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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Fell asleep sitting up; callin it for tonight.

Posted by
Saturday, April 30th, 2011 9:39 pm

I just drank a monster, and yet, I managed to fall asleep at the computer. I’m finally caving in. I have a horrid time waking up, so hopefully i will actually get up and finish this tomorrow. I really wasn’t expecting to pass out so early!

Good luck everyone! See you in the A.M! (or afternoon, depending on how lazy i am)

Cheers!

Help from the community!

Posted by
Saturday, April 30th, 2011 5:31 pm

Alright fellas, I have a request.

When you accidentally hit a friendly planet in the game, they will yell out hilarious sayings (pictured above).  I want your help coming up with additional funny, wierd, or awkward sayings.

Some so far include:

  • What the Wooz!
  • Ima turn you inside out when this is done.
  • F U bro!
  • -__-

Lets hear some funny shit; you bet they will be in the game.

Solid progress

Posted by
Saturday, April 30th, 2011 2:31 pm

So here’s another screen shot to show off…..well….it doesn’t look much different than the last but I have made good progress! So far I have finished:

  • Humorous intro
  • Graphics (for now)
  • 5 of the boss attacks
  • Particle effects and funny comments the planets blurt out when you hit them
  • Squashed some bugs

What’s left is to add more depth to the game and more parts to the boss sequence.  I also need to add sound effects and create a UI and score. I hope you guys are doing well!

Cheers!

All this time for such a simple bug!?!? ERRRR!

Posted by
Saturday, April 30th, 2011 12:30 pm

Anyone else experience one or more of these moments so far? I sure have. xD

Micromanage! (Like a Boss!)

Posted by
Saturday, April 30th, 2011 8:41 am

Progressssssssss yay. I reduced the scope of my game (thank god) and have made some headway. Here is a screen shot of the game so far; the player is micromanaging the guns on the machine to avoid hitting the planets. More to come soon!

Game Idea + Graphic Idea

Posted by
Friday, April 29th, 2011 9:45 pm

Alright, so the game I’ve decided to make is quite an interesting one. You are sent to save your galaxy from a giant machine that has positioned itself in the center, planning to destroy everything. Fortunately and unfortunately, you are put in charge and are given a beam that allows you to take control of any technology you aim it at. The giant machine starts its attack sequence and you must micromanage its weapons and prevent them from destroying your galaxies planets. Additionally, you can take control of the planets attacks, and help the research new weapons and defense mechanisms to take this beast down. As the game progresses, the attack you must avoid hitting your planets with become stronger and increase in quantity, making it harder to manage. Here is a screen shot of the “Death Machine” so far.

 

I have a lot in mind for this one, so wish me luck! Hopefully my eyes aren’t too big for my stomach…

A huge scope…

Posted by
Friday, April 29th, 2011 8:37 pm

I broke my own rule and set a pretty damn big scope for myself…I really do hope I finish. I really shouldn’t go for this but what the hell. Faith and caffeine might make this possible. Ill provide some more insight soon. Good luck all!

Battle Station!

Posted by
Friday, April 29th, 2011 6:54 pm

Just got back from work in the nick of time…here we go.

Waldo is in…

Posted by
Thursday, April 28th, 2011 6:54 pm

This will be my second Ludum Dare and I’m quite excited! My first one turned out all right despite the fact I set way to big of a scope for the game. Hopefully this time around I will build upon a manageable idea, and produce something great!

Tools:

Language/Environment: GML (Game Maker)

Graphics: Tablet, Adobe Illustrator, Paint

Sound Effects: sfxr!

Music: FL Studio (if I get this far…:P)

Food Supply: A twin brother who will cook bomb foods for me =]

Although this will only be my second year, I figured I would share a word of advice I learned first hand:

  • Set a realistic scope for the game! I would recommend setting a scope and then reducing that in half xD I will still probably screw this one up!
  • Only 48 hours doesn’t mean no planning. Plan a bit before you dive in!

Good luck to everyone!

Maze of Towers

Posted by
Monday, December 20th, 2010 6:44 pm

So here’s my quick LD maze of towers trailer.  If you think it looks interesting, don’t hesitate to give it a try:  http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=2359

(Warning: It is quite difficult. I didn’t have enough time to play test, or include enough power ups. However, play with it for a bit, and tell me what you think after looking past the insane difficulty :P )

Had a great time!

Posted by
Sunday, December 19th, 2010 9:13 pm

I just need to say: Ludum Dare was quite incredible; and even my game characters themselves agree.

Although I didn’t finish what I wanted, i feel very accomplished. I started with absolutely  no base code; this whole game, images, sounds, concept, etc was made from scratch after the contest started. I did more than I expected but less than I hoped for. =p

Thanks to everyone who participated and organized this. Cheers

Oh, and if you want to see these cheery guys tear you apart in my game: download

(Warning!!!!! It is very tough! Didn’t have time to play test xD)

Not going to finish what I wanted; but I will enter what I have

Posted by
Sunday, December 19th, 2010 5:26 pm

Ill enter basically one level; I was so close : /

BTW — At what time exactly does the compo actually end? The ticker on my computer is way off for some odd reason.

Progress Video Update

Posted by
Sunday, December 19th, 2010 7:06 am

Here’s a little progress video on what Ive been doing; tell me what ya think!

>>>>>>>>>>Link: http://www.youtube.com/watch?v=XlVowcLcAOg<<<<<<<<<

Sorry for the quiet audio!

A snapshot of my paint doodles

Posted by
Saturday, December 18th, 2010 10:30 pm

Here are some of the enemies and other things included within the game. I figured I would go for game-play rather than zero in on the art; however, i’m actually liking these regardless of their simplicity.


Program is Not Responding?!

Posted by
Saturday, December 18th, 2010 2:03 pm

“Program is not responding”

This error should have topped the list of baby punchers on bytejaker….I just lost a good chunk of work.
Guys!!! SAVE SAVE SAVE SAVE SAVE
]=

So…yummy…fuel.

Posted by
Saturday, December 18th, 2010 12:49 pm

So damn good

Omg this foods was so damn good. Thank god for my boy sam. He hooked me up. ^_^ Back to the grind!

Screen Shot Update; and concept

Posted by
Saturday, December 18th, 2010 12:26 pm

You can see the super crate box influence :P

In this game, you must climb up the level while fending for your life, and attain a key. Once you attain that key, you can venture into any of the three doors. However; one is a more direct route than other to the end of the game. (and your score is based on time)  After attaining the key, you can continue up the level and fin “eliminators” that will cross out doors (process of elimination)  until you discover the most efficient path. However, you can live on the edge once you attain the key and guess which door it is. You’ll never know if you were right until the end of the game (after seeing how much longer it took than was necessary!)

Discover the correct path; or if your not into discovering; play your luck and guess.

(tell me what ya guys think :P / if it makes since)

No turning back…

Posted by
Saturday, December 18th, 2010 2:10 am

I think I threw my self into too big of a project…however I must go for it…

there’s no turning back!

(no turning back, great song; i advise you to listen here: http://www.youtube.com/watch?v=0ZiCvGFnpJ4)

Early Screen Shot

Posted by
Saturday, December 18th, 2010 12:30 am

Here’s a screen shot of me messing around in the engine. The character sprite is done; the blocks will change.  A bit later ill describe the game concept :P


Movement feels quite smooth for how fast I did made this. Doing quite well; hope everyone else is!

Epic Desktop BG

Posted by
Friday, December 17th, 2010 10:58 pm

Just a little way I got organized before LD. I thought it was pretty neat xD. (not my images; don’t remember where I got them from :P ) Thought Id show ya guys. Update on the game will come soon; done with a sketchy basic movement engine.


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