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Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
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[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About kddekadenz (twitter: @kddekadenz)

Entries

 
Ludum Dare 26
 
Ludum Dare 26 Warmup
 
Ludum Dare 24
 
MiniLD #34
 
Ludum Dare 23
 
MiniLD 33
 
MiniLD 32

kddekadenz's Trophies

The Mechanically Seperated Chicken Award
Awarded by MadGnomeGamer on August 28, 2012

kddekadenz's Archive

Comparision Ratings with LD #24

Posted by (twitter: @kddekadenz)
Tuesday, May 21st, 2013 10:20 am

comparison_ld24

My entry to LD #24 : Tiny World seems to be mostly better, except in terms of graphics..

Iceberg Explorer – Best Jam Graphics?

Posted by (twitter: @kddekadenz)
Tuesday, May 14th, 2013 9:16 am

Iceberg Explorer - screenshot main with logo

I wonder if my game is the best looking one of this contest ^^ In fact I have good-looking water, nice ice, moving clouds and more :D For it’s graphics the game is pretty small, too – the Windows&Linux version together is 16,6 megs big! And the derivate of Sauerbraten I use grants relatively good performance.

Shifting away from the technically aspect.. Gameplay-wise, it focuses on exploration. You’re an explorer on an iceberg, who wants to get famous by discovering things. Theoretically, the chances to find something on a small iceberg are minimal, but practically.. who knows..?

Jump in your boat and move to the iceberg.

Don’t forget to vote after your journey has ended.

I reposted this, since the link to the game was previously wrong.

Iceberg Explorer – Best Jam Graphics?

Posted by (twitter: @kddekadenz)
Monday, May 13th, 2013 7:13 am

Iceberg Explorer - screenshot main with logo

I wonder if my game is the best looking one of this contest ^^ In fact I have good-looking water, nice ice, moving clouds and more :D For it’s graphics the game is pretty small, too – the Windows&Linux version together is 16,6 megs big! And the derivate of  Sauerbraten I use grants relatively good performance.

Shifting away from the technically aspect.. Gameplay-wise, it focuses on exploration. You’re an explorer on an iceberg, who wants to get famous by discovering things. Theoretically, the chances to find something on a small iceberg are minimal, but practically.. who knows..?

Jump in your boat and move to the isle.

Don’t forget to vote after your journey has ended.

Top 5 out of 50

Posted by (twitter: @kddekadenz)
Friday, May 10th, 2013 1:17 pm

I rated 50 games, here are my favorites:

Minimalisman

minimalisman
A point-and-click adventure with dark humor and nice graphics.

Robot Hears Kitten


Find the kitten block by listening to the block’s sounds.

Baron von Tater: Attack of the Taters!


Fight a huge potato and fries coming at you using your laser.

Stalker


A point-and-click adventure with an amazing mood.

Digital H


A experimental game with a great mood and a digital heart

Iceberg Explorer : Post Mortem

Posted by (twitter: @kddekadenz)
Saturday, May 4th, 2013 4:09 am

Iceberg Explorer - screenshot main with logo

 

What went right:

  • Making a non-violent, exploration-based game.
  • Creating textures, sounds and the map in time (72 hours).
  • Keeping the games mechanics understandable.
  • Providing stunning graphics, but still having a relatively small size (16,6 megs .zip with all executables) and good performance.
  • Recording (few) suiting sounds.
  • Approaching the theme in an non-obvious way.
  • Making a few cents trough GameJolts ad-share.

 

What went wrong:

  • Implementing a cutscene reflecting on the players discoveries.
  • Creating the terrain in less time,  using the heightmap function right from the beginning.
  • Making the journal appealing for most players.
  • Providing executables for Linux 64bit and Windows initially – ports are avaible now.

I really enjoyed working on the game and I’m planning to sell an extended version in Summer.
If you haven’t explored the iceberg yet, start your discovery here.

Now avaible for both Windows and Linux!

Posted by (twitter: @kddekadenz)
Wednesday, May 1st, 2013 4:20 am

Iceberg Explorer is now avaible for Windows and Linux (32bit and 64bit).
Best wishes to everyone who helped me with providing the binaries.

screenshot_main_logo

“I arrived at the small iceberg I want to explore. The chance to find something here is minimal, but
I’m optimistic. Hopefully I’ll become a famous explorer and make my mummy proud.”

Start exploring the iceberg

Game Ideas Featuring Potatoes

Posted by (twitter: @kddekadenz)
Monday, April 22nd, 2013 11:54 am

I had those ideas what to do if the theme would be potatoes and wanted to draw.. So I did.

potato01_idea02_small

A game about someone who is allergic at potatoes.

potato01_idea01_small

A game playing on floating potatoes with potato plants on top.

Potatoes are easy to draw, by the way.

EDIT: Asdf movie reference, anyone?

asdf_potatoe

Framework Suggestions?

Posted by (twitter: @kddekadenz)
Saturday, April 6th, 2013 1:20 pm

I wonder if you could help me picking a framework/engine to use for Ludum Dare.

I previously used Scratch and Stencyl (drag&drop coding) for 2D games and now am looking for a slightly more advanced, but still quick framework. I have experience in a language similar to C++, too (Cubescript and derivates).

It should fit as many of this points as possible:
- easy to learn for someone who has medium coding experience
- flexible
- good performance
- good for creating quick prototypes
- cross platform (at least Linux and Windows)

If you have any framework in mind fitting this points, than post it in the comments below.
Thank you in advance :)

I’m in

Posted by (twitter: @kddekadenz)
Thursday, April 4th, 2013 9:39 am

Fuck this “I’m in” post thingie, it’s Nyan cats second birthday!


http://www.nyan.cat/

Collection of free Content Generators

Posted by (twitter: @kddekadenz)
Wednesday, February 20th, 2013 10:47 am

It happens that I’m very interested in procedurally generated content.

I’m currently gathering free content generators, I can use with my current project Kelgar and future projects.

I want to share this list with you: http://kelgardev.forumieren.org/h2-tools
May it help developing your projects :D

Also, feel free to suggest other content generators. I will add only ones to the list which work for me, though, that means they either need to run in browser or under Linux.

Money Makes People Evil

Posted by (twitter: @kddekadenz)
Monday, February 11th, 2013 10:15 am

I want to ask you on your experiences and opinions on a problem I recently experienced:

       Games              +                Money            =                War!

                                 

About 3 weeks ago, I made with 2 other guys a game for Global Game Jam. The work was flawless and we had a lot of fun. We were very proud of the first prototype and decided to sell an improved and extended version.

Sounds good, doesn’t it?

But it isn’t. The guy, who is sort of the team master, offered me 5%  and our graphics designer 20%.
This is in fact ridiculous. I created the sounds of the game, translated the game to English and did take a major part in Game Design. Also our graphics designer would be under-payed.

Currently I’m trying to team up with him to get more money – 50% for the coder and team master, 30% for the graphics designer and 20% for me would be fair.

Did you experience similar problems? Have you any suggestion how to deal with them?

EDIT: Things have mostly cleared. Thank you all for you answers.
Also keep in mind, that this post only reflects my point of view.

No Ludum Dare for me

Posted by (twitter: @kddekadenz)
Thursday, December 13th, 2012 8:16 am

I am not able to join this Ludum Dare :(

If I have at least 1 hour of time, I will do sort of a Nano-LD entry under the terms of a jam entry.

 


What I will look like this weekend

Living Tales

Posted by (twitter: @kddekadenz)
Sunday, September 16th, 2012 9:27 am

If you already did play Living Tales, skip this post.

So you are still here? Than you did miss playing a unique and fascinating game.

In Living Tales your words get alive. You type in a word and if it is supported the equivalent object will appear at the left side of a book. On the right side is simultaneous a story written. The objects interact with other objects and form the story, too.

So now it is your turn to be a explorer and find out what they do: [Start Exploring]

Living Tales – 1.0

Posted by (twitter: @kddekadenz)
Monday, August 27th, 2012 2:13 pm

In “Living Tales” you write you own story, which turns to life.
You type in a word and if it is supported the equivalent object will appear at the left (e.g. a tree).
On the right will be simultaneous a story written (“A tree comes out of the ground.”). Spawned creatures will act without needing a command, they write the story, too.

code: kddekadenz
art: madgnomegamer & kddekadenz
sound: pdsounds.org, opengameart.org

We had more time than usual, but that still wasn’t enough.
Expect a update on this after the compo has ended.

 

click me to play

8 hours left

Posted by (twitter: @kddekadenz)
Monday, August 27th, 2012 9:36 am

It is good that we do have 24 hours more time to develop our game.

The game is called Living Tales.
In „Alive Tales“ you write you own story, which turns to life.
You type in a word and if it is supported the equivalent object will appear at the left (e.g. a tree).
On the right will be simultaneous a story written („A tree comes out of the ground.“). Spawned creatures will act without needing a command, they „write“ the story, too. There are dumb (just move,eat,make love) and smart monsters.

promo image - not ingame

Expect the finished game in ~5 hours.

We are jamming :D

Posted by (twitter: @kddekadenz)
Friday, August 24th, 2012 9:11 am

I and madgnomegamer are going to enter the jam.

engine:

Stencyl 2.1 – I did use another engine recently, but I am familiar with Stencyl
I created a quick test game and uploaded it to Kongregate

music:
Autotracker (modified by me) and Audacity

sounds:

as3sfxr and Audacity

art:
Photoshop or pen&paper

I may use some of my random content generators, too.
It will be a problem that madgnomegamer and I have ~12 hours time difference, but we will handle it.
Good luck and a fun time to all contestants!

RPG Kelgar – we are recruiting!

Posted by (twitter: @kddekadenz)
Thursday, June 28th, 2012 9:46 am

Starting location

Kelgar is a non-linear, modern role playing game. It plays in the middle ages in a fantastic, unnamed country. The player can choose from different alternatives when acting. The world of Kelgar is not perfect, it is in war and you can see the consequences.

It’s currently in Alpha State, but already playable. The game is free to play and cross-platform (Windows and Linux).

This game started as a entry to a game contest (not Ludum Dare, though), which I won. It was a one man project in this days. Currently the team consist of Rick (Lead Developer), Michiel (Mapper), Matthew (Mapper), Corey (Music Artist) and Daniel (Music Artist).

We currently are searching for 3D Modelers & Animators ,Quest Designers and Concept Artists to complete the development team of Kelgar. If you are interested in developing a 3D RPG and in improving your skills, than send me a e-mail.

 

Link Sheet:
Game Design Document
IndieDB page
Old contest entry thread and current thread on PAS (=engine) forums

8×8 – minimalistic game

Posted by (twitter: @kddekadenz)
Sunday, May 20th, 2012 8:14 am

Here is my entry to Mini Ludum Dare #34.

It basically is a minimalistic RPG.

The games had to be in a special size, I choosed 8x8x8.

‘Your game is only 8×8′, you may think now. But:
- the game uses 8 colors
- the game has 8 8bit sounds (including a chiptune)
- the game has a 8×4 pixel sized font

Instructions:
As more as you go right, as harder the game will get. Your goal is it to defeat the evil red dot – boss.
Collect powerups to increase your stats (attack,speed,jump,hp).

Hint: click on the picture to visit the entry page
Hint2: the source is licensed as CC0!

My Random Content Generators

Posted by (twitter: @kddekadenz)
Tuesday, May 8th, 2012 9:41 am

I want to introduce you my random content generators. They are all opensource and licensed under Creative Commons Licenses.

 
1) Random name generator
-> creates  random unique fantasy names
-> sometimes also puts real words out (e.g. ‘cake’ or ‘faked’)
-> examples: lojuch; deric; lechod; sihur; timen

 
2) Random world generator
-> creates a random topdown world
-> parameters can be changed while generating

 
3) Random sentence generator
-> creates a random sentence
-> very helpful when trying to get a idea what to do next
-> examples:
-  stupid ogre  swings his axe
- hungry cow  climbs a mountain
- innocent knight  laughs

 

 

By the way: here is my entry to LD called ToastBiome.

ni m’I I’m in

Posted by (twitter: @kddekadenz)
Wednesday, April 18th, 2012 10:28 am

Programs and tools I will use on my Adventure:

Framework: Stencyl -> sounds noobish, but the drag&drop scripting helps me to concentrate on the main issues
Concept: good old paper (about 1/2 year)
Music: Autotracker – random music is awesome!
Sounds: as3sfxr – randomness again
Textures: GIMP and maybe RunningBrushes – my favorite part!
Other: chronolapse for the timelapse ; LibreOffice to fix my language mistakes

This is my first ‘big’ Ludum Dare I do enter. I already entered 3 game making contests before (2 Mini-LD’s) and won 2 of them (not both Mini-LD’s). I’m planning on creating a working plan this time to make it less chaotic.


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