I'm Leonardo Millan aka LegacyCrono, Brazilian developer!
Twitter: @legacycrono
E-mail: hello@leonmillan.com
Website: http://leonmillan.com/
About LegacyCrono (twitter: @legacycrono)
LegacyCrono's Trophies
![]() Bullet Hell Bullet Awarded by Dark Acre Jack on May 4, 2011 | ![]() Conservative Award of the 18th Cetury's East India Dial-up Company Awarded by Sos on December 19, 2010 | ![]() Bad Person Awarded by Flyboy on December 19, 2010 |
LegacyCrono's Archive
“Mindbane” Post Mortem
Mindbane was my entry for the 48 hour competition. If you haven’t, check it out and rate it here: PLAY MINDBANE!
The development of this game was a mess, to say the least. To begin with, I had to work on the saturday, so actually I lost ten of the 48 hours doing absolutely nothing. Well, nothing is quite inaccurate, because I was trying to have ideas for the entry. But my brain at 4AM is barely working correctly, so I couldn’t think of anything.
Tools for Timelapse Making
So you are joining the Ludum Dare #21 and you feel like recording the step-by-step creation of your humble entry. But… how?
Worry not, my gimmicky friend! The community has made available many tools for the painless production of said development video. The birth of your interactive offspring will forever be registered with the assistance of those timelapse tools:
Windows and Linux
Linux
Other options:
- For Mac OS X, this tutorial will get you started in no time: Take Timed Lapsed Screen Shots From Terminal
- Another option for Windows is Fiona’s PyCatcher
- Kvisle wrote a very useful post to guide for Linux users: Creating a timelapse in Linux
All ready once again!
Here comes MiniLD #28!

Get ready, LDers! July’s MiniLD is approaching!
I hope you guys aren’t tired from McFunkypants‘ awesome MiniLD #27. It was a really astonishing edition: there was thirty great entries! That was impressive. Congratulations to all of you, and special thanks for McFunkypants, who did a splending job organizing it! *thumbs up*
Well, the Ludum Dare #21 is coming next month, so I’ll give you guys a relaxing time to tune your programming skills and exercise your game design. The Mini LD #28 will officially start on Friday, July 30th at midnight GMT (that’s July 29th 7:00 PM EST). But to make sure everyone can join the fun and got enough time to work on your submissions, I’ll reveal the theme on July 23rd, also at midnight GMT. You can start once the theme is revealed if you want to, no pressure. Just have fun!
If you’re a newcomer and isn’t sure how to get started, try visiting the Tools page to get ready, and read the Sol’s LD Survival Guide. Also, come chat with us on the #ludumdare IRC. Feel free to ask there for help if you’re confused.
As always, everyone is welcome to join! All platforms, programming languages and engines are accepted. You’re highly encouraged to share your source code, but this isn’t a requirement. I won’t be picky about assets either, as long as you have the rights to use it.
See you there!
Finished [in]Sanity!
[in]Sanity is finished, and you can see it here: Play!
Well, we had to cut most of the game because our artist had to leave early, but it’s still playable and have multiple endings (most of them are death…).
First Playable Version
Oh damn, I think I should have made something easier. There’s still too much to do and not enough time.
But here’s a playable alpha. Hopefully this’ll be a complete game later.
http://leonmillan.com/innocence/
Controls: Arrow keys and Z key.
Come on Robin, to the Dare-Cave!
Harder! Better! Faster! Stronger!
Whoa, it’s Ludum Dare already! Time to put Minecraft and Portal 2 aside and get our hands sore from coding!
I’ll probably stay with the same tools of the last time – Game Maker, FL Studio, bfxr, Photoshop, you know the drill. Now I have a Wacom tablet, so I might be using it as well. I’m trying to learn how to use FlashPunk, but I still don’t feel confident that I’ll be able to use it this time.
Pretty nice to see so many newcomers. Good luck to ya all, looking forward to the next week!
- Leonardo Millan
Etherniality released
Eterniality is a simple procedurally generated Bullet Hell shoot-’em-up.
You can play it now: http://www.ludumdare.com/compo/minild-25/?action=preview&uid=3093
Finally completed Extreme Fishing!
Insane fishing action! Check out the entry here: Extreme Fishing
Extreme Fishing art
Looking good! We finished the concept art about an hour ago, and now we decided to color it and use them as sprites (I’m lazy). So… here’s the “Gentlefish”!
Oh, you can also see all our concept art here: http://leonmillan.com/?attachment_id=115
“Fate of Mankind” Post Mortem
This was the first time I joined a Ludum Dare competition. I thought I wouldn’t be able to finish in time, but somehow I made it. “Fate of Mankind” was the result of 32 hours of work. And now I’ll tell you about the ups and downs of the development.
The development of Fate of Mankind
I’ve finished uploading my timelapse. Phew, that took some time!
Ludum Dare #19 – LegacyCrono Timelapse
Fate of Mankind
This is my first LD, so I wasn’t really optimist. All the games I’ve done before this took me ages to be completed. But, somehow, I finished it on time, and I’m very happy with the result!
Click here to go to the entry page!
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Dead scientists! Yay!
Yeah, it’s progressing quite well! Hopefully I’ll be able to finish it on time.
Download the latest demo here: DOWNLOAD
Constructive criticism are much appreciated.
First steps (finally)
This is my first LD, and honestly I’m not doing so well. But even so, I got a demo!
It’s a simple platform game. You need to find things that’ll help you discover who are you and what’s going on. Right now you just walk, jump and collect stuff.
Download demo: Here
Move with arrow keys.
Sunday Morning Update: The demo has been updated. It’s so much better now. Please check it out! ![]()
By the way, there’s an item (colors) which is quite difficult to reach, but it is possible.















