Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About KunoNoOni

Entries

 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 25 Warmup
 
Ludum Dare 23
 
Ludum Dare 23 Warmup
 
Ludum Dare 22

KunoNoOni's Trophies

KunoNoOni's Archive

A sincere thank you!

Posted by
Sunday, May 19th, 2013 6:50 pm

Wow, my game Squares has 50 votes! Thank you to everybody who has played and rated my game. If you haven’t please click the link above an try it out. You won’t be sorry! :)

Submitted!

Posted by
Sunday, April 28th, 2013 3:12 pm

I present to you Squares, an avoider game.

Title Screen

Honestly I would never of had made a game like this had the Theme not been Minimalism. When its the final round of voting I write down all the themes and try to come up with at least one idea for each theme. I try for three but one will do. When I got to Minimalism, I was like yeah that ones easy. I can do anything… The original idea I had I scrapped in favor of this one. I’m really happy with how it turned out.

No major problems this time around. But then again with such a simple game, I didn’t expect any. I finished it Saturday late after noon and then began to tweak and polish till I was satisfied with the way it looked. I’m really proud of the Title Screen animation. Gives it that retro feel. I also liked the changing tempo music I added as difficultly increases and the sound that is made when you get a high score. I set the initial Best Time to 40 sec while my personal best is 126 sec.

Things that went right

- Everything

Things that went wrong

- Nothing

All in all this was a great Ludum Dare. I made many Posts and even took pics of my food! Can’t wait to do it all again in 4 months :)

Until next time…

Progress Update 5

Posted by
Sunday, April 28th, 2013 10:36 am

I’ve polished up the HUD for my game. Before I just had the number for the timer sitting at the top of the screen, and it was red. The idea I had when I woke up was to create the HUD as seen in the pic. Originally all the text was red, but seeing as all the text on the title screen is black I decided to change the in game text to black. I really like how it looks now. Plus I’m very happy with the way the HUD, and the game as a matter of fact, turned out. There is a little less than 8 1/2 hours left of the Compo so I’m going to spend some of that time play testing just to make sure there isn’t any hidden bugs I missed. But first, LUNCH! I’m not going to take a picture of it this time as it’s going to be the same thing I had yesterday. Until next time…

HUD

Last day + Breakfast

Posted by
Sunday, April 28th, 2013 6:52 am

I woke up this morning with a great idea of how to add a little more polish to my game. Breakfast this morning is Waffles w/butter and syrup and ham.

Waffles w/butter and syrup and ham

I love seeing all the progress everyone has made. Good Job all! Can’t wait to play all these great games!

Dinner!

Posted by
Saturday, April 27th, 2013 6:22 pm

This ungodly mess is actually meatloaf with ketchup on it, then we have some cooked carrots and oh what do we have here? That’s right boys and girls PO-TATE-TOES!

Meatloaf, carrots and PO-TATE-TOES

Small progress update, I have the music done and squashed what is hopefully the last bug! Time to Polish, Polish, Polish!

Progress Update 4

Posted by
Saturday, April 27th, 2013 2:52 pm

My game is done except for music. But I’m not going to submit until the deadline though… I’m going to thoroughly test this game. I’m going to get my family to test it. I’m going to invite random people off the street to test my game. I will NOT upload another game with a major bug in it! NO! NO! NO! NO! oh and I’m not doing the potato challenge. I eat spuds, I don’t play with them… except Mr. Potato Head… He totally rocks! I need a break… I’m going to mow the lawn!

Until next time.

Progress Update 3

Posted by
Saturday, April 27th, 2013 10:46 am

I’ve implemented a high score system! Also got collisions working and some other small items, still need to add music and sound though.

High Score

Until next time…

Lunchtime!

Posted by
Saturday, April 27th, 2013 9:32 am

Behold the bologna, ham and pepper jack cheese on wheat bread with yellow mustard sammich… in black and white… with french onion sun chips!

my sammich! not yours, mine! get your own damn sammich!

Progress Update 2

Posted by
Saturday, April 27th, 2013 9:00 am

Houston, we have squares!

Squares!

Have a small issue with player movement but other than that the game is coming along nicely.

Until next time…

Food Update

Posted by
Saturday, April 27th, 2013 6:34 am

Breakfast is made and in the spirit of the them I present to you my sausage and egg sandwich.

Breakfast. Sausage and Egg sandwich.

have a small issue with player movement but other than that game is coming along nicely.

Until next time…

Good Morning Jammers!

Posted by
Saturday, April 27th, 2013 5:57 am

After a good nights sleep I feel refreshed and ready to go! My some of you have be very busy. I really can’t wait to check out your finished games! Welp, time to get some breakfast and get back to coding.

First progress update

Posted by
Friday, April 26th, 2013 10:45 pm

So I got the art done and some coding. I have a moving player and a timer! Now if you’ll excuse me I hear my bed and nice soft pillow calling me… Until next time.

Progress Update 1

And so it begins…

Posted by
Friday, April 26th, 2013 9:42 pm

So of 2 1/2 hours of working on an idea and then scrapping it I finally have something to work with. I’m going to take the Theme to heart, and very literal. I’m going to make an avoider game. Nothing to show right now… going to start on the art first, then get some sleep. Once I have something I will post a pic. Until next time…

Tool Update

Posted by
Friday, April 26th, 2013 9:24 am

After reading this, I may end up using it instead of Drum Circle. I will test it out when I get home.

I’m in…

Posted by
Monday, April 15th, 2013 2:41 pm

I’m in for this Lu-dum Da-re thing. Compo as usual. So, yeah I’ll be using the following tools:

>>Code: Flash (AS3)
>>Framework: Flixel with possible Fixel Power Tools
>>Graphics: Photoshop CS6
>>Sound/Music: Sfxr, Bfxr, Audacity and Drumcircle
>>IDE: Flash Builder

Good Luck to all you enter.

Submitted!

Posted by
Sunday, December 16th, 2012 7:57 pm

What a rollercoaster ride this LD was! Friday I got the theme and was really cool about it… I had planned ahead and thought of some ideas. But when it came down to it, and I was ready to create my entry I didn’t like either of the ideas I had. Sooo I was back at square one… and while I sat in front of my whiteboard and staring blankly at it… a thought came to me. Hey! This theme is really broad and vague… almost anything will fit! So I grabbed one of the other ideas I had and flipped it around… With an idea in my head I begin coding, I get some initial gameplay down and some problems creep up… I sigh and go to bed, as its not good to code when your tired. I wake up Saturday morning and begin coding again… I get much further, the game is buggy but a lot of the gameplay elements are completed. I really not happy with the way the game is going and almost call it quits… I’m tired, I’m frustrated, I begin to believe I’ve forgotten how to code! But I got a little encouragement from McFunkypants and I stuck with it and continued to code.

Thinking about things in a different light. I still have lots to do but I begin to get tired and decide to sleep on it and hopefully work out the problems while I slumber. Wake up bright and early today and get back to coding, time begins to fly and I’m no where near done. I make the hard decision to cut some stuff and redesign others. After several hours, my decision seems to have worked and now the game is a game and playable! With gameplay done I quickly design the last remains elements before I get to sound and music. I really must say I think I have a knack for music, because I’m really digging the tunes I made for the game. Also I feel the sounds fit very well. I complete the game a little before 4pm. Satisfied, I head off to my appointment.

I give you Space Pirates: Villains of the Cosmos!

I hope you enjoy the game as much as I had making it. I honestly can’t wait to start playing some of the Awesome games I’ve been reading about!

See you next LD!

-KunoNoOni

Gameplay 100%

Posted by
Sunday, December 16th, 2012 11:11 am

I’ve pretty satisfied with the gameplay as it is right now. everything works that I have implemented. I still need to add sound and music though and make the Title screen look better but this shouldn’t take to long to do. In the meantime here are some screenshots!

screenshot6
This the start of the game.

screenshot7
Stealing Credits!

screenshot8
Oh No! COPS!

screenshot9
Engaged in Combat!

I almost forgot to mention this… I had to rewrite several pieces of my code. I’ve taken out warp gates and the additional sectors. But I’ve added randomness to how much credits you can steal based on the type of starbase you try to steal from. The harder it is to steal the more credits you can get but you have just as much chance to get caught too!

I finally got combat to work! (THANK YOU YAKO!) Instead of going with the fixed damage I made it random. All in all I’m pretty happy with my game!

-KunoNoOni

The day comes to an end.

Posted by
Saturday, December 15th, 2012 10:30 pm

I’ve added combat but there is a bug preventing me from actually getting into combat so I can’t post a screenshot of it, even if I could its not that exciting. Its late here, and I think a good nights sleep will refresh me so I’m off to bed.

In the morning I’ll try and track down the issue. Hopefully combat works as written and I won’t have to mess with it too much.

If this is the case then all I’ll have left will be the following:

1. Sounds
2. Music
3. a Win screen
4. sprucing up the title screen
5. other tweaks as necessary

See you all in the morning!

-KunoNoOni

One more game element left then its sound/music and tweaking!

Posted by
Saturday, December 15th, 2012 6:58 pm

I’ve made some great progress in my game. I’ll list some the major things I’d done.

1. There are 3 sectors to play in, I have all 3 working some what.
2. this goes with the above, warp gates are working.
3. going to a starbase allows you to steal credits or fuel
4. if you get caught the space police show up
5. you have the option to attack or try to flee from the police
6. if you succeed in your attempt in escaping you get a message that its safe to move

I still need to add combat, which is the last major element left.

Here are 3 screenshots showing the warp gates functioning
screenshot3

screenshot4

screenshot5

Once I get combat in I’ll post some pics

-KunoNoOni

Progress!

Posted by
Saturday, December 15th, 2012 3:17 pm

The games is coming along now. As you can see from the screenshot I’ve implemented warp gates (those are the white and red sprites), fuel costs and error messages! :)

Second Progress Screenshot

-KunoNoOni


All posts, images, and comments are owned by their creators.

[cache: storing page]