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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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“Quiet, Please!” Post Compo Version

Posted by (twitter: @NostaticSoft)
Wednesday, January 4th, 2012 2:51 pm

Since making “Quiet, Please!” for Ludum Dare 22, I’ve taken some time to improve on it and add additional content. I was really happy with what I was able to accomplish in the 48hr time period, but I had a lot of ideas that I was not able to get to.

The biggest criticism of the compo version was its length. This updated version has new areas, new and improved puzzles, an intro and a lot more sound and art assets.

The new version of “Quiet, Please!” can be played in a web browser (Unity) here:

Quiet, Please! Post Compo Version

The original, 48hr entry is here.

Here are a few screenshots from the new version of the game:

 

 

Quiet, Please!

Posted by (twitter: @NostaticSoft)
Monday, December 19th, 2011 5:49 pm

During the Dare weekend, I made a little adventure game engine.

In the course of doing so, I also went about making a little adventure game about a girl that just wants some peace and quiet.

Play the Web version.

Ludum Dare entry page.

Web version of Ascent of Kings now available

Posted by (twitter: @NostaticSoft)
Friday, May 6th, 2011 1:04 pm

It wasn’t pretty, but I managed to shoehorn my 2D game engine on top of Unity3D.

The process was ugly, but the result is better than I could have hoped – the game looks and runs almost exactly the same as the Windows version (bugs and all – I didn’t make any changes). Unlike other web platforms I’ve tried that have framerate issues (I’m looking at you, Flash), it runs butter-smooth.

So, Mac users and those averse to downloading .zip files can now give Ascent of Kings a try.

Ascent of Kings

Posted by (twitter: @NostaticSoft)
Sunday, May 1st, 2011 7:54 pm

Had a great, if exhausting time this weekend. I’m really happy with how the game came out – it is a complete, if fairly short, platform adventure.

Looking forward to checking out everyone else’s games!

Climbing Vines

Posted by (twitter: @NostaticSoft)
Sunday, May 1st, 2011 1:59 pm

I just finished adding a vine climbing mechanic that is working pretty well.

Now I need to hunker down in level-editing mode to get this game done.

Posted by (twitter: @NostaticSoft)
Sunday, May 1st, 2011 10:33 am

Making good progress, fueled by a nice breakfast.

And a pork butt went on the smoker first thing this morning, so I’m looking forward to dinner.

Going Underground

Posted by (twitter: @NostaticSoft)
Saturday, April 30th, 2011 5:00 pm

Although my main theme is ascending a mountain, I’m starting out with some underground sections.

Here, our hero has found the first of his brothers and gets his first powerup.

Meme officially in game…

Posted by (twitter: @NostaticSoft)
Saturday, April 30th, 2011 2:31 pm

Working on the intro cutscene. The player is the little guy on the left.

Ascent of Kings

Posted by (twitter: @NostaticSoft)
Saturday, April 30th, 2011 10:58 am

Spent yesterday evening coming up with a concept and knocking out some pixel art.

This morning I’ve been working on platforming. I’ve now got a tile-based map with a little dude running around and pixel-colliding pretty nicely.

Dinner last night was Baja White Sea Bass:

Alpha Version of Kung Fu FIGHT! (Act I)

Posted by (twitter: @NostaticSoft)
Saturday, April 23rd, 2011 8:22 am

While I haven’t yet gotten around to working more on my LD19 entry, Observatory, in the spirit of LD48 I took a few days after the compo and prototyped a little game in flash.

I thought the idea had promise, so I’ve been working on a Windows version of the game. The first section is now pretty much complete:

I just released an alpha version that you can download here.

Everyone who gives me feedback on the game gets their name in the playable credits, so give it a try and let me know what you think!

If you so desire, you can try the original flash version here.

Oh, and I’m planning on participating in LD20 – probably using the framework I developed for this game.

Observatory is in, just under the wire

Posted by (twitter: @NostaticSoft)
Sunday, December 19th, 2010 7:13 pm

Observatory has been submitted!

Windows (tested) and Mac (fingers crossed!) builds available.

I would like to make a web version available, but I’m not yet sure how to host the Unity web player…

Making progress

Posted by (twitter: @NostaticSoft)
Saturday, December 18th, 2010 4:53 pm

I’m quickly falling into the trap of designing assets and not gameplay, but hey, I’m having fun.

Planet textures drawn in Gimp and displayed in Unity. Here’s a little video with a first shot at some background music (using Ableton Live):

Earth Flyby

Context Switch

Posted by (twitter: @NostaticSoft)
Monday, December 13th, 2010 8:29 pm

As always seems to happen, my current game project has gotten far enough along that I’m compelled to start something fresh and new – perfect timing for my first try at LD.

I’m going to leave my current comfort zone (XNA), and try my hand at doing a Unity game (just downloaded the engine today).

I’m too old and lazy to pull all-nighters, so I’ll have to be focused and efficient. The only problem is that I’m too old and lazy to be focused and efficient. We’ll see…


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