Haw!
Well, I didn’t make it!
I tried to implement this behavior-based event handling thingamajigger… And well… Kept running into stupid problems like “Hi I’m an event but I don’t know what my object is” or “Hi, I’m an object, but I have no idea what I’m actually doing!”
So I started stuffing a lot of redundant stuff into my classes until the code became unmaintainable… Then the collision detection died on me and all the cars and pennies went flying all over the place for no particular reason… Then an owl grew out of my neck and tried to eat my HOUSE! True story.
Anyway… I’ll be finishing it on my own time this week and over the weekend. Keep your eyes peeled!













