Andrea Giorgio Cerioli, better know as "Muu?".
About Muu? (twitter: @lanoiadimuu)
10.29 AM Starting.
I’m in for my fourth time.
The tools will be pretty much the same as always: C# code, Unity3D (with my simple 2D Tools), cheap gfx with Gimp or Paint.net, Bfxr.
I’m done for today, I managed to word for about 6 hours, and I’m a lot satisfied about what my game is becoming. I’m making a Missile Command clone where you try to destroy bases instead of defending them. The AI which fights you by actually defending the six bases is a bit rough but it works. I still haven’t added a winning condition and scores, but the game is actually playable.
You can play it by clicking this screenshot.
From Italy LD starts at 3 AM, which is a pretty crap starting time. I woke up this morning a made my regular household stuff, then I read the theme (BTW: “You are the villain” is theme I downvoted) and had lunch while brainstorming ideas.
Now it’s 2:35 PM I will not have a lot of time to compete during this weekend, 4-5 hours today and maybe 2 or 3 tomorrow. This gives me a 6-8 hours time span to make my game.
My best idea so far is a Missile Command clone, where you actually try to destroy bases. The idea is simple enough to be doable in this short time.
If I will need more time I may get extra 3 hours by staying awake tomorrow until deadline, at 3AM, but working while being too tired usually causes a lot of troubles, so I hope to get everything done earlier.
I had lots of fun during LD #22 and #23, I had to skip #24 and still I’m not sure if I will be able to join this Ludum Dare.
Just in case I may, here’s my setup:
- Language: C#
- Middlewares: Unity3D, my own open source 2D tools for Unity3D
- Graphics: Paint.net, Gimp, Graphics Gale, Art Rage or whatever
- Audio: SFXR for effects, Autotracker or probably nothing for music
In this LD my game was bad, and my scores confirm it.
You can play it here:
Space Mission Part 2
Or watch my timelapse here:
Most ratings were low, and i think some of them could have been lower. Now let’s see what scores i got and why i got them.
Fun: #354 (2.96)
Whoa! I didn’t expect this vote was this high. Pretty much everyone told me my game was freaking hard, with only one live during the entire game. The first part was too hard for many and dying in seconds during the second part should have annoyed everyone else.. This makes me think a lot on what people find fun.
Audio: #444 (2.45)
This time BFXR was on my side too, it created cheap and effective sounds for me. Probably the voting was nerfed by the complete absence of music.
Humor: #446 (2.19)
What did people find fun? Exploding before the first planet? Playing and insanely hard shooter to get squashed in less than 10 seconds during runner part?
Mood: #506 (2.58)
2.5+ score. I wasn’t expecting this, too. When i play a game so hard it is frustrating, it sets my mood level to 0.
Overall: #541 (2.79)
Overall, I am in the second half. This means people found my game mediocre and i think they are right. My game is rushed in some parts and it is not well polished.
Graphics: #701 (2.35)
The second part of my game killed this score. I personally think the ship and planet sprites are fine, everything else like bullets or all the sprites in the second part was rushed and not so good looking. Lastly, the particle effects weren’t really in line with other sprites.
Theme: #815 (2.10)
Nothing to complain here, pretty much every other game used the theme in better and more interesting ways.
Innovation: #830 (1.98)
Making a shooter, a runner and a sequel (of my previous ld entry) is not so original. I got what i deserved.
Now for a real postmostem
A game – This is the only good point i can think of. I made a complete game: main menu, two intros, two levels and an ending screen. The game is not so good, but meh, i made one and i think it is enough.
Difficulty – I’ve increased the game’s difficulty in the last 5-6 hours, without testing it deeply. This increased the difficulty from “three years old child” to “OMFG SHOOT SHOOT OH GOD NO SHOOT!!!”, making it a lot more frustrating.
A mediocre game – Fair. I made a mediocre entry and i got mediocre ratings.
Tools – I still haven’t created (or found, for what it matters) a good, fast and easy to use open library for 2d sprites, which i use for most projects. The one i used was rushed in a couple days and it was far from perfection. I need to fill this gap before the next LD.
Pratice – Between the two LDs i didn’t make any project and I still have a lot to learn about Unity3D.
This weekend i didn’t make a game, but i found some time to make three Unity3D C# scripts to speed-up my game next week. They are quite simple scripts: one for making quads, one for importing textures and one for drawing basic UV animations. They can be downloaded here and can be used freely by anyone:
As title said, I’m in for my second time. Since LD22, i got a pen tablet and a MacBook Pro. Too bad I didn’t have much free time for programming or learning other new tools, I will stick with the tools i used for LD#22:
- Language: C# (with Unity3d)
- Graphics: Paint.net
- Sound: sfxr or bfxr
- Timelapse: chronolapse on windows, i need to find a timelapse software for mac and a video editor to merge both videos.
I hope to have same fun i had last time, both making my game and playing a lot of good ones. I really enjoyed it.
I got past my first LD. It was fun making my game, it was fun playing games and there were lots of great games.
My target before entering LD was “reach top 100 overall”, i didn’t reach it, but i think #118 / 717 is still a good job for my first (and only) released Unity3D game.
I got top 100 in 3 categories:
#50 Audio, i am the last in top 50 audio rating. Both the music and the audio effects were made during the 48H compo, but these were generated by automatic scripts, the only tweak i made was to better loop jetpack sound, so this rating’s credit goes to generators.
#62 in Fun rating is a satisfying result, i thought the game was too short and too easy, actually it was, but people still rated it fun and it’s my half victory: Fun is what games are about.
#78 in Humor rating. For some reason people found my game amusing, probably i should thank the starting angry cat or the first game over most player experienced.
Now the really bad ones (under top half):
#393 Innovation. I cloned game boy colors, made a platform/shooter game featuring a Jetpack, a Kitten and Slimes. Oh, there were deadly spikes too! Yay, lots of innovations there, I thought i was going to be over #700 on this rating
#439 Theme. In most single player games you are alone versus something, but you’re not so “alone” if there are monsters around. Most of the games i played followed “alone” theme better than me, and i feel my mediocre theme rating was fair.
For those who might still want to play it or to see my post mortem and timelapse, here’s links:
First, link to this game:
Then, a screen:
This night i went to sleep at 3am, i woke at 5:30 and went to work (i start at 7am), my head hurts a lot and i feel i need more than two hours of sleep tonight. I played my game a couple times again and this is my post mortem:
A complete game: the game had everything. Start Menu, Game Intro, Actual Game, Game Ending.
Graphics: My Achille’s heel, i don’t know how, i don’t know why, but i found a graphical style and i made a couple simple animations. Achieving this gave me enough satisfaction.
Sound: I’m really happy about the game sounds. Bfxr was a good choice and this music generator completed the work.
My first Ludum Dare: Since I found out about Ludum Dare in 2009, I always wanted to participate in this competition, and this was my first entry. I really enjoyed it!
Crap story: The story intro/ending were made in the last 3 hours, i never thought about them till the very last and i wrote some cheap texts.
The game is too short: There’s only one level, it’s kinda boring and it can be finished in less than one minute and a half.
Tools: My Unity3D and C# knowledges are low, i started toying them about a couple month ago. I got struck a lot of time trying to figure out how to progress (eg 2+ hours for jetpack physics).
Bad programming techniques: Using copy-paste between objects and spaghetti antipattern is usually a bad thing, trough i think it may be ok for fast developement. I wrote really few comments on my code, which is always a bad thing.
Timing: I had other things to do in this weekend, I stopped once in a while to eat and I slept enough during the first day. I managed to work 20-22 hours and submit my entry ten minutes before compo end, but probably that’s was only luck. Having added at least one or two level and a boss fight could have improved my game a bit.
And last but not the least, my timelapse:
I just submitted my game:
I’ve spent about 22 hours in front of my pc making it. I started learning Unity3d a couple months ago, i didn’t know everything about it and i think completing the game was a good job, trough it may not a beautiful game. Now it’s 3am in Italy, my alarm clock will ring at 5am, so it’s time for me to get those two hours of sleep.
Yesterday i spent about 2 hours on thinking about the game, 6 on graphics/programming and 2 on programming a jetpack jump that didn’t want to work. I went to bed roughly at 10.30 p.m., watched a film, thought about new ideas a got some sleep.
Today i woke up at 9 a.m., but this morning i had some things to do so i will start my second day a bit late: it’s 11:30 a.m. here in Italy. I still have 15 hours and a half left and i hope to finish my game in time, i still have to do some programming, add a couple enemies, create levels and work on the entire sound part.