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I’m in again / declaration of basecode
I missed the previous dare but will definitely participate again this go around. I’ll be using the same tools C++, OpenGL, SDL and some basecode: http://dl.dropbox.com/u/189744/ld23_basecode.zip which should allow me to make native linux, windows, android and NaCl builds.
The tools:
- Geany
- The Gimp
- SFXR
- Autotracker-Bu
The last time I participated my goals were a bit too lofty which resulted in an incomplete game. I’ll try to keep the scope smaller this time, and hopefully it will make for a more polished endresult.
I’m in as well.
This will be my second Ludum Dare entry.
I will be writing the game in C++ using OpenGL, SDL and some base code which you can find here: http://dl.dropbox.com/u/189744/ld23_basecode.zip
Some of the tools I will use are: Sublime Text 2, sfxr, gimp.
I’ll start on a Linux version first, and will port to Windows and Native Client as soon as possible after the deadline.
Added a Native Client port of Tomes of Solitude
I’ve added a web (Native Client) port of my entry Tomes of Solitude. Maybe this will allow more people to play it and give me some more ratings in these final three days.

I’m in for Ludum Dare 22
First time Ludum Dare for me, this is what I’ll be using:
Language: C++
Libraries: SDL, SDL_mixer, SDL_image, OpenGL
Tools: sfxr, GIMP, Geany, GCC


