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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    About KavuDX

    Industrial Engineering College Student, wants to pursue his lifelong dream of becoming a Game Designer. Starting these plans slowly, one step at a time, the first one being LD17.

    Entries

     
    Ludum Dare 21
     
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    KavuDX's Trophies

    Counting your pretentious art awards before they're awarded
    Awarded by Flyboy
    on August 20, 2011
    The Best Beginner Flamenco Guitar in Show Award
    Awarded by shady1024
    on April 27, 2010

    KavuDX's Archive

    Escape from Dorf Bay – Post-mortem & Lessons Learned

    Posted by
    Tuesday, August 23rd, 2011 12:48 am

    Today I posted EfDB post-mortem.

    I made the fix everyone that played requested, now the navigation arrows will always appear, instead of only when your mouse cursor is hovering them.

    This is a simple problem, even simpler to fix, but annoied a lot of people.

    It also is a problem that, without proper testing, will surely go unnoticed, as when I was deving it, I thought every path seemed very obvious, and everyone would be able to find their way easily.

     

    I also learned that sometimes you don’t need to do the art to make a game, but without a script, it’s way harder…

    Posted by
    Sunday, August 21st, 2011 6:58 pm

    So, my dreams of making an horror adventure game for LD were crushed by my obligations with real life. I managed to get hold of about 20 hours for this compo, but it was not nearly enough.

    I proceeded to do everything I could on the time elapsed, but the results were underwhelming.

    I submited it, nonetheless, only so I could say that this time, unlike the last one, I didn’t completely gave up.

     

    Also, for those who are interested, here’s the day 1 timelapse, showing some coding in processing, my photo editing skills and some other crap:

     

    A game within a game…

    Posted by
    Saturday, August 20th, 2011 12:35 am

    So, I gave up on my first idea in the middle of the coding.

     

    But I’m so lazy, but so lazy, that I decided to incorporate the beggining of the first game into the second, thus an Inception throphy is awaited.

     

    Also, I decided to give up on the drawings, they were sucking too much.

     

    So, when I had the problem of having no art whatsoever, a friend of mine gave me the idea of how my house was scary.

    Now, my art is based on photography.

     

    I’ll slip a pic used in my game, so everyone can take a hint on what it will look like.

     

    My desk and my dinner

    Posted by
    Friday, August 19th, 2011 11:03 pm

    I just had a CBO, large fries and  a large Coke. That was unfulfilling, but great nonetheless.

    Also, hurr durr, I use flash on my cellphone camera for pictures inside my room.

     

     

    I. CAN’T. ART!

    Posted by
    Friday, August 19th, 2011 10:35 pm

    Seriously, I can’t draw anything on the pc. I only have paint and it is not helping me today. I tought about downloading gimp or something similar, but I would take a long time to learn to do just the basics and nothing would appease me.

     

     

    So I drawing everything by hand. Yeah, that’s right. Pen and Paper right through it.

     

    It looks awesome though, as I have only a black moji pen and very few paper sheets to use.

    I guess i’m going for the “pretensious artistic game trophy” this year.

    How I got motivated…

    Posted by
    Friday, August 19th, 2011 10:22 pm

    Everything started a couple months ago.

     

    I saw a picture on the web, a trick picture, you know, that .png thing that makes the thumbnail to be one thing, but the expanded version to be another pic.

    It was a deformed manga girl face.

    At first, I got scared, but, a couple nights later, I was sleeping at my gf appartment, when, in the middle of the night, I woke up thinking about the picture. And I couldn’t sleep anymore, not because of the picture itself, or fear, or anything related to it (maybe a bit). Instead, I was awake in a highly creative state of mind, thinking about all of the horror games I could make out of it.

     

    That picture made me lose one night of sleep, as it probably did to a lot of other people who saw it, but in my case, it was for the best…

     

     

    PS: that’s the pic that motivated me. Fortunately, the Dashboard allowed me to post the pic showing the thumbnail part of it.

    don't click me

    My first bug…

    Posted by
    Friday, August 19th, 2011 9:56 pm

    Good god, not a single couple hours in and I just have myself a frigging bug.

     

    Apparently, mousePressed’s are way too fast to be used for button handling.

    I don’t wanna implement mouseReleased, I ain’t got time for this and mouseReleased is for wimps!

    And then the Dev made the main menu…

    Posted by
    Friday, August 19th, 2011 9:12 pm

    …and everything was fine, no bugs were heard off, all was well!

    Back for LD#2 for me!

    Posted by
    Friday, August 19th, 2011 8:54 pm

    So this is my second LD, the first one was on april ’10.

     

    I already have a great idea of what to do, and now just need to get focused and workworkwork!

     

    I was thinking about learning Unity for this LD, but things got messed up, so I’ll be doing everything from scratch using processing, as my previous experience with gamemaker made me realize I spent more time rearranging and categorizing my buttons and variables than actually coding and developing.

     

    Best of luck to us all.

    Some questions

    Posted by
    Saturday, August 21st, 2010 10:43 am

    Guise, my last LD was made on GameMaker, in which, albeit controverse, I created pretty much everything that could be created myself.

    But not, with this Unity kind of thing it feels so “just take it and do something about it”.

    Am I allowed to use resources like the “First Person Camera” or stuff like that?

    What does not kill me…

    Posted by
    Friday, August 20th, 2010 7:14 pm

    …will be my weapon!

    Was hoping for this concept from the start, I just finished downloading Unity and will start learning it from the very bottom line…

    Posted by
    Tuesday, April 27th, 2010 3:10 pm

    Paradise Fort High ScoreFor now that’s my High Score on my favorite game so far… This one got me hooked up for hours!

    Now i’m preparing a small protection so I can get out of the computer and have dinner…

    I wished I could save/pause though =(

    Tropical Vampire – KavuDX

    Posted by
    Sunday, April 25th, 2010 1:02 pm

    main menu

    It’s finally done, after 4 days of work in art, music and pseudo-codding (goddamn you drag and drop interface), I’ve finally finished my first game.

    It’s a really short and crappy one, it’s not creative, it’s not pretty, the music was done in my broken guitar using my $5 microphone… But it was all done by me, and that feels great!

    Thanks for everyone here in the community, who helped me from the very beggining, inspiring me, to the very end (showing me where to host the game).

    I hope the next LD comes soon, so I can do an even better game!

    By the way, info on the game:

    VAMPIRE ISLANDS!

    You wake up in the middle of a desert beach, with no memories of anything whatsoever, the only thing you know is that the graphics are really poorly made, and there might be a vampire stalking you…

    What sort of vampire lives in a place with so much sun? A tropical vampire, also known as Panvire.

    Controls:

    Use the mouse to click around.

    Press M to turn off the music. (kindoff)

    Game .exe and source here:

    http://drop.io/tropicalvampiressource

    Posted by
    Saturday, April 24th, 2010 11:56 pm

    thegameAfter 3.14 days of work (2 learning how to use the game maker and 1.14 days of work on the game itself) it’s finally almost over! Just some few sprites and dialogue, and a little testing and it’ll be ready.

    I can hardly believe it. It was my first game ever! My first real program other than a hello world. I’ll save the “thanks to everyone” for tomorrow, after I actually finish it, but it’s really been very fun!


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