I'm a lazy code writer.
I'm confortable with html, css, javascript, python.
I do code typing in vim, arts with gimp and I live in urxvt.
I've written cpp, Qt, lua, java and would like to learn thing like erlang & openGL.
About leedo (twitter: @gkrnours)
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let’s call it a day.
Sunday, April 28th, 2013 12:41 pmLook like I’m out.
I love what I have done. You can take a look at Pixel Love Quest! at this link. But as cool as it look, their is still no gameplay. I was simply unable to get the motivation to add some. Certainly because the idea simpy doesn’t work and I known it since the beginning.
I’ve fixed myself on a few rules since the beginning. Three kind of unit and ground, Red, Green, Blue, plus a neutral gray ground. Unit need to be of the right color to go through. Each kind of unit can beat another one.
The combat system should have been minimalist. Red erase Green but can do nothing against Blue. Simply that can’t work. Weakness in trio work pretty well. But if you require some color to get through, then I have serious doubt.
There was also the “source” system. You could turn 9 unit, the maximum a cell can accept, into a generator for unit. But what if you put a Green source on a Green ground ? Red can walk on Green ground. Stuck.
Theses mechanics doesn’t work. I have set these in stone since the beginning and I realize I’ve been pushing this stone since then. I have some nice graphics. I have some elements for a story I really like. I have a nice gui. But my non-implemented game mechanics sucks. So rather than submitting a non-game, I’ll simply pass this time.
Maybe I’ll try some other mechanics on it later.
still fighting against css
Sunday, April 28th, 2013 6:52 am
Why do you not listen to me CSS ? :fuuuuuu:
it’s not a gif because nothing is moving. The white bar shouldn’t be here. I’m telling it to be 0px high, chromium is making it 13px high. I tell it it should use the border box for size, it’s still 13px high. I tell it it’s important, it’s still 13px high. I’ll have to use another trick.
Else, you can see a few building and the main character, the white knight. Not featured here are the princess and the black pixel, which will be a wizard keeping the princess away from the white pixel. If I have time to do the story mode, it might be ok, there is a few surprise in the script. Else… well, it’s vu et revu.
update
Saturday, April 27th, 2013 11:50 am
First preview of the actual game. It will feature three of unit (red, green, blue) and 4 kind of terrain (red, green, blue, gray). Gray is neutral, the other can only be crossed by unit of the same color. Combat system will be really simple. Red beat Green, Green beat Blue, Blue beat Red. If you are outnumbered, you can’t attack. When you attack, you take the place of your foe.
I might add black unit later which can be attacked or attack any color, but the winner lose as much unit as the loser had. I would like to add two kind of building, one which provide unit and another acting like a flag. If it’s taken, you win. Not sure about the second.
[ps] you can “play” at this place, but it’s my working copy, break every now and then.
CSS strike back.
Saturday, April 27th, 2013 9:53 amLook like I’ve overlooked the effect of border. I need to adapt the design I wanted after all. Well, it’s only aesthetic.
CSS: many, Me: 1.
Saturday, April 27th, 2013 9:16 amI’ve spend something like an hour or two fighting with chromium, css, columns, space coming from nowhere.
When I was on the verge of losing my sanity, I’ve just removed all the columns junk and done it with float. I took 2 minutes and work exactly like I want. Up to 9 little square of 4x4px in a big square of 24x24px, with a gap of 3px between every little square.
update
Saturday, April 27th, 2013 5:10 ampanic!
Saturday, April 27th, 2013 1:40 amLook like I’ve broken the game on local. One of the tool I use is also broken.
Sound like usual LD :]
Beside that, moral haven’t been this high since a long time.
first plan
Friday, April 26th, 2013 10:53 pmI voted +1 on minimalism. But when I’ve seen it as a theme, I was all “but how to do minimalism in a game :O”.
I’ll try to go one more time on the path of RTS. Aesthetic will be the main source of minimalism, but also the gameplay will follow it. I’ll probably go with 3 kind of unit, each of them beating another one. So not complex battle system and no surprise.
I hope to add a two player mode and story mode too. A bit ambitious
I’m back
Thursday, April 25th, 2013 5:09 amI didn’t particpate last time, for the exactly same reason I’ll participate this time.
Like always, it’s gonna be javascript, plain old html, css.
Gimp for image, maybe a bit of flash and sfxr for sound.
Panic !
Sunday, August 26th, 2012 3:39 pmOnly 2 hours left and I need to implement some turns mechanisms.
And my head is really somewhere else, I don’t like that.
I hope I can submit something playable, but I have some serious doubt about this.
Update – with screenshot
Sunday, August 26th, 2012 5:46 amOk, time for an update.
Thing aren’t moving as fast as I would. I think having movies instead of music as audio background wasn’t such a bright idea. Plus problem with girlfriend. Mood isn’t really there, but it’s ludume dare time, so let talk about the game.
click for a screenshot of my playground
You can try it here » Disease EX {p,t} 3/1 «. Right now, there is feedback when you press button (hjkl + xc), 2 title screen, a main menu, a movable cursor and panel. So no gameplay yet.
Plan is to put you in the skin of bacteria. A lot of them. Multicellularity, they act like a whole. They have found a nucleus, nobody know how, and they have discovered they can use it to evolve, nobody know why. Problem, maybe you are not the only bacteria here to have this faculty.
I’ll call it a game if I can manage to add fog of war, mechanism to grow and salvage environment and fight the bad guys. Or, to put it in more common terms, EX{p}lore, EX{p}and, EX{p}loit, EX{t}erminate. Yeah, it’s a 4X game.
Bitter coffee isn’t sweet.
Friday, August 24th, 2012 10:14 pm30 minutes I’ve been out of my bed. Damn cat.
I kinda don’t like the theme, but a theme is a theme. My first plan was to go with an old project. I add written down a start for a story, come up with a few mechanics. Both gameplay and the story were involving evolution. But I’ll scrap it. I’ll not do a pokémon™ game for a ludum dare. It would go against the “can be published right after the LD”.
By the way, I’ve forget to put sugar in my coffee. Bitter coffee isn’t sweet.
So, I needed a plan B. While making the coffee, I’ve take a look at a dictionary. I’m french, so I don’t know if evolution can be used everywhere to talk about military stuff moving in a planned fashion or acrobat doing their stuff. And thoses didn’t inspire me. But disease can evolve. Like a cancer. So I think I’ll go with that.
Plan B will be «Disease EX{pt}3/1»
Damn this coffee.
A wild JS Coder Appear !
Monday, August 20th, 2012 3:37 amI’m back ! And I’ll write JS DOM one more time !
Why would you ask ? ’cause canvas is for hipster! And I’m not an hipster, I’m a lazy code writer. So hopefully, you’ll get some more polished JS fun than my previous, unfinished, minecraftesque rogue-like.
Here I go !
Sunday, April 15th, 2012 11:17 pmI’m back and it’ll be my second Ludum Dare in a row. My second ever too. Just like the last time, I’ll do thing looking like game using javascript, pixel from gimp and sound from sfxr. Maybe even music comming from a tonematrix.
I don’t know if I’ve specified last time, I use prototype.js as library. I’ve also a few project I want to turn into real thing. So if I can fit one of them into #LD23′s theme, I might turn later my entry into something more refined.
Well, we’ll see. I just hope you’ll get as much pleasure from the result as I get from doing it. Not like last time
Submitted !
Sunday, December 18th, 2011 6:14 pmNot Alone have now hit the submitted zone.
It’s 2am here so I’m a bit tired. Tired but happy. Even if I haven’t done what I’ve planned, I’m submitting a full game.
There is a simple plot, there is character, there is pussy and kitty, and lot of bad guys.
I hope you’ll like it. I’ve loved to do it.
Even these crappy game over screen.
ps: I’m proud of these crappy game over screen. Be proud of your games, of your silly mechanics, of your dumb graphics, of you storyless plot. That’s what you have done, and other may have not.
out of time
Sunday, December 18th, 2011 9:29 amI’m running out of time and I have still a second game engine to write if I want to stick to my initial concept.
So I’m throwing away the biggest part of my idea, and I’ll just do what my inspiration is coming.
Now, your alone. Nobody is coming to help you. You are alone. In the big space.
You’re not alone
Saturday, December 17th, 2011 12:36 pmThing start to work pretty nicely, but I’m running out of time and I’ve still load of stuff I want to add.
Anyway, the game is playable can be tested on my dropbox and here is a screenshoot :

A new challenger….
Tuesday, December 13th, 2011 11:02 amIt’ll be my first LudumDare, and one of my few finished piece of work.
I write javascript using prototype.js, do arts with gimp, do sounds with sfxr and play them with soundmanager2.
I may add music made with http://inudge.net/.
If you’re wondering, it’s the skill I’ve built during 5 year of lazy programming





