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About Luthwyhn

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Nap Time?

Posted by
Saturday, December 17th, 2011 2:33 am

I’m starting to see posts about people waking up.  This is probably a god sign that I should go to sleep, huh?  I’ve got a lot of the code base put together now… but I still don’t have a solid idea of what my game will be!  I do, however, have a solid idea for a project to morph whatever this is into after LD is over and I have more time?  Go figure.  Sleep usually helps clear up my thoughts, though, so… good night!  And good luck!

Working alone and making progress!

Posted by
Saturday, December 17th, 2011 1:00 am

I think I’m moving more quickly than I ever have before!  I have a lovely screenshot!

The thing is… I don’t actually know what my game is about yet.  That’s also not a real title… probably.  Need something catchier.  The real thing I’m trying to show here is that I not only have graphics up, but I have those little dudes!  Who move around by themselves, and deal with colliding with one-another!  It’s pretty sweet…

And here we go!

Posted by
Friday, December 16th, 2011 8:08 pm

I’m getting started a bit late… got caught up in an important meeting at Occupy Tallahassee.  Alone is the theme, eh?  …I kind of hate it.  We had “It’s dangerous to go alone…” only 2 LDs ago!  Ah well, I’ll work with it regardless!

Just realized I forgot to state what tools I’m working with here!  This LD, like my previous two, will be completed with Python, using PyGame, for all programming.  For sfx I’ll probably use bfxr, though last time I also used a cheap mic and made some crude noises of my own.  Music will probably not exist.  Art is MS Paint, with the possibility of some minor Gimp work of I want to get fancy.  That should be about it!  I did ABSOLUTELY NO PREP for this, so I have almost no food or drink in my house, and many other inconveniences.  GRAAAAAAAAAAAAAAAAAH!  Brute force game design!

Good luck everybody!

What’s all this talk of kittens?

Posted by
Friday, December 16th, 2011 5:06 pm

AAAAAAH!~  Why is LD always on the most weirdly-timed weekend?  The first time I participated I was in the middle of moving!  Last time I was just about to start a new job!  This time… Sunday is my birthday!  Yet…. I’M IN!  That’s right, folks – I’m spending my birthday making an LD entry!~

So… Like many people, my life tends to be pretty busy, and I don’t much keep up with the LD community between compos.  I wasn’t even able to participate in voting this time, except for the final round… and there’s some kind of [joke?] drama about kittens?  Fill me in, eh?  Or not.  Just give me a theme, and I’ll give you a game!  ‘Cause that’s how I roll!  See you in the IRC room… if my client ever loads?

It’s a wrap! Or maybe some kind of burrito?

Posted by
Sunday, August 21st, 2011 8:15 pm

Woohoo! Got it done and submitted on time! See my entry HERE!

This is my 2nd LD, and the first one that was really complete, so I’m quite proud of myself! I was going to do a full write-up, but I’m just too exhausted. Maybe tomorrow?

A few comments though:

The AI needs refinement. There’s only so much you can do under the time limit… and even less when you don’t actually know the game well enough to have a good strategy even for yourself, no less for a machine.

That said, the AI is pretty competent at Defending, despite sucking at Attacking.

I forgot all about running the whole screencap video thing this time! Eek!

Most of the sounds are me screaming or bashing things into my desk.

I am going to look into what it would take to refine this for an android/apple app!

Aaand… yeah! Good job everyone! I look forward to actually being able to participate in the judging this time; something I completely missed out on last time. Hundreds and hundreds of games to review! Eek! Too much fun!

My butt is now even taller?

Posted by
Sunday, August 21st, 2011 12:39 pm

Gettin’ that polish going!~  I’ve added a title screen, as well as a way to control if a Human or CPU controls each of the two sides.  Also my AI is getting smarter!  It’s still quite beatable; my search depth is… next to nothing really, so it only gets as far as predicting your next move and making some vaguely intelligent guesses as to what kinda of things improve its position.  I’ve still got about 6 hours though, and pretty much the only thing I’ve got left to do aside from AI improvements is adding some movement animations to help see what’s going on.  I’m actually at a point where I’m about to ask some IRC peoples to help me test.  If you’d like to help with that just let me know; I’m Luthwyhn in IRC.

Here’s a shot of my title screen!

I hope everyone else is getting done too!  I’ve been too busy to keep with with chat more than occasionally.  Keep up the good work, though!

Tall Butt is Completed*!

Posted by
Sunday, August 21st, 2011 3:56 am

Yes, you heard right, folks!  My game is a completely playable implementation of Tablut as of about 9 hours ago!  There’s a few minor things it doesn’t do (warn you for Check/Mate), and plenty of places that can be polished (Movement animations?)… but the game can indeed be played!  Currently, though, it only works as a 2-Player game.  My goal with the remaining ~15 hours is to implement a mildly competent AI system who can play as the Attack and/or the Defender, at your own choice.  Currently the AI moves at random until and unless it has a move that will allow it to win immediately, in which case it takes that move.  It’s not much, but it is indeed a start!  The visuals have changed just a little since my last update, so I’ll post a new screenshot as well:

Making progress; chugging along!

Posted by
Saturday, August 20th, 2011 7:39 am

Nobody replied to my last post (understandably, since we’re all so busy!), so no high fives were won!  Better luck next time!

Anyway, my game is an implementation of the viking board game Tablut!  See more info HERE!

Here’s my latest update:  Got the key artwork done, got the game board displaying and mouse input being recognized… now I need to make pieces movable, and perhaps add highlighting for possible moves and some sounds and movement animations.  Then I need win/loss conditions.  Then… the real fun begins, as I will attempt to make an AI player!  I have no idea how I’m going to do that yet… decision trees with some kind of mysterious weighting system.  Time shall tell?

SCREENSHOT!

Idea get!

Posted by
Saturday, August 20th, 2011 3:56 am

I finally know what I’m making!  First person to explain this image wins… a high-five!

Good… morn… ing… *erk*

Posted by
Saturday, August 20th, 2011 2:36 am

Fell asleep… awake-ish now… still no idea for my game, but I did have some horrible nightmares about being stabbed in a subway?  Maybe I should make a game about that?  No.  I’m gonna do some stretches and see if any ideas pop out.

LD#21, The Legend Continues

Posted by
Friday, August 19th, 2011 4:56 pm

So as I mentioned previously… I’m in!  However, it’s gonna be an uphill struggle.  I quit my job today!  Wuuut?  Yeah. I also had a CT scan yesterday?  I hope I don’t have deathitis.  All that aside though, my lack of time to prepare anything else has me using the same tools as last time; Python with pygame, bfxr, maybe that music script if I can find it again, MSPaint, Gimp, energy drinks, ibuprofen, attention-seeking cats, and dedication.

Just over 4 hours left, and I need to eat dinner and do some cleaning!  Good luck everyone, and hopefully my head will stop hurting enough soon that I can look at IRC without getting dizzy, in which case I’ll see you there!

Also:  Have a picture to brighten your day.

I live, and will try again in LD#21!

Posted by
Thursday, August 11th, 2011 6:09 pm

So… life kicked my ass and I disappeared immediately after the last compo.  Suuuux.  I never got to judge anyone else’s entries, and never got to put mine in a state that others could easily get it working.  Ah well… I’m back again at least for the next week… and hopefully for a while after so I can contribute to judging this time!  We’ll see… -_-

Anyway, I’m gonna try to do some cleaning and completion on my entry from last time between now and next Friday and I’ll repost it so everyone can see… uh… how wonderful I am?  Hopefully this will also serve to reacquaint my brain with coding, since I haven’t done a single line in recent months.

Oh yes, as to technical details; I think it’ll be the same as what I ended up with last time.  Python, pygames, bfxr, mspaint, and gimp.  I’ll probably give a more contentful post next week and reiterate the details of my hardware and software setup.

I hope everyone else is doing well and getting hyped!

I AM A WINNER!

Posted by
Sunday, May 1st, 2011 7:22 pm

I GOT MY GAME SUBMITTED!  WOOHOO!!  I think it was technically 1 or 2 minutes late, but that’s because I was having upload troubles.  At any rate… I did it!  It’s not complete!  It’s not perfect!  It IS playable though!  I had to disable a couple half-finished things for the submission version, but there’s still enough there to see where I was going, I think.

Also, I’m entirely too exhausted.  And I have work in about 9 hours.  I’ve gotta go to bed, which sucks… I’d love to hang out with the festivities on IRC and here on the blagosphere.  Tomorrow, though, I’ll start looking at everyone’s stuff!  Good job, y’all!  It was an amazing experience for sure!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH!!!

Posted by
Sunday, May 1st, 2011 3:29 pm

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!!  THREE AND A HALF HOURS LEFT AND I’M NOWHERE NEAR DONE!  HEEEELLLPPPPP!!!!!

2nd Video Demo

Posted by
Sunday, May 1st, 2011 12:55 pm

I’ve made a bit more progress:  I can shoot now!  And the shots will collide with things and react accordingly!  Now to add some things for them to collide with, eh?

LD #20 Demo2

Short gameplay video of what I have so far

Posted by
Sunday, May 1st, 2011 9:22 am

Sorry, I can’t capture audio with what I’ve got right now… but you’re not missing much:

LD #20 Demo1

As you can see, I’ve got movement, scrolling, and collision pretty well covered… still need enemies, combat, status screen, NPCs, bonus items… oh, and the in-between scenes need more coding (the hard-coded levels)

Naptime News

Posted by
Sunday, May 1st, 2011 3:58 am

Well… I can’t fight it any longer.  I’ve got to take a nap.  Hopefully ~3 hours will be enough to let me get up and go for the 12 I’ll have left to finish?  I’ve been continuing with the good progress though!  I’ve got scrolling ground and rocks spawning now.  Next step’ll be to add collisions with obstacles  and the edges of the screen.  Then it’ll be time for enemies and attacking!  Hooray!  (Oh, and the status bar thing) The end is getting towards being in sight!  I’ll post a video as soon as I can A: figure out how to and B: have enemies + combat.

Maybe I’ve already fallen asleep in my chair, and the progress is just a dream…

Huzzah! Visible progress!

Posted by
Sunday, May 1st, 2011 1:52 am

I can display (The first layer) of my dynamically/procedurally-generated level maps!  Still no collision detection going on… and I don’t have the art yet for the things to collide with anyway!  And the screen isn’t scrolling… but all of that feels very close now!  This was really the big step (I hope?)

I’m actually really impressed with how nice the terrain looks!  I had no way of knowing how it would look ahead of time, but the results are much better than I ever expected!  See for yourself!

<22 Hours Remaining!

Posted by
Saturday, April 30th, 2011 9:21 pm

It’s been many hours since my last update.  I haven’t slept in that time, and I’m far from my peak programming performance right now… but I’m still making progress.  I could actually show an underwhelming screen shot at this point, but I’d like to get just a little further before I do that, so that I’ve got a bit more substance.  Basically this update is just to show that I’m still alive and chugging along!  I promise my next post will have much more content, one way or another!

Progress Report

Posted by
Saturday, April 30th, 2011 12:06 pm

17 hours down, 31 to go!  How have things gone since my last update?  Well… it’s really hard to say.  I took about a 4 hour nap/sleep in the middle of the night, which was probably a good idea.  I’ve written about an additional 300-400 lines of code.  So far, though, I still have nothing to actually show beyond a (new, slightly improved) title screen.

I’ve set up the bulk of my procedural map generation system, which is probably the single largest piece of code for the game… so I’m probably actually quite far along… but so far I still have no art and have ability to actually put a dude on the screen and move him around.  That’s what I’m working on now; a little bit of artwork, and then I’ll be trying to move around a simple test screen before jumping him into the game-proper.

Energy wise I’m doing okay… very drowsy, but a steady stream of caffeine, sugar, and music are keeping me focused and on task.  I’ll probably end up having to take another nap this evening, though, especially if I plan on being up most/all the night.

Hopefully I’ll report back in another few hours with some screen shots, or possibly even gameplay video!


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