Ludum Dare 26
We are heading to bed.
Our hero walks around the generated map and we can watch the glittering gold and staff.
Most of the day we had fun (read trouble) to make our dragon fly in
your browser. This was the main point to use libGDX as a 3D engine. As
we did not identify the error in our old project the first step was to
copy everything over. After trying to fix some imaginary errors, we
realized that Eclipse did not notice that we change assets in the file
Finally you can fly your own space dragon: Space Dragon
(Tested on Opera 12 with HWacc and WebGL enabled and Chrome)
The current steering is for dragon experts only:
- left arrow key: flap down your left wing
- right arrow key: flap down your right wing
Tip: flap, flap, flap and hit the rainbows
Good morning from Lübeck in Germany.
I am in a room with two friends enjoying my morning coffee. We just
woke up after a night with lots of snoring and some hours of sleep. At
around midnight We started off with another friend who left with the
last bus and a remote design guy.
As a team with a Windows users, a Mac guy and some Linux nerds, we
choose libGDX as engine which chose us Java as language of choice. The
graphics guy uses Solid Works. For the quick 2D needs there is a Gimp
and Inkscape installed everywhere.
From our brainstorming there was a main theme that stuck: Space
Dragon! After a Pizza we discovered that space dragon is not space
dragon. The graphics guy called us to ask what the hell a space dragon
was and we explained it the way only programmers describe their
fantasy: You know, it looks awesome – like a space dragon!
By the time we went to bed there was some dragon on a white
background (with some displaced plane). You can flap the wings and
… watch an awesome green Space Dragon!
Still did not find the problem with Opera and IE. Added a tweet function.