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Ludum Dare 12 Final Results NOW AVAILABLE

Click HERE for the Ludum Dare 12 entries image grid
(to be included in the image grid, you must upload an image to the blog)

keeyai's Archive

The Brian Blessed Compo Game Loader Appreciation Award
Awarded by edwardoka on August 11, 2008
The windows porting token of gratitude
Awarded by nilsf on August 11, 2008
Happiest Pie Award
Awarded by thedaian on August 11, 2008
Worlds Finest Juice Award
Awarded by PoV on August 10, 2008
The Ridiculous Amount Of Statistics Achievement
Awarded by mrfun on May 4, 2008

Chronolapse Testing

Posted by keeyai
Tuesday, September 23rd, 2008

Finally, my time lapse tool (Chronolapse) is ready for some serious testing.

Windows users can grab the exe here: http://code.google.com/p/chronolapse/downloads/list

Linux/Mac: I haven’t done any work on your versions yet, but everything but the webcam ’should’ work. You’re next!

When you find bugs, please either comment here or send me an email to the address specified in the manual.

Chronolapse Progress Report

Posted by keeyai
Wednesday, September 10th, 2008

Since the mini LD started, I’ve been filling my time with diablo, TF2, C&C3, amusement parks, and other non-coding activities. However, I have been sneaking in coding time here and there, and am making progress on my tool, despite being well outside the ‘deadline’. I posted a gui shot to IRC, but forgot to put it here, until now!

Chronolapse GUI

People’s biggest complaint seems to be that it is rather dense. Well screw those people. :D Seriously though, it is a semi-heavy tool, but I’m hoping I’ve put it together logically. I’ll be writing instructions on how to use each part and I’d like to think that, with a little tool-tip help, each section is pretty self explanatory.

Since I haven’t really discussed it here yet, my tool, codenamed Chronolapse, creates time lapses. Right now the only working webcam library I have is windows only, but that might be addressed later. The goal is to make it a snap to make time lapses like the one below. Here is an overview featurelist:

  • Synched Screenshots and Webcam Captures (can do either one or both)
  • Simple ‘Annotation’ - show messages like status etc on your timelapse
  • Picture in Picture - example: put your webcam shots in the corner of your screenshots
  • Video - convert your images to video for you

I decided to make each of these features a seperate entity to give the user as much freedom and functionality as possible. It will add a little bit of time on the backend as you go through each ‘phase’, but it really enhances the value of the tool. Here is a picture in picture example: First, you capture your images. Instead of allowing you to pick PIP at the beginning, it just saves the two different sets of pictures. After you’re finished capturing, you can run it through the PIP section, selecting size and position (and sources). This gives you a new folder of pictures with the PIP effect. Now, if you want to go back and change where you put the PIP, it is as simple as tweaking the settings and re-doing the PIP. If PIP was built into the capture, you couldn’t change it at all. It also means you can use any program you want to do any of the steps, and CL will fill in the rest. You can capture with CL and create video with virtualdub, or capture with something else and add PIP with CL, etc etc etc. You have da powah!

Example Goal Timelapse - This wasn’t made with CL; it required 4 different tools to put it all together, plus the youtube annotation. Being able to make this using just one program (well, need to add sound separately) is the end-result goal of CL.

My LD 12 Timelapse

Time Lapse!

Posted by keeyai
Tuesday, August 12th, 2008

Here is my time lapse. Enjoy!

http://www.youtube.com/watch?v=Cmz0WHqsYm4

Torrent

Posted by keeyai
Monday, August 11th, 2008

Here is the link to the torrent for LD12. All the games are in it, as well as the compo game loader. All the games have been hand edited where necessary to make them work well with CGL.

http://keeyai.dnsalias.com/ludumdare12.torrent

Papper also put up a regular mirror of the torrent content if the torrent is down.

http://www.kekbur.se/ludumdare12.zip

Post LD Motivation

Posted by keeyai
Monday, August 11th, 2008

Post LD - When everyone stops caring about what you had for breakfast

One Last Foodphoto

Posted by keeyai
Sunday, August 10th, 2008

During the crunch I had a pumpkin pie baking, and here it is. Only eat happy food:

Happy Pie

Up!

Posted by keeyai
Sunday, August 10th, 2008

I’m finally finished! And with 1 hour and 11 minutes left for packaging. Here it is: Up!

Up! is a rampart-like game where you have 3 phases - first you build your tower, then you get cannons based on your tower’s height, then you use those cannons to try to take out the enemy tower. Each turn gives you less and less time to build until finally someone is the winner!

Source Link: http://keeyai.com/files/up.zip
Source with wav (no AVBin dependency): http://keeyai.com/files/up-noavbin.zip
Source with no music (if it crashes in linux when looping the music, try this): http://keeyai.com/files/up-nomusic.zip

Windows Exe: http://keeyai.com/files/up_exe.zip

Linux executable on its way.

A Screenshot!
Up!

Mo’ Progress

Posted by keeyai
Sunday, August 10th, 2008

9 Hours and 45 Minutes left. I just finished the music and got it working in game, making this my first LD entry with sound of any kind. The song is crap, but hey, I’m still proud of it. I did it all on my guitar (even the ‘drum’ parts) using audacity. The three phases are in, although there is no AI and the cannons don’t actually fire. The turns are still set on very short for debugging, but it does cycle all the way through. There are still some bugs to fix, and the AI to create. If I finish all that, I’ll put in sound effects.

Update and Food

Posted by keeyai
Sunday, August 10th, 2008

The last day is here. I’ve woken up with just under 12 hours to go. Can I make it? We shall see… Still to do: all the AI, firing cannons, sound, music, and the major panning effect I had planned for the fight phase.

To power up, I made pancakes for breakfast. Breakfast is so much more malleable than the other meals…
LD Pancakes

Here is the obligatory phallic pancake for the roommate:
Penis Pancake

And a spiral pancake! Culinary skills++
Spiral Pancake

Finally, here is last night’s more standard fare - burritos with rice, beans, and cranberry juice.
Burrito, Rice, Beans, and Cranberry Juice

Update and Foodphotos

Posted by keeyai
Saturday, August 9th, 2008

A much needed update: There are about 29 hours left in the competition. Already people have posted some very impressive looking screenshots!

I spent the morning losing a fight with pyode and have removed it completely from my program, replacing it with pymunk instead. Hopefully I can get pymunk going on linux — that really hurt us in pyweek, so it’s important that I get it working.

After/during that, I took an hour to help a friend move, but when I got there they didn’t need me anymore. :/ That’s ok - breaks are good, right?

Now I’m finally starting to get into my game - the physics is working and I have most of the infrastructure laid out. I don’t know if I have time to finish (above mentioned friend is coming over later as well), but as of right now I’m still going to try.

Also, I finally got the laptop out so I can get the pictures from the camera online.

Behold, the command center!
My Desk

Friday’s Food:
Friday Night Food

Kolaches for Breakfast this morning!
Saturday Breakfast - Kolaches

Exciting!

Posted by keeyai
Friday, August 8th, 2008

Ok, the compo has officially started! I’m already intimidated by everyone’s food photos. I guess I’ll have to step it up hard core. I didn’t make it to the store today, so I have to go without the water jug this time around. Sad…

Anyway - all contestants new and old: don’t forget to make your gameinfo.xml file for the Compo Game Loader. Instructions and Checklist found here.

Good luck, and don’t forget the owls!

Comedy Vs Copyright

Posted by keeyai
Thursday, August 7th, 2008

A deep thought by Adamzap…

Comedy - It Transcends Copyright

Owls And Grandmas

Posted by keeyai
Thursday, August 7th, 2008

Who doesn’t love inside jokes?

LudumDare - Where Owls Slap Your Grandma

Food Competition

Posted by keeyai
Thursday, August 7th, 2008

Food Competition - More than LD on your Toast

New Faces

Posted by keeyai
Thursday, August 7th, 2008

So many people posting that this will be their first LD! It is great to see the community growing!

Welcome to ludum dare and good luck!

Compo Game Loader

Posted by keeyai
Wednesday, July 16th, 2008

Hey Everyone,

Over the last few days I’ve been working on a program to manage the playing and judging of games during the competition. I’ve reached the beta stage and need your help.

Here is the full link - http://keeyai.com/2008/07/16/compo-game-loader/ - please give it a read.

Bees Executable

Posted by keeyai
Thursday, July 10th, 2008

Edited: Added XP version

Ok, after some great no-brainer advice I hadn’t even thought of, I downgraded my openGL and easily made the executable.

You can grab it here for Vista
or
Here for XP

As in the previous post - the idea seems fun to me, but the product just doesn’t do it enough. Please have a play through and give me your comments and advice.

One thing I’m sure it needs is a targeting system for the bees. For some reason I took this out mid-development… It was probably before the humans would flee from the bees stinging them. Anyway, now its a pain in the ass to follow humans around, so I’ll be adding a way for the bees to track their targets.

Another thing to adjust is the scrolling. I think I’ll increase the area on the edges where scrolling starts, but make the distance you pass over it scale the scrolling. In other words, if you are fairly close to the side you won’t scroll as fast as right at the side. Thoughts?

PyOpenGL + Py2Exe Woes

Posted by keeyai
Monday, July 7th, 2008

Ok, I’ve been trying to make an executable of my game all morning but I can’t make it work. PyOpenGL 3.x has always been a problem because of the setuptools, but in 3.0.0b1 I had a working solution, sort of. Now, however, I can’t get that to work and am just running into this error over and over:

“RuntimeError: Unable to find an implementation for the ‘win32′ (’nt’) platform”

The only things I could find online are similar problems with no responses or solutions.

Does anybody have any advice?

Fin

Posted by keeyai
Sunday, July 6th, 2008

Well, I’m not super proud of it, but I’m out of time. I didn’t get to music or sound, and there are still some nasty bugs with some of the bee numbers. You can play all the way through though — the levels suck and the art is worse.

Unfortunately, it just isnt that fun. I’ll have to get some feedback from everyone to see what can make it better.

I’ll probably make an executable later, as well as the time lapse.

Here is the LD version.

And a screenshot:
Bees LD Version Screenshot

2 Hours Left

Posted by keeyai
Sunday, July 6th, 2008

Well, I’ve been pushing hard all day. There are 2 hours left and I’m really not as close as I would like, but I am further than I expected. There are a couple big bugs I need to find quickly then I need the packaging to magically work (which it won’t since it has an incomplete version of MUA, rabbyt, and open gl 3).

Still on the plate after those bugs are the levels, the level system itself, winning :D, sound and music. I’ve cut the pause screen and saving out, but I suspect I’ll still be soundless :(. Especially since pyglet sound doesn’t work on vista - a fact I forgot until just now.

Craaappppp

A level in the game!

Posted by keeyai
Saturday, July 5th, 2008

This marks the first moment a level is actually loaded in game. I haven’t put the scrolling from the level editor into the main game yet (but it should be trivial), so all you get is this boring screenshot with some bees flying around for no reason. Note the terrible art, including the artifacts or whatever that green line on the aluminum siding building is called… :D

A screenshot of the very first time the game loaded a level

It is always nice to see it all start to come together. Game is probably 30% done. 18 hours and 6 minutes remaining… As usual I wish I hadn’t wasted so much time. For the real LD coming up I’ll block out my schedule and tell everyone else to get lost.

I’m pretty tired so I think I’ll sleep tonight. I’ll try the uberman naps first, but I don’t expect that to help so I’ll likely have a 4 hour or so nap. It is knocking a quarter of my dev time off, but I just don’t function well without sleep and this is crunch time.

Level Editor and Art

Posted by keeyai
Saturday, July 5th, 2008

I’ve been working on the level editor for the past few hours (yeah, hours… I suck). It is mostly done — now that the parts are coming together it hopefully won’t be too bad to put the rest of it together and actually create some viable levels for the game. One of the bigger tricks I got hung up on was making the level so much larger than the editor window. I didn’t realize it, but this is my first time making levels bigger than the screen so I had to figure out all the scrolling behavior I needed/wanted. Not too bad, but something new.

Before I can complete the editor, I need the art, so I just did that for a while. Quite frankly, the art is embarrassing. I’m not an artist at all, and the time constraints compound that into pure crap. So - apologies to everyone in advance. :D

I haven’t even started on sound, although I grabbed a copy of “flight of the bumblebees” for the main music. :D

Bees GUI

Posted by keeyai
Saturday, July 5th, 2008

Ok, if nothing else, my GUI is working. There is ZERO game at this point, but huzzah anyway. Behold, my extremely simple and weird looking user interface!

The Bees GUI

Mini LD 2

Posted by keeyai
Wednesday, July 2nd, 2008

Dang! I checked the site today and found out the 4th of july plans I made yesterday are going to be in the way. Oh well — good luck to everyone! I’ll probably lurk around IRC to test games, distract people, and a generally give bad advice.

Let’s get that MiniLD#2 category up!


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