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Advancing without graphics
After the first five-six hours or so I’ve gotten the basic gameplay working. The game design is a turn-based strategy game where you control a kingdom fighting yet another Dark Lord and his advancing wall of darkness and orcs*. I wanted the wall to bulge inwards when it hits a city, but LOVEs polygons don’t seem to like being concave very much.
* Does not contain any actual orcs, or any kind of graphics yet!
Yet another first-timer!
Yet another first time LD entrant here. I’ll be using Lua and LÖVE, as well as Notepad++ and Paint.net. I was originally planning not to do any sounds, but sfxr does look rather neat for that.
To test out my system of packaging the game I made a small test app and uploaded it here. It also has a small utility library and an example of how to turn a .lua into a finished LÖVE executable if anyone is curious how exactly that works.



