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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Sorry…

Posted by
Monday, December 19th, 2011 8:39 am

My game is to difficult. It was some kind of parameter that I set just before submitting without playtesting enough :(
I think it was the reaction time of the AI that I changed that made it this way.

Ah well, lesson #452 learned this weekend: Always make sure to playtest after each change. Pretty obvious really, but under these circumstances (LD noob) it happened anyway.

I have an improved version available that is much less difficult that I will continue to improve.

BTW, here is also yet another timelapse

Yay! YAE is complete!

Posted by
Monday, December 19th, 2011 2:43 am

My 48 hour game is complete!
Yes this post is a bit late…

Anyhow, the weekend was intense and I did a lot of good and bad things. Best part was that I used the Tiled level editor. Worst part was that I wasted time on my first two game ideas that were uninspiring for me :)

Play my super game here: YAE! You Against Everyone

Some Testable Progress

Posted by
Saturday, December 17th, 2011 3:13 pm

I have put a small demo online to test my code long before the deadline :)

It is a Html5 canvas game which means that it will only work in quite modern browsers.

Use the arrow keys to walk around. You can’t do anything else yet :) .
The game is about not ending up alone and miserable in a hostile social situation.

Here is also a screenshot:
Testable progress

Bully Fence Isolation Game

Posted by
Friday, December 16th, 2011 10:59 pm

I am going to make a puzzle game where you are supposed to isolate the bullies from other kids by building fences!
When the bullies are all alone they will finally understand the consequences of their actions and ask for forgiveness :)

I think that I will add other actions beside building fences, like adding toys to attract kids etc. but I am not completely sure about all the mechanics yet.

Here is a screenshot from the level editor Tiled:
Initial stuff

Good luck to you all!

Cool Text

Posted by
Thursday, December 15th, 2011 10:31 am

Cool Text seems to be a very good (and LD48 valid?) content generation site. It has some nice free fonts and an advanced button/logo generator.

My starting code library

Posted by
Friday, December 9th, 2011 5:49 am

I understand from the rules that you can start out with some personal code libraries as long as you make them freely available before the event.

I make own starting kit available here which contains a basic HTML5 game setup with canvas, game loop, sound/image loaders and other utility code for math etc. The starting kit also contains some Java code for creating a custom grid-based level editor with several layers and properties that can save levels in both XML and JSON. It doesn’t support properties yet but I might add that during LD22. There is also an Ant distribution script that concats all the code and minifies it.

Bye!

I’m in!

Posted by
Wednesday, November 30th, 2011 2:46 pm

Hello!

This is my very first LD and I am going to make a Html canvas game using JavaScript.

I will use my own framework for basic stuff like sound, image loading, vector math and also a simple but useful layered 2D grid editor written in Java which I will post a link to later.

I am really looking forward to this event!


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