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    About Lilleman (twitter: @https://twitter.com/#!/lilleman)

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    Done!

    Posted by (twitter: @https://twitter.com/#!/lilleman)
    Sunday, April 22nd, 2012 12:25 pm

    Finished the game, it’s a lot better than the game I made last time. The secret? Less coding and more thinking. So, here it is: The Lair!

     

    I’m already looking forward to Ludum Dare 24 in August!

    1st day progress

    Posted by (twitter: @https://twitter.com/#!/lilleman)
    Saturday, April 21st, 2012 2:14 pm

    My progress so far:

     

    I’ve been working mostly on the gameplay part, will add images and sounds tomorrow.

    I’m in!

    Posted by (twitter: @https://twitter.com/#!/lilleman)
    Friday, April 20th, 2012 8:56 am

    I’m in!

    This is the second time for me. This time I’ll try to make something more advanced, see my postmortem.

     

    I will use nearly the same tools as last time:

    Language: Java

    Framework: Libgdx

    IDE: Eclipse

    Graphics: Gimp/Inkscape and Pinta

    Bitmap fonts: Hiero

    Sound: SFXR, Audacity and maybe iNudge for some kind of background music.

    Timelapse: Chronolapse

     

    This year I’ll also have some basecode (a short tutorial on how to make applets and runnable jars).

    Alone postmortem

    Posted by (twitter: @https://twitter.com/#!/lilleman)
    Friday, April 20th, 2012 8:43 am

     

    Ludum Dare 22 was the first time I actually finished a game, I made a simple zombie-survival, platformer.

     

    What went right?

    • Finished a game: I finished my first game ever.
    • Familiarity with language and framework: I knew how to use Java and Libgdx, so I didn’t have to look up a lot of things on the internet.
    • Audio: I recorded zombie sounds and edited them in Audacity.

     

    What went wrong?

    • Menus: I spent too much time adding menus that didn’t really add anything to the game, I should have spend that time on the story and features instead.
    • Art: I should have made pixel art instead, it looks a lot better.
    • Unfamiliarity with IDE: Eclipse didn’t want to package my game into a jar file, lost quite some time trying to fix it.
    • Sidescrolling: I made a sidescroller without scrolling :P. I agree with the comments about my game, it was confusing.

     

    Next time I’ll spend more time figuring out a story and adding features to the game. I’ll make pixel art and have written a tutorial for myself, so that I won’t get stuck trying to make a runnable jar. I’ll also make a timelapse video.

     

    But the most important of all: I had fun. Even if I didn’t get very good ratings, I had a fun time making the game and I will participate in Ludum Dare 23 this weekend.

     

    You can play my game here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8385

    I made It!

    Posted by (twitter: @https://twitter.com/#!/lilleman)
    Sunday, December 18th, 2011 11:54 am

    I made it, i’ve finished a game in under 48 hours! It may be simple but this is my first game ever. I’ve had a very nice weekend and I look forward to the next Ludum Dare!

     

     http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8385

     

    I’m in!

    Posted by (twitter: @https://twitter.com/#!/lilleman)
    Friday, December 16th, 2011 9:23 am

    I’m in!

     

    I will use:

    Language: Java

    Framework: Libgdx

    IDE: Eclipse

    Graphics: Gimp, Inkscape, Hiero

    Sound: SFXR, Audacity


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