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ItMOtR Timelapse!
So, i finally submitted a timelapse for my game, “In the middle of the road“! (ItMOtR for short)
I cut out parts where i did nothing, and missed some other parts.
Entry finished
So, i participated and finished my entry “In the middle of the road”
Here is a mini post-mortem:
What went right
Graphics: the pixel art is a great choice for people who can`t draw well. I had no problems making pixel art, and it was funny.
Planning: all the gameplay was written on two small lists of paper beforehand. I just did what I planned.
What went wrong
Sound effects: I don`t know any other way of making sound effects I want but using sfxr/bfxr. That`s why there were a little of them.
Gameplay: thought the idea seemed original, the gameplay spoiled it. All the item interacting was just some part of a game.
I also made a timelapse, but I will post it later.
End of the first day
A first day passed. What can I say about my game? I’ve tried to create a scary atmosphere… and failed.
I would give it:
Innovation – 4
Fun – 2
Theme – 2
Graphics – 3
Audio – 3
Humor – 3 (I haven`t made the ending yet!!!)
Mood – 3
Overall – 3
Community – 4 (When everything will be done)
But I have some fancy pixel graphics.
Already started
I`ve already started making my game. See the lastest demo!
I`ve made a full to-do list, which contains 74 lines, so my progress is 67/74. (In case of something, I keep it edited)
In again
Hehe, I`m in! It`s my second Ludum Dare!
I`ve failed with innovation in LD #22, but this time i won`t take it easy!
Tiny planet – Christmas edition
Christmas edition for my game is done! Play it!
Things to do:
- Collect all candies.
- Sing “Jingle bells, jingle bells”.
- Meet the gnome.
- Watch a garland.
- (Did you know those white floating platforms are clouds?) Pierce the heaven with your drill-shaped hat!
- Miss the “Restart” button.
- Enter the Shrine Of Festivity.
My post-mortem
It was my first Ludum Dare Jam, and here is my post-mortem.
I made a game “Tiny planet”.
What went right:
- I`m familiar with coding. In fact, “Tiny planet” is a sequel to “Tiny world”, which used the same engine.
- No time issues. I have no difficulties organising my work, and all shedules were completed. Testing also was quick, due to minimalism of my game.
- Graphics. All graphics were easy to make: I already had stickman, kitten and powerups are small, other things were built in editor itself. Even the fact i`m bad at drawing didn`t bother me.
What went wrong:
- Music. I`m bad at composing, more than that, i never used music in games before. I barely made the background music, but i couldn`t make sound effects. Gonna do warmup next time.
- Difficulty. At first I thought like “What a nice quick game I make!”, but then I realised it`s hard for other people. I had to add a bunch of hints to make it possible.
What I learned:
- Making music for games.
- Harder isn`t always better.
- Too little gravity is bad. At first i had usual 9.8 gravity, but i had to change it to 49.
- Basic embedding swf files in html.






