I’m very happy to announce that we’ve got at least a working game concept done on this LD!
Me and my wife were working very hard on other things this weekend, so we just came up with the idea at Sunday, 10 pm! =/ But we’ve done some rapid prototyping so we can check that the game mechanic is solid and fun. Now we will finish the game, balance and so on. Please ignore the TOTALLY placeholder art (and the crazy helicopter orientation as well) =P
But here are the basic prototype:
You control a submarine, hidden beneath the ocean surface You must destroy all the enemy helicopters by moving your sub left/right (with the arrows) and firing your missles (space).
The catch is: you don’t know where your sub is until you fire! But when you do, the enemies see you too, and they attack. So you have to carefully balance your shots in order to destroy your enemies, find where you are and dodge the enemy missiles!
BTW: The sub wraps on the screen edges, so no one can use them as exploits for locating the sub
Hope you guys have fun!
Here is our game, “TEN 2nds”. This is my second LD, but the first that I’ve made together with my wife. It was a great experience for both of us!
So we tried to think outside the box: instead of using 10 seconds of time, we went on a different way. What if you could control a race in order to get TEN runners to cross the goal together at the SECOND place?
So this is your simple objective! By clicking on the runners and changing their speeds, you have to align them to get as close as you can to TEN SECOND places. Your score is based on the accumulated time that you deviate from that objective. So, try to get lowest score possible. Aim at zero!
We liked very much to make this game. It is specially fun to play it on a tablet browser (such as an iPad). We made it with Construct 2 (but with a persistent Best Score). Below is the link to play the web version. We also made an iPad and an Android version, which we are going to make avaliable as soon as we squash a little bug…
Here goes my game, my first on in the Ludum Dare.
It is called GREED-O-RAMA, and was made on Lua, using Löve!
So bad i didn’t had the time to put the music on =(
I tried to make a classical point chase game with a little psychological approach. The in-game instructions explains more.
Link to download the game: http://dl.dropbox.com/u/2850120/GREED-O-RAMA.love
Link to get the engine (necessary for playing): http://love2d.org/
PS: I’m Editing the post to make it more clear. The first version was terrible! =P