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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 1 day, 13 hours, 15 minutes, 39 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 1 day, 13 hours, 15 minutes, 40 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    About KevinZuhn (twitter: @KevinZuhn)

    Hello!
    I am a game designer, artist, and writer working at Young Horses Inc. out of Chicago. I'm currently working on Octodad: Dadliest Catch (www.octodadgame.com) so check that out if you get a chance!

    Of course I also love doing game jams and prototypes on the side. Check out some of the nonsense I've made at my website. http://www.kevinzuhn.com/?page_id=113

    Ludum Dare feeds my never-ending hunger for more games. Feel free to recommend a game, or send me a game, or lovingly describe a game to me, I'll play whatever you've got!

    Entries

     
    Ludum Dare 27
     
    Ludum Dare 26
     
    Ludum Dare 23
     
    Ludum Dare 22

    KevinZuhn's Trophies

    Madame Wang Award
    Awarded by Pyrender
    on August 26, 2013

    KevinZuhn's Archive

    Time To Cook, Comrades!

    Posted by (twitter: @KevinZuhn)
    Monday, August 26th, 2013 12:11 pm

    TTCCScreen02

    GREETINGS, COMRADES! IT IS DEAR LEADER! THE KITCHEN IS READY! IF TIME WERE NOT ILLEGAL BY MY ORDER, IT WOULD NOW BE TIME TO COOK. NO FURTHER QUESTIONS!

    GET COOKING!

    Almost Time To Cook, Comrade

    Posted by (twitter: @KevinZuhn)
    Sunday, August 25th, 2013 11:38 pm

    GREETINGS, COMRADE! IT IS DEAR LEADER!

    TTCCScreen02

    OUR WORKERS HAVE FINISHED THE KITCHEN FOR YOU TO COOK IN! PRAISE BE TO DEAR LEADER (ME)!

    IT IS A MODERN KITCHEN WITH UP TO FOUR COOKING DEVICES! AS TIME IS NOW ILLEGAL, ALL CLOCKS IN THE AREA HAVE BEEN DEALT WITH. IF THE STRESS OF HELPING YOUR FELLOW COMRADES GROWS TOO MUCH, JUST GAZE UPON DEAR LEADER AND BE AT EASE!

    TTCCScreen03

    WHY CAN YOU NOT GET COOKING NOW, YOU ASK? THAT IS STRIKE TWO, NO FURTHER QUESTIONS, COMRADE.

    MY SECRET WORKERS ARE INSTALLING DEVICES TO MONITOR YOUR PROGRESS. WE CANNOT HAVE YOU CHARRING THE FOODS OR SMUGGLING CONTRABAND WATCHES! WORRY NOT, IF YOU FAIL, THERE ARE DOZENS MORE COMRADES ABLE TO TAKE YOUR PLACE!

    PRAISE BE TO DEAR LEADER!

    Time To Cook, Comrade

    Posted by (twitter: @KevinZuhn)
    Saturday, August 24th, 2013 10:44 am

    GREETINGS, COMRADE! IT IS DEAR LEADER!

    DearLeader01c

    WE ARE STILL PREPARING THE KITCHENS FOR YOU.

    WHEN WILL IT BE DONE?

    I WILL LET THAT QUESTION SLIDE ONCE, COMRADE. TIME HAS BEEN BANNED FOR YOUR SAFETY. CLOCKS ARE THE TOOLS OF THE LAZIEST DEVILS. BE AT EASE, OUR FINEST ARE HARD AT WORK BUILDING YOUR WORK STATION. THEY WILL NOT HAVE BREAKS.

    TTCCScreen01
    (THERE IS MUCH WORK TO BE DONE STILL, BUT IT IS FUNCTIONAL)

    YOU WILL HEAR FROM ME EVENTUALLY, COMRADE! UNTIL WHENEVER THAT IS, PRAISE BE TO DEAR LEADER (ME)!

    And Then You Take A Potato!

    Posted by (twitter: @KevinZuhn)
    Sunday, April 28th, 2013 6:48 pm

    This is a game about a potato-taking robot. Taking potatoes is all he was made to do. Can he do more? Can he do less?

    Technically this game was done many hours ago, but I got busy and couldn’t upload it! We spent the morning polishing up the game and getting the ending to work (yes, there is an ending!)

    Please do us the honor of playing it. Check out the submission page here!

    TakePotatoScreen01

    TakePotatoScreen02

    Just for fun, here is some of it animated…

    background1Bot2

     

    And Then You Take A Potato…

    Posted by (twitter: @KevinZuhn)
    Saturday, April 27th, 2013 8:00 pm

    Update on “First, You Take A Potato” with some graphics and more!

    Screen04

    You play as POT4, a potato-taking robot. Your sole function in existence is to take potatoes and then put them down again. A helpful radio reminds you to keep taking potatoes.

    BotidleBot1

    Here he is in motion!

    Anyway, functionally the game is complete. We just need to finish up the graphics and figure out what kind of ending best suits this life of potatoes. Maybe none at all…

    And Then You Take A Potato…

    Posted by (twitter: @KevinZuhn)
    Saturday, April 27th, 2013 12:08 pm

    It’s not much to look at yet, but here is progress on the game. Chris is still arting away, and I’ll try to convince him to give me stuff to post when it’s ready.

    Screen01

    As you can see, the game revolves around taking potatoes. Currently I have all systems for potato taking, random potato generation, and encouraging words implemented. For instance…

    Screen02

    Yeah, take that potato! Is taking potatoes all you do? Well, it’s a minimalist game, you tell me.

    Screen03

    First, You Take A Potato…

    Posted by (twitter: @KevinZuhn)
    Friday, April 26th, 2013 7:33 pm

    Alright, I’m in! This’ll be my third Ludum Dare and this time I’m doing a jam with my good buddy and coworker, Chris Stallman! Looks like I’ll be working with GameMaker, sfxr, and Photoshop.

    Minimalism sounds like an interesting start! Well, to start, you take a potato.

    And then you take a potato. And then you take a potato. And then you take a potato…

    Submitted! Expand Explore Expatiate

    Posted by (twitter: @KevinZuhn)
    Sunday, April 22nd, 2012 6:19 pm

    Go to the submission page and play the game!

    Wahoo, Ludum Dare is done! Happy 10th anniversary, Ludum Dare!

    I feel better about this year (and somehow still have a little energy left for the day). Well, my game didn’t get beautiful at any point, and it was definitely out of scope, but it works and I think it at least has some interesting bits. But hey, I’m a horrible judge, please play it and tell me what you think!

    Now I’ve just got to resist the urge to dive into the pile of this year’s entries and play until I collapse…

    ExpandExploreExpatiate, Playable and Named

    Posted by (twitter: @KevinZuhn)
    Sunday, April 22nd, 2012 2:47 pm

    http://dl.dropbox.com/u/911517/LD48-23-ExpandExploreExpatiate.exe

    Well, here’s what I’ve got mere hours from the deadline. Not a lot of time left for graphics, particles, or sounds, but I’ll make sure it’s not completely dead. Hey, the game can be played all the way through now with exploring and challenges and whatnot! If you play it, tell me what you think!

     

    Second Sleep Begins, Is Gameplay?

    Posted by (twitter: @KevinZuhn)
    Sunday, April 22nd, 2012 12:26 am

    http://dl.dropbox.com/u/911517/LD48-23-3.exe

    Alright, behind schedule once again! The gameplay isn’t all the way finished, so I’ll add that to my cornucopia of false promises (it’s a lovely table decoration especially during the holidays). Though I did spend this time building a tile system for easy placement, with a majority of the tiles completed (but without time to implement most of them). A few of them are placed already. The micro-scale collisions are eating up much of my time, especially the parts that can move.

    Ah well! I think I can get this one done tomorrow, though it will be lacking in polish elements.

    Day Two Progress, Mechanics!

    Posted by (twitter: @KevinZuhn)
    Saturday, April 21st, 2012 3:18 pm

    Well, I’m halfway through my second day and I only just now achieved what I thought I’d have done within a few hours of waking up! I should have guessed that changing and moving what can and cannot collide was going to be a big headache.

    But! Since that’s my only mechanic, I can finally move on to designing the game challenges now that it’s done. I know it’s still uglier than a warty toad’s awkward cousin, but I learned last Ludum Dare time that beauty can wait. I want this thing bug-free and fun! With any luck, I can have a still-hideous-but-gameplay-goody before I sleep tonight. I’ll let tomorrow me worry about sprites and sounds!

     

    Still hard to convey in pictures while it’s all colored blocks, but you can see that bits both large and small are shifted around the map. Can you spot the player in all this?

    If you feel like trying out what I’ve got so far, follow the link!

    http://dl.dropbox.com/u/911517/LD48-23-2.exe

    Off to some kind of start!

    Posted by (twitter: @KevinZuhn)
    Friday, April 20th, 2012 10:21 pm

    Spent roughly an hour or two designing a game where you influenced a man’s mental process by bribing his organs to vote your way during cranial congress, in order to get him to walk to the couch. Mercifully decided that that was way too complicated. Wound up with this instead.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Stunning, I know. It’s about shifts in size and background/foreground. Not enough real gameplay yet, but the mechanics are there. I hope to have something more interesting and design-y tomorrow by lunch!

    I’m in!?

    Posted by (twitter: @KevinZuhn)
    Thursday, April 19th, 2012 8:05 pm

    Alright, second time is a charm!

    For some strange reason, I swore after the last Ludum Dare that I wouldn’t do the next one. Well, I’m sure showing myself! Now that I know how Ludum Dare is actually pronounced, how can I refuse? I’m out to use what I learned from my first Ludum Dare to make something fun, un-buggy, elegant, and focused!

    ~Gameplay!?: GameMaker 8.0

    ~Graphics!?: Photoshop

    ~Audio!?: sfxr, musagi?

    You Only Help Yourself – Finished!

    Posted by (twitter: @KevinZuhn)
    Sunday, December 18th, 2011 8:15 pm

    After some harrowing final hours, I pushed through to the end! There are far too many bugs for my liking, and it’s possible the game cannot be beaten (I couldn’t exactly playtest…) but hey, it was a ride getting here.

    It’s funny, I have these personal rules against starting any new game with jumping/platforming elements(due to inflated scope, collision nastiness, and oversaturation) but I charged head first into making one for my first compo…I only remembered my rules afterwards, and this serves as a reminder to me to write them down and staple them to my computer screen! I probably lost 50% of development time to screwed up jumps and collisions!

    Here’s a link to the entry page

    And here’s a link to the download


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