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potato audio poetry
Combining both the familiar appearance of the common potato with the radical contrast of sheer empty space my work explores the rift that exists in our post agrarian society.
The gestalt appearance of this tuberous crop, familiar to many as a common food can serve as a metaphor for the existential struggle of existing in a post industrial society.
The apparent contradiction of audio poetry references the numinous ‘eyes’ that cover the surface of the food, transposing eyes and ears to provoke introspection.
Mission Accomplished
With less than an hour left, I managed to fill in the missing art (which coincidentally, was ALL of the art).
My game is rough, but its complete.
It’s missing a goat, but hey, its got swanky sound and music.
I couldn’t really “get into” the spirit of LD this year, but just plowed through and shipped something.
Looking forward to playing as many games as I can and watching the time lapses!
E-HIGH-FIVES to everyone!
Less Than Five Hours Left, Kids!
LUDUM DARE TUNES?
Please share some music links.
I need more music to design, draw, and code to.
…?
SHIPPED!
It is SHIPPED!
- The list of things that went wrong this time is longer than the list of things that went right.
- I somehow managed to get a working ‘final’ build in before the compo end. See the source code link.
- As planned I have pushed it to the AppStore.
- Ports to other platforms will be available within 24-48hours.
Arrrg
Almost 5am local time. I’m quitting for the night. Theres a chance I will be able to wake up in the morning and attack this. What I have now is shamefully broken!
So far:
- very little luck coming up with idea I could get behind on day 0, instead pixelled a bunch of art
- spent morning of day 1 plotting an idea, a bit too large in scope but was compelling enough to work for so started it
- lost a lot of day 1 to misc things, local indie meetup, GF, diablo III
- large amount of time sunk into figuring out cocos2dx and getting my brain wrapped around the workflow
Yarrg!
Oh shit! 30 hours remain!!!
Now I have some code to go with my art, but still no game
I’m in. SHIP IT!
This time around I’m going to make things interesting for myself.
I’m building a game from zero to AppStore submission in the 48 hours. For judging there will of course be Windows and Android builds.
I usually roll my own code, but for this I decided to try out a pretty well known framework and try to leverage what I can.
Tools
- C/C++
- XCode 4.2 / 4.3
- Visual C++ 2008 Express
- Photoshop (gfx)
- SFXR (sfx)
- Wolfram Tones + GXSCC (music)
- Cocos2dx (graphics/input/etc)
- CocosDenshion (audio)
- Box2d (if I am feeling physicsy)
- Phillips Beer (http://phillipsbeer.com/)
Bocce Objects
So 4.5hrs remain, and I have a playable (fun) bocce game.
The original plan was to have wacky objects to toss. I doubt i’ll have time to set up the detailed collision fixures for them. Having objects get sort of ‘tangled’ in eachother would be fun. But for now they will just behave like the regular balls.
What have I learned so far this LD? –I am still an absolutely terrible pixel artist. Oh well!



















