I'm Leonardo Millan aka LegacyCrono, Brazilian developer!
About LegacyCrono (twitter: @legacycrono)
I'm Leonardo Millan aka LegacyCrono, Brazilian developer!
Ludum Dare 24
Ludum Dare 23
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19
Bullet Hell Bullet
Awarded by Dark Acre Jack on May 4, 2011
Conservative Award of the 18th Cetury's East India Dial-up Company
Awarded by Sos on December 19, 2010
Awarded by Flyboy on December 19, 2010
This month’s Mini Ludum Dare is a special one: it’s the Mini LD #42, and it’s also being held on the weekend of May 25th (Towel Day). Thus, we’re celebrating with a tribute to Douglas Adams!
The theme for this month is “Earth will be Destroyed“. I believe there might be people unfamiliar to the Hitchhiker’s Guide to the Galaxy series, so I decided for a more broad theme. In any case, you’re encouraged to create something inspired by Douglas Adams’ work (or don’t, feel free to do whatever you want =P). As usual, everything goes!
The de facto period for the jam is May 24-26 12:00 AM UTC, but you can start before if you want to, and submissions will be open until the end of the month, in case you need some extra time.
MiniLD #32 is over for me. Although I did not made the number of games I expected to make (mostly because I procrastinated a lot this weekend – as usual), I am satisfied with the result. The first part of my completely devious game-developing adventure was to create a pack of 50 or so games, with a very retro aesthetic. And as it turned out, 50 games was a bit out of hand after putting my procrastination time on the equation, so I felt comfortable reducing the goal to a puny number of 12 games. This pack of games was titled Super Advanced Hyperst-uh… err it’s the title you see above. Also known as 12-in-1 LC Collection.
After creating those 12 little games, I decided to make something more complex. My first thought was to create a randomly-generated RPG final boss battle thing. I went as far as to create randomly named characters with randomly generated status, and a menu. And it was actually looking pretty good to be honest. Of course, the random name generator was a bit crazy, generating things like Gridobrezhiu, Equicrocro, Pigrashounen, Her and other bizarre things. Aside from that, works quite nicely.
But once I got to code the enemy, I realized it would be way more complex and time-consuming than I thought. So instead I decided to go back and make a platformer instead. At first I had no clue what to create, so I just started drawing tiles, tying things together, coding collision and stuff. Then I had the idea to include a character from my previous game – Subject 0017 from Fate of Mankind, to be more specific. Then I had the idea to make it more or less like a sequel. And then… well, just play it. If you liked Fate, you’ll enjoy Tower of Mankind.
Aaand weekend’s over, time to rest and enjoy some games! Anyway, I’m pretty happy with the results and had a lot of fun. You can check out both Tower of Mankind and the 12-in-1 LC Collection on my MiniLD #32 entry page.
Mindbane was my entry for the 48 hour competition. If you haven’t, check it out and rate it here: PLAY MINDBANE!
The development of this game was a mess, to say the least. To begin with, I had to work on the saturday, so actually I lost ten of the 48 hours doing absolutely nothing. Well, nothing is quite inaccurate, because I was trying to have ideas for the entry. But my brain at 4AM is barely working correctly, so I couldn’t think of anything.
So you are joining the Ludum Dare #21 and you feel like recording the step-by-step creation of your humble entry. But… how?
Worry not, my gimmicky friend! The community has made available many tools for the painless production of said development video. The birth of your interactive offspring will forever be registered with the assistance of those timelapse tools:
Windows and Linux
I’m prepared! Well, kinda, I’m still in need of energy drinks and ice cream. To the store!!
And here’s my almighty operations room, where all cool stuff are created. It’s missing my MIDI controller… *sigh* Damn you, Customs.
Get ready, LDers! July’s MiniLD is approaching!
I hope you guys aren’t tired from McFunkypants‘ awesome MiniLD #27. It was a really astonishing edition: there was thirty great entries! That was impressive. Congratulations to all of you, and special thanks for McFunkypants, who did a splending job organizing it! *thumbs up*
Well, the Ludum Dare #21 is coming next month, so I’ll give you guys a relaxing time to tune your programming skills and exercise your game design. The Mini LD #28 will officially start on Friday, July 30th at midnight GMT (that’s July 29th 7:00 PM EST). But to make sure everyone can join the fun and got enough time to work on your submissions, I’ll reveal the theme on July 23rd, also at midnight GMT. You can start once the theme is revealed if you want to, no pressure. Just have fun!
If you’re a newcomer and isn’t sure how to get started, try visiting the Tools page to get ready, and read the Sol’s LD Survival Guide. Also, come chat with us on the #ludumdare IRC. Feel free to ask there for help if you’re confused.
As always, everyone is welcome to join! All platforms, programming languages and engines are accepted. You’re highly encouraged to share your source code, but this isn’t a requirement. I won’t be picky about assets either, as long as you have the rights to use it.
See you there!
[in]Sanity is finished, and you can see it here: Play!
Well, we had to cut most of the game because our artist had to leave early, but it’s still playable and have multiple endings (most of them are death…).
Oh damn, I think I should have made something easier. There’s still too much to do and not enough time.
But here’s a playable alpha. Hopefully this’ll be a complete game later.
Controls: Arrow keys and Z key.
Na na na na na na na BATMAAAN!!
Whoa, it’s Ludum Dare already! Time to put Minecraft and Portal 2 aside and get our hands sore from coding!
I’ll probably stay with the same tools of the last time – Game Maker, FL Studio, bfxr, Photoshop, you know the drill. Now I have a Wacom tablet, so I might be using it as well. I’m trying to learn how to use FlashPunk, but I still don’t feel confident that I’ll be able to use it this time.
Pretty nice to see so many newcomers. Good luck to ya all, looking forward to the next week!
- Leonardo Millan
Eterniality is a simple procedurally generated Bullet Hell shoot-’em-up.
You can play it now: http://www.ludumdare.com/compo/minild-25/?action=preview&uid=3093
Insane fishing action! Check out the entry here: Extreme Fishing
Looking good! We finished the concept art about an hour ago, and now we decided to color it and use them as sprites (I’m lazy). So… here’s the “Gentlefish”!
Oh, you can also see all our concept art here: http://leonmillan.com/?attachment_id=115
This was the first time I joined a Ludum Dare competition. I thought I wouldn’t be able to finish in time, but somehow I made it. “Fate of Mankind” was the result of 32 hours of work. And now I’ll tell you about the ups and downs of the development.
I’ve finished uploading my timelapse. Phew, that took some time!
This is my first LD, so I wasn’t really optimist. All the games I’ve done before this took me ages to be completed. But, somehow, I finished it on time, and I’m very happy with the result!