds). I think I’m up to where i want to be with this one, including the 12 hours i’ll miss while sleeping Sunday night/ working Monday morning (Australia time)
There’s a snapshot up here
Everybody loves a good timelapse, so here’s the timelapse (24x) of my entry in LD22 H.O.P.E
The source and level files are included, so feel free to hack up some more inventive levels
This was my first entry, but definitely not my last! Good luck everyone!