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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About LegacyCrono (twitter: @legacycrono)

I'm Leonardo Millan aka LegacyCrono, Brazilian developer!
Twitter: @legacycrono
E-mail: hello@leonmillan.com
Website: http://leonmillan.com/

LegacyCrono's Trophies

Bullet Hell Bullet
Awarded by Dark Acre Jack on May 4, 2011
Conservative Award of the 18th Cetury's East India Dial-up Company
Awarded by Sos on December 19, 2010
Bad Person
Awarded by Flyboy on December 19, 2010

LegacyCrono's Archive

“Mindbane” Post Mortem

Posted by (twitter: @legacycrono)
Thursday, August 25th, 2011 9:27 am

Mindbane was my entry for the 48 hour competition. If you haven’t, check it out and rate it here: PLAY MINDBANE!

The development of this game was a mess, to say the least. To begin with, I had to work on the saturday, so actually I lost ten of the 48 hours doing absolutely nothing. Well, nothing is quite inaccurate, because I was trying to have ideas for the entry. But my brain at 4AM is barely working correctly, so I couldn’t think of anything.

(more…)

Tools for Timelapse Making

Posted by (twitter: @legacycrono)
Friday, August 19th, 2011 10:05 am

So you are joining the Ludum Dare #21 and you feel like recording the step-by-step creation of your humble entry. But… how?

Worry not, my gimmicky friend! The community has made available many tools for the painless production of said development video. The birth of your interactive offspring will forever be registered with the assistance of those timelapse tools:

 Windows and Linux

Chronolapse

Linux

gLapse

Other options:

All ready once again!

Posted by (twitter: @legacycrono)
Friday, August 19th, 2011 6:00 am

I’m prepared! Well, kinda, I’m still in need of energy drinks and ice cream. To the store!!

And here’s my almighty operations room, where all cool stuff are created. It’s missing my MIDI controller… *sigh* Damn you, Customs.

Of course it's the same of the last time, why would I change?!

MiniLD #28 Results!

Posted by (twitter: @legacycrono)
Sunday, July 31st, 2011 5:01 pm

UPDATE: Mini LD 28 is officially over! Congratulations to all the participants!

See the resultsSee all submitted games

Here comes MiniLD #28!

Posted by (twitter: @legacycrono)
Friday, July 22nd, 2011 3:56 am

Get ready, LDers! July’s MiniLD  is approaching!

I hope you guys aren’t tired from McFunkypants‘ awesome MiniLD #27. It was a really astonishing edition: there was thirty great entries! That was impressive. Congratulations to all of you, and special thanks for McFunkypants, who did a splending job organizing it! *thumbs up*

Well, the Ludum Dare #21 is coming next month, so I’ll give you guys a relaxing time to tune your programming skills and exercise your game design. The Mini LD #28 will officially start on Friday, July 30th at midnight GMT (that’s July 29th 7:00 PM EST). But to make sure everyone can join the fun and got enough time to work on your submissions, I’ll reveal the theme on July 23rd, also at midnight GMT. You can start once the theme is revealed if you want to, no pressure. Just have fun!

If you’re a newcomer and isn’t sure how to get started, try visiting the Tools page to get ready, and read the Sol’s LD Survival Guide. Also,  come chat with us on the #ludumdare IRC. Feel free to ask there for help if you’re confused.

As always, everyone is welcome to join! All platforms, programming languages and engines are accepted. You’re highly encouraged to share your source code, but this isn’t a requirement. I won’t be picky about assets either, as long as you have the rights to use it.

See you there!

Finished [in]Sanity!

Posted by (twitter: @legacycrono)
Sunday, June 26th, 2011 12:52 pm

[in]Sanity is finished, and you can see it here: Play!

Well, we had to cut most of the game because our artist had to leave early, but it’s still playable and have multiple endings (most of them are death…).

We’re [in]sane!

Posted by (twitter: @legacycrono)
Saturday, June 25th, 2011 6:50 am

Our team this time is me, @harielz and @link_san. We’re using AS3 with FlashPunk. Yesterday we started working on the dialogue system, which is mostly done now. Audio is also almost complete, so we just need to work on the conversation trees and the art. (more…)

First Playable Version

Posted by (twitter: @legacycrono)
Sunday, May 1st, 2011 1:57 am

Oh damn, I think I should have made something easier. There’s still too much to do and not enough time.

But here’s a playable alpha. Hopefully this’ll be a complete game later.

http://leonmillan.com/innocence/

Controls: Arrow keys and Z key.

Come on Robin, to the Dare-Cave!

Posted by (twitter: @legacycrono)
Friday, April 29th, 2011 11:36 am

Na na na na na na na BATMAAAN!!

Almighty tools of development!

You can do it!

Posted by (twitter: @legacycrono)
Thursday, April 28th, 2011 6:28 pm

Only one day left! I wish good luck to all the participants!

Harder! Better! Faster! Stronger!

Posted by (twitter: @legacycrono)
Thursday, April 21st, 2011 4:05 am

Whoa, it’s Ludum Dare already! Time to put Minecraft and Portal 2 aside and get our hands sore from coding!

I’ll probably stay with the same tools of the last time – Game Maker, FL Studio, bfxr, Photoshop, you know the drill. Now I have a Wacom tablet, so I might be using it as well. I’m trying to learn how to use FlashPunk, but I still don’t feel confident that I’ll be able to use it this time.

Pretty nice to see so many newcomers. Good luck to ya all, looking forward to the next week!

- Leonardo Millan

Etherniality released

Posted by (twitter: @legacycrono)
Sunday, March 13th, 2011 3:53 pm

Eterniality is a simple procedurally generated Bullet Hell shoot-’em-up.

You can play it now: http://www.ludumdare.com/compo/minild-25/?action=preview&uid=3093

Finally completed Extreme Fishing!

Posted by (twitter: @legacycrono)
Saturday, February 19th, 2011 3:04 am

Insane fishing action! Check out the entry here: Extreme Fishing

Extreme Fishing art

Posted by (twitter: @legacycrono)
Sunday, February 13th, 2011 4:59 pm

Looking good! We finished the concept art about an hour ago, and now we decided to color it and use them as sprites (I’m lazy). So… here’s the “Gentlefish”!

Oh, you can also see all our concept art here: http://leonmillan.com/?attachment_id=115

Top hat and monocle! What else could you want?

“Fate of Mankind” Post Mortem

Posted by (twitter: @legacycrono)
Sunday, December 26th, 2010 12:08 pm

This was the first time I joined a Ludum Dare competition. I thought I wouldn’t be able to finish in time, but somehow I made it. “Fate of Mankind” was the result of 32 hours of work. And now I’ll tell you about the ups and downs of the development.

(more…)

The development of Fate of Mankind

Posted by (twitter: @legacycrono)
Monday, December 20th, 2010 5:36 pm

I’ve finished uploading my timelapse. Phew, that took some time!

Ludum Dare #19 – LegacyCrono Timelapse

Fate of Mankind

Posted by (twitter: @legacycrono)
Sunday, December 19th, 2010 3:14 pm

This is my first LD, so I wasn’t really optimist. All the games I’ve done before this took me ages to be completed. But, somehow, I finished it on time, and I’m very happy with the result!

Click here to go to the entry page!

Dead scientists! Yay!

Posted by (twitter: @legacycrono)
Sunday, December 19th, 2010 11:19 am

Yeah, it’s progressing quite well! Hopefully I’ll be able to finish it on time.

Download the latest demo here: DOWNLOAD

Constructive criticism are much appreciated. :)

First steps (finally)

Posted by (twitter: @legacycrono)
Saturday, December 18th, 2010 1:12 pm

This is my first LD, and honestly I’m not doing so well. But even so, I got a demo!

It’s a simple platform game. You need to find things that’ll help you discover who are you and what’s going on. Right now you just walk, jump and collect stuff.

Download demo: Here

Move with arrow keys.

Sunday Morning Update: The demo has been updated. It’s so much better now. Please check it out! :)
By the way, there’s an item (colors) which is quite difficult to reach, but it is possible.


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