Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


About Madball

Madball's Trophies

Madball's Archive

ItMOtR Timelapse!

Posted by
Saturday, January 28th, 2012 7:58 am

So, i finally submitted a timelapse for my game, “In the middle of the road“! (ItMOtR for short)

I cut out parts where i did nothing, and missed some other parts.

Entry finished

Posted by
Monday, January 23rd, 2012 8:46 am

So, i participated and finished my entry “In the middle of the road

Here is a mini post-mortem:

What went right

Graphics: the pixel art is a great choice for people who can`t draw well. I had no problems making pixel art, and it was funny.

Planning: all the gameplay was written on two small lists of paper beforehand. I just did what I planned.

What went wrong

Sound effects: I don`t know any other way of making sound effects I want but using sfxr/bfxr. That`s why there were a little of them.

Gameplay: thought the idea seemed original, the gameplay spoiled it. All the item interacting was just some part of a game.

 

I also made a timelapse, but I will post it later.

Lunch break

Posted by
Sunday, January 22nd, 2012 5:11 am

So, time passes with 1-2 things left to do, chronolapse launched and empty stomach.

I’ve made a boss that consists of 99% evil and I`m proud of him. I still don`t like how fearsome, or fearless my game is. Everyone else’s games look awesome, while mine is looking… not so awesome…

All the objects

 

End of the first day

Posted by
Saturday, January 21st, 2012 12:46 pm

A first day passed. What can I say about my game? I’ve tried to create a scary atmosphere… and failed. :(

I would give it:

Innovation – 4
Fun – 2
Theme – 2
Graphics – 3
Audio – 3
Humor – 3 (I haven`t made the ending yet!!!)
Mood – 3
Overall – 3
Community – 4 (When everything will be done)

But I have some fancy pixel graphics.

Already started

Posted by
Saturday, January 21st, 2012 1:42 am

I`ve already started making my game. See the lastest demo!

I`ve made a full to-do list, which contains 74 lines, so my progress is 67/74. (In case of something, I keep it edited)

In again

Posted by
Friday, January 20th, 2012 7:52 am

Hehe, I`m in! It`s my second Ludum Dare!

I`ve failed with innovation in LD #22, but this time i won`t take it easy!

Tiny planet – Christmas edition

Posted by
Sunday, December 25th, 2011 10:38 am

Christmas edition for my game is done! Play it!

Things to do:

  1. Collect all candies.
  2. Sing “Jingle bells, jingle bells”.
  3. Meet the gnome.
  4. Watch a garland.
  5. (Did you know those white floating platforms are clouds?) Pierce the heaven with your drill-shaped hat!
  6. Miss the “Restart” button.
  7. Enter the Shrine Of Festivity.

My post-mortem

Posted by
Wednesday, December 21st, 2011 3:11 am

It was my first Ludum Dare Jam, and here is my post-mortem.

I made a game “Tiny planet”.

What went right:

  1.  I`m familiar with coding. In fact, “Tiny planet” is a sequel to “Tiny world”, which used the same engine.
  2. No time issues. I have no difficulties organising my work, and all shedules were completed. Testing also was quick, due to minimalism of my game.
  3. Graphics. All graphics were easy to make: I already had stickman, kitten and powerups are small, other things were built in editor itself. Even the fact i`m bad at drawing didn`t bother me.

What went wrong:

  1. Music. I`m bad at composing, more than that, i never used music in games before. I barely made the background music, but i couldn`t make sound effects. Gonna do warmup next time.
  2. Difficulty. At first I thought like “What a nice quick game I make!”, but then I realised it`s hard for other people. I had to add a bunch of hints to make it possible.

What I learned:

  1. Making music for games.
  2. Harder isn`t always better.
  3. Too little gravity is bad. At first i had usual 9.8 gravity, but i had to change it to 49.
  4. Basic embedding swf files in html.

Background music

Posted by
Sunday, December 18th, 2011 6:28 am

Yay! My game now has background music! It`s my first attempt to make it.

And here is another screenshot:

Progress is going…

Posted by
Saturday, December 17th, 2011 7:16 am

I`m creating a 2D platformer. I called it “Tiny planet”.

Here is a preview image:

I`m in!

Posted by
Friday, December 16th, 2011 11:40 am

Hello!

I will try to make a game for my first Ludum Dare.

I`m not good at it, but i hope i`ll learn a lot!

Good luck everybody!


All posts, images, and comments are owned by their creators.

[fcache: storing page]