Ludum Dare 27
Ludum Dare 26
Ludum Dare 24
Ludum Dare 23
This will be my 5th LD! Wow! It’s hard to decide what tools I’m gonna use as it depends on the game idea I have. depending on the idea I might use some of the following software:
Adventure Game Studio
That’s the official story But I’ll probably just end up using Unity + VS + PS
Have fun people and don’t get too caught up in the competition part, make the game you want to make rather than the one ‘that people tend to vote up’.
BTW My last LD entry I made into a mobile game after the comp. It’s called Overflow and you can find out about it here
So I’m already developing a mobile version of my LD entry. Time Annex will become Overflow. If you enjoyed my LD game you can follow progress on my blog here. It will be released for both Android and iOS. Here’s a new visual style I’ve been playing with.
I managed to get another game finished this time which feels great. I’ve now participated in 4 LDs and have a 4 out of 4 for finishing which I’m very proud of.
Some of the games I’ve made have been pretty bad but that feeling of having finished something is a reward in itself and makes up for the fact that your game isn’t exactly a masterpiece of design or graphics.
In this LD I focused on my usual tactic of creating a very simple mechanic and having it complete by the half way mark or earlier so I had ample time to polish the game. It’s often when one adds the ‘juice’ that the game becomes really compelling so I wanted to be sure to leave enough time for that.
I executed pretty well on that plan. I also recommend putting hard deadlines inside the the jam for brainstorming, gameplay graphics , sound etc. I find that really helped me focus and not get bogged down too much in one particular area.
If you want to try my game “Time Annex” you can do so here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=6762
I’m really looking forward to playing everyone’s games! So many awesome entries!
So I’ve had an idea of sorts. It’s not fully formed so it’s a bit risky to go with but I’m kinda cool with that. I like the idea of not having the whole game design sorted before I start, it feels kinda exciting. The game is a meditative action puzzle game that’s points based. So far I have the board loading with a whole lot of numbers counting down from 10 to 1 every second.
This will be my 4th LD and my aim, as always, is to just do better than last time. My tools will be the usual suspects:
* Photoshop CC
* Unity Pro
* Pro Motion (if I go sprite based)
* Visual Studio Pro
* Instant noodles
Looking froward to playing everyone’s games!
I thought it might be touch and go this time but I’ve managed to pull one out of the bag. Not nearly as smooth a process as last time and the game is pretty basic but it feels great just finishing something. Postmortem maybe tomorrow when my sanity returns We did it again folks! Congrats to everyone who made it, and for those who didn’t, there’s always LD27!
My entry is here:
This’ll be my third time Ludum Daring. I’ve become quite addicted to this compo. Looking forward to seeing all the amazing stuff people will make. I’ll be using the usual suspects of unity + photoshop + modo (if I need some 3d) + pixen + Logic. It’s gonna be a blast!
Hi fellow Ludum Darers! Just thought I’d let you guys know about my post compo game called Spectra that’s just been released for Mac, PC, Linux and iPad. This game is a more polished and expanded version of my LD24 game EvoCube which managed 76th overall in that compo. The game got a positive response in the comp so I thought I might polish it up for commercial release and here it is. I’ve included some screenshots below from the new version. Check it out by going to http://albedogames.com/spectra
Nearly killed me like last time. Totally rewarding like last time. Looking forward to playing some of these games….. once I get some sleep and regain cognitive function. My entry is here.
Well I feel I’m pretty much on track. I’ve finished the core gameplay meachanics and controls. That leaves tomorrow for polishing the graphics and designing some levels. Sleepytime for me now…zzzz
Yeah this is my second time attempting this thing. I really learnt a lot last time. Mostly about how little I knew my tools! This time I feel I know them a little better so I’m aiming for an improvement on my last attempt (which shouldn’t be too hard as it was rubbish).
Best wishes to all attempting this, I’ll be blogging my progress here if anyone’s interested.
Editor: Sublime Text 2
2d Graphics: Photoshop, Pixen
3d Graphics: Modo 601
Sound: cfxr, Logic, Guitar, mic
Well the die is cast! I’ve submitted my first ever LD entry! It was a whole lot of fun to make and the feeling of accomplishment I have now is super high. It’s so cool to have a finished game in your pocket, no matter how stupid it is.
If you wanna try my entry go here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=6762
It’s 4.47 AM here in New Zealand and I’ve just rolled out of bed for the final push to the finish. Last night I managed to get most of the graphics done + integrated them. Today I have to:
- Get Sounds done
- Add some game balancing (Its bloody hard!)
- Integrate some animations.
- Add a restart option.
Good luck to everyone in the final hours!
Here’s screenshot of Universal Singularity where I left it last night. (This game is totally insane!).
Ok so the visuals aren’t very spectacular but I managed to get my space dude moving around a room and correctly colliding with walls and such. This was all handled by Unity’s physics and the 2d toolkit.
The hardest part thus far was tweaking the physics params as it was difficult to get the right scale because I am using the 2d toolkit and that works in pixel units. I found that I had to drastically lower the mass of my player to 0.001 to get it to move. All ‘n all I’ve probably spent too long on the physics stuff but has been a good learning experience.
So I’ve got my player moving around a pretty empty room using physics but the game loop is complete and that’s the main thing.
Tomorrow enemies, gameplay, etc. Now… rest.