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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Kimau's Archive

Posted by Kimau
Saturday, August 29th, 2009 9:39 am

Making some good progress at the moment. The main problem is the room and zone detection.

Once thats done I’ll move onto connections then I can slab the exploration and combat in.

Also planning to use marching squares style pass to clean things up. Though TBH I quite like the roughness.

Progress but room detection is broken

Progress but room detection is broken

Cavern Crawl running

Posted by Kimau
Saturday, August 29th, 2009 12:24 am

Hi all,

I got basic SDL stuff up and running now. See screenshot on screen.Also breakfast time. Going well so far.

Claire's workspace and breakfase

Claire's workspace and breakfase

Hat into the roughly circular blood soaked…

Posted by Kimau
Friday, April 17th, 2009 6:37 am

I forgot where I has going with that title.

Third time in LD.

Going to try do something in either.

  • PyGame
  • C++ with PTK & Chipmunk
  • DS Homebrew

I’ll see what the theme is and how much time I have. Looking forward to it.

Kill ALL Life!!!

Posted by Kimau
Sunday, April 20th, 2008 11:09 am

What can I say… bad weekend!

Get GAME HERE!(added DX dll)

I pretty much missed the contest so here is a three hour bare bones end of the world game. As minmial as you get really.

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