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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Dungeons of Solitude – Timelapse

Posted by (twitter: @MetaKnighty)
Tuesday, December 20th, 2011 1:02 am

I just uploaded my timelapse video.
Don’t forget to play the game first.

 

Dungeons of Solitude – Complete

Posted by (twitter: @MetaKnighty)
Sunday, December 18th, 2011 10:17 pm

I got done almost everything I wanted, except for music. I had to leave out a few items, but it doesn’t matter

Check it out: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=3733
I’ll post a timelapse and postmortem sometime later.

 

Progress!

Posted by (twitter: @MetaKnighty)
Sunday, December 18th, 2011 3:33 am

Got a lot done today. Finished the inventory screen, several weapons, maps and enemies.
All I have left to do is make the Title screen, intro/ending cut-scenes, several more maps, a boss and some audio.

First screenshot

Posted by (twitter: @MetaKnighty)
Saturday, December 17th, 2011 2:05 am

 

I’m happy how these graphics turned out. Maybe I should start making some actual gameplay now.

 

I’m in.

Posted by (twitter: @MetaKnighty)
Friday, December 16th, 2011 5:42 pm

Everything I did during LD21 was dumb, hopefully I can do better this time.
I thought I should stream again. Even if no one watches, that fact that someone can see what I’m doing at any time might make me less likely to slack off. :)
I will stream all my work on at http://www.justin.tv/metaknight3000

Tools:

  • Gamemaker 7
  • bfxr / Goldwave
  • MSPaint / GraphicsGale
  • pxtone Collage

 

Evoscape

Posted by (twitter: @MetaKnighty)
Sunday, August 21st, 2011 2:26 am

I’m making a shmup/bullet-hell kind of game. You play as an alien life form who was captured by some humans, and you must escape. By collecting power-ups you can evolve into different creatures, which changes the bullets you fire.

For some reason I’m just not in the mood for coding these past few days. My game will probably end up being really short, with 1 level and 1 boss or something silly like that. I feel a bit unmotivated :/

I’m in.

Posted by (twitter: @MetaKnighty)
Friday, August 19th, 2011 6:41 pm

This is my second Ludum Dare. I’ll be using the same tools as last time; Gamemaker 7, bfxr/GoldWave for sound effects, and GraphicsGale/MSPaint for graphics. I wanted to use AS3 this time, but I didn’t learn enough in the past few months so I’ll be using Gamemaker again. I might use pxtone Collage for music.

“Postmortem”? Is that what it’s called?

Posted by (twitter: @MetaKnighty)
Tuesday, May 3rd, 2011 11:02 am

I wanted to base my gameplay on the theme, rather then come up be a game beforehand and shoehorn the theme into it. So I came up with different games for most of the themes from the final round of voting, and thankfully the winning theme was one I was happy with.

The idea is that the main character is sort of weak and can not kill enemies, and you have a partner who covers the main characters weaknesses. The “Take this” thing made it seem like “this” should not be a person, so I made the partner be a robot. Once I decided that, coming up with the different abilities for each character was easy, I just had to ask myself “How’s a robot different from a human?”, and based the abilities on that.

I think Stage 2 is the only level where it makes you actually feel the theme “It’s dangerous to go alone”, since it’s the only stage where you have to separate from your robot buddy for a short while. When Gem is alone, you have to avoid enemies rather than just shooting them from afar. I wish I made more levels like this, to further express the theme.

Some things I’m unhappy with, would be the lack of levels and music. I knew I wouldn’t get any music done before the compo even started, but I love game music and it’s set’s the mood for the game, so I’m sad I couldn’t make anything. This was my first Ludum Dare and it was pretty lax. I didn’t work super-hard or get stressed at all, but because of that I think I didn’t get enough done as I wanted to.

I’m pretty happy with the graphics, I made every sprite less than 16×16 because I thought it would be faster and easier, but if I continue to make this game, I won’t set such a limit on myself.

Overall I’m pretty happy with the result, just a few thing’s I could have done better. See the game here.

Timelapse

Posted by (twitter: @MetaKnighty)
Monday, May 2nd, 2011 8:26 pm

I made a time lapse of my work. It’s not as good as it could be, because there’s one screenshot for every minute, so the framerate isn’t very good. Oh well.

I’m done

Posted by (twitter: @MetaKnighty)
Sunday, May 1st, 2011 7:04 pm

Finally done. The game only has 3 levels, I wanted to make more but there wasn’t enough time. It has been a fun past 48 hours. I’m hoping to make a game in c++ or Flash next ludum dare.

See it here: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3733

Gem.ini

Posted by (twitter: @MetaKnighty)
Sunday, May 1st, 2011 3:27 am

Making good progress on my game. Finished 2 levels, 3 enemy’s types and lot’s of graphics.

Maybe I should explain my game a little. You control two characters at once. Each character has different abilities. For example the girl, Gem, can jump high and swim in water, but has no weapons and has low health. The robot, ini, can shoot lasers, but gets damaged by water and sucks at jumping. They must work together to get though levels.

The end is in sight!

More progress

Posted by (twitter: @MetaKnighty)
Saturday, April 30th, 2011 3:47 pm

Made some graphics, I think I’ll work on some levels now.

 

Progress!

Posted by (twitter: @MetaKnighty)
Saturday, April 30th, 2011 5:31 am

It feels like most of the programing is complete, making the levels and graphics will probably take a lot more time. Here’s a screenshot with silly placeholder graphics:

I’m going to sleep.

First Ludum Dare

Posted by (twitter: @MetaKnighty)
Friday, April 29th, 2011 6:57 pm

I’ll be making the game using Gamemaker 7, sfxr/bfxr/GoldWave for sound effects, and GraphicsGale/MSPaint for graphics. There most likely will be no music :(
I will stream all my work on JTV at http://www.justin.tv/metaknight3000


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