I submitted my science-fiction platformer with super powers:
Now, this was rough. Instead of overestimating the project like last time, this time I highly underestimated how time-consuming it is:
1. to write a platforming engine in Game Maker,
2. to design levels that make sense (the game ended up being just one level),
3. to implement an engaging story,
4. to relate everything to the theme
This morning (or technically yesterday’s morning), I actually thought I would have to give up. I had nothing but a small set of working mechanics without any ideas how to use them effectively. The great plans I made at the start turned out to be absolutely utopian. But after an hour of thinking or so, I finally started working on the actual game. I will probably post a lengthier post-mortem as soon as I’ve had some sleep.
have fun, Khayet
Well, the last LD was a blast – so I’m participating again! I am much better prepared this time, but who knows what will happen during the 48h..
Anyway, here are my tools:
IDE/Language: Game Maker 8.1 (I really want studio, but the standard version will do.)
Graphics: GIMP, Graphicsgale (maybe) + Aiptek 14000U
Music: one of these: musagi, beepbox, soundation, autotracker-c + audacity
Sound effects: bfxr/sfxr + audacity
Misc: chronolapse for timelapsing
Looking forward to playing your games! have fun,
Hello World, I am Khayet and want to participate in Ludum Dare 23. It’ll be my first Game Compo
-beepbox.co + sfxr?^^ I never made sounds or music myself, that’s going to be funny. ;D
I wish you all the very best.