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	<title>Ludum Dare &#187; kai</title>
	<atom:link href="http://www.ludumdare.com/compo/author/kai/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<title>Owl Tower Quest Postmortem</title>
		<link>http://www.ludumdare.com/compo/2008/08/13/owl-tower-quest-postmortem/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/13/owl-tower-quest-postmortem/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 21:07:43 +0000</pubDate>
		<dc:creator>kai</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[postmortem]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3460</guid>
		<description><![CDATA[It&#8217;s now Wednesday, and I finished my game Sunday evening. I&#8217;ve had a few days to think about it and my experience. What went wrong Graphics &#8211; I didn&#8217;t have a plan for creating graphics, nor a pipeline for doing so. I ended up finding and using a for-kids drawing program, which was just as [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s now Wednesday, and I finished my game Sunday evening. I&#8217;ve had a few days to think about it and my experience.</p>
<p><span id="more-3460"></span></p>
<h2>What went wrong</h2>
<p><strong>Graphics</strong> &#8211; I didn&#8217;t have a plan for creating graphics, nor a pipeline for doing so. I ended up finding and using a for-kids drawing program, which was just as advanced as I needed, but if I had put more thought into it I could have tried to create something more original.</p>
<p><strong>Preparation</strong> &#8211; I had used Java2D to do some moving of an image on a tiled background, but I stopped short of using the color key to make it transparent, (wrongly) assuming it would be trivial. I still don&#8217;t know how to do it, and I wasted about an hour trying to get Java to make the background transparent, when I discovered that if I saved it as a gif, I could make it transparent using Gimp. That was work that didn&#8217;t need to be done during the competition, and it burned me out on learning for a few hours.</p>
<p><strong>Motivation</strong> &#8211; I don&#8217;t know what concrete steps I could do to improve this, but once I had a level up that mostly worked, I had very little motivation to improve it. I was concerned about getting something playable enough to enter, so when the keyboard controls were easier than I expected, and the graphics rendered fine, I was not prepared to tackle the next hardest problem, because I couldn&#8217;t see what it was. I now wish I had a project plan that prioritized tasks and had estimates of time and effort, because it didn&#8217;t seem worth it to do better graphics, or add more levels, or add more variety since it was such a relief to have gotten that far.</p>
<p>In that sense, I definitely could have worked more on my entry, but I ended up taking back some time that weekend for doing real life stuff. I don&#8217;t regret it, but it did make my game less finished and less fun.</p>
<p><strong>Not taking hard problems seriously</strong> &#8211; I don&#8217;t know why, but I slapped in collision detection long after I put up walls and the player. This was dumb, and my solution was even dumber. I strung a bunch of if-then statements together, and instead of making sure a move was legal, I just undid it in the collision code if it turned out to be illegal. This resulted in passable, but buggy collision detection, and only got worse when I added stair cases and vertical walls separating floors and doors. It also made the player jumpy near walls, since the player was moving, possibly being drawn, then moved back when the wall was determined to be hit. I should have wrote tests for what needed to happen, and then write a sensible way of dealing with obstacle management.</p>
<h2>What went right</h2>
<p><strong>A good start</strong> &#8211; I made my design quickly, and sketched out an entire level before I started coding. Then, when I started coding, I didn&#8217;t need to make design decisions that could slow me down. I had the tower up in about 10 minutes, with a moving player who couldn&#8217;t pass through walls in another 30. That was great motivation, and allowed me to incrementally improve my game, which was great for my morale.</p>
<p><strong>Preparation </strong>- I used Java2D a few times before, but in the 3 weeks leading up to the competition, I made 3 separate projects with it. This really helped me understand what things were doing, rather than going the cargo cult programming route. Also, eclipse was ready, I had a basic Java WebStart XML file so I didn&#8217;t have to mess around with it, and I was loading my resources in a WebStart-friendly way. All in all, the time between my first successful build of my game and my first successful WebStart deployment was very small.</p>
<h2>Conclusions</h2>
<p>I have definitely learned that it is far easier to improve upon an existing product than to nitpick about design and implementation before anything actually exists. So, I am a convert to rapid prototyping.</p>
<p>Overall, I learned a lot about making a game, and my code is now a perfect candidate for some serious refactoring and test writing. I&#8217;m looking forward to improving my entry, and building on the idea.</p>
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		<item>
		<title>Owl Tower Quest Final</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/owl-tower-quest-final/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/owl-tower-quest-final/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 22:05:40 +0000</pubDate>
		<dc:creator>kai</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3250</guid>
		<description><![CDATA[UPDATE: Fixed bug where the second level wouldn&#8217;t let you start play. August 12, 1pm EST. Finished! Play through Java WebStart here: http://codebynumber.com/projects/ld12/Game.jnlp There are two levels, and you can win or lose, depending on your skill in (dun dun DUN) snatching the owls! Think of yourself like a bird-loving Indiana Jones and it all [...]]]></description>
			<content:encoded><![CDATA[<p>UPDATE: Fixed bug where the second level wouldn&#8217;t let you start play. August 12, 1pm EST.</p>
<p>Finished! Play through Java WebStart here:</p>
<p><a href="http://codebynumber.com/projects/ld12/Game.jnlp">http://codebynumber.com/projects/ld12/Game.jnlp</a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screenshot.png"><img class="alignnone size-medium wp-image-3251" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/screenshot-300x300.png" alt="" width="300" height="300" /></a></p>
<p>There are two levels, and you can win or lose, depending on your skill in (dun dun DUN) snatching the owls! Think of yourself like a bird-loving Indiana Jones and it all makes a little more sense.</p>
<p>It works in the Compo Game Loader, and you can pull down the zip that includes the source, screenshot, thumbnail, gameinfo.xml, etc. at:</p>
<p>http://codebynumber.com/projects/ld12/towerzip.zip</p>
<p>To play it, go to the link at the top of this post, don&#8217;t use the zip. This zip doesn&#8217;t include the bugfix of August 12, so the second level is not playable (sorry!).</p>
<p>It&#8217;s been lots of fun, thanks everyone! Can&#8217;t wait to play all these games!</p>
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		<item>
		<title>Nearing the End</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/nearing-the-end/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/nearing-the-end/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 17:30:54 +0000</pubDate>
		<dc:creator>kai</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[dogfoodphoto]]></category>
		<category><![CDATA[dogphoto]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3187</guid>
		<description><![CDATA[OK, I&#8217;m back from a Pug Meetup, where my happy, happy pug partook in some made for dogs peanut butter flavored frozen yogurt: As for the game, I think I am adding locked doors so that the key can go to something next.]]></description>
			<content:encoded><![CDATA[<p>OK, I&#8217;m back from a Pug Meetup, where my happy, happy pug partook in some made for dogs peanut butter flavored frozen yogurt:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/cimg1045.jpg"><img class="alignnone size-medium wp-image-3188" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/cimg1045-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>As for the game, I think I am adding locked doors so that the key can go to something next.</p>
]]></content:encoded>
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		<item>
		<title>Day 2</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/day-2/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/day-2/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 14:05:50 +0000</pubDate>
		<dc:creator>kai</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3153</guid>
		<description><![CDATA[Added a pre-rendered Game Over image to the game, plus the animation now stops (so dying is now worse than being notified of your death, it actually stops play). Next up: winning! I woke up a little late, and I have a thing to go to in an hour. When I left my computer last [...]]]></description>
			<content:encoded><![CDATA[<p>Added a pre-rendered Game Over image to the game, plus the animation now stops (so dying is now worse than being notified of your death, it actually stops play). Next up: winning!</p>
<p>I woke up a little late, and I have a thing to go to in an hour. When I left my computer last night, I stupidly said &#8220;I should see if I can get my resolution higher on my monitor&#8221; and went in and mucked things up big time. After 20 minutes, nothing worked and when it rebooted, I was in 640 x 480. I went to bed and tackled it this morning, but nothing was working. Finally, I realized the KVM switch was probably interfering with the autodetect or something, so I routed it all to my linux box and it now works. Unfortunately that means my Windows box is now headless, and that&#8217;s where I keep my Civ IV! Maybe I need a better KVM switch&#8230; Maybe a need a bigger apartment so I can have two monitors and keyboards.</p>
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		<item>
		<title>24 Hours In</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/24-hours-in/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/24-hours-in/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 03:03:23 +0000</pubDate>
		<dc:creator>kai</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3049</guid>
		<description><![CDATA[Edit: Got a demo going! It&#8217;s Java WebStart. If you play it, let me know how it went! Progress is going well. I have introduced an animation thread into my game so it&#8217;s not turn-based. The rendering is spotty &#8211; the player flickers just noticeably enough &#8211; but there is a lot of improvement I [...]]]></description>
			<content:encoded><![CDATA[<p>Edit: <a href="http://codebynumber.com/projects/ld12/Game.jnlp">Got a demo going!</a> It&#8217;s Java WebStart. If you play it, let me know how it went!</p>
<p>Progress is going well. I have introduced an animation thread into my game so it&#8217;s not turn-based. The rendering is spotty &#8211; the player flickers just noticeably enough &#8211; but there is a lot of improvement I can make in the rendering code. Right now all sorts of things happen in the paint method, which should go elsewhere.<br />
<a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/24-hours.png"><img class="alignnone size-medium wp-image-3067" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/24-hours-300x300.png" alt="" width="300" height="300" /></a></p>
<p>The camera switches direction every 1.5 seconds (it&#8217;s supposed to be a security camera). Collision detection still works, which is never taken for granted. Next thing I will do is package it up as a JNLP so I can put up a demo.</p>
<p><span id="more-3049"></span></p>
<p>You lose the game when you get spotted by the camera:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/camera.gif"><img class="alignnone size-medium wp-image-3068" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/camera.gif" alt="" width="149" height="116" /></a></p>
<p>But there is no way to win it. The key is going to go to a door. The premise is something like &#8220;You wake up in a building, not knowing why you&#8217;re there.&#8221; And so on.</p>
<p>In other news, it <a href="http://en.wikipedia.org/wiki/Capsaicin#Toxicity">turns out poblano peppers are hot</a> and the oil, which I now know is called Capsaicin, feels like liquid fire on your skin. Not when you&#8217;re handling them, mind you. Hours later, when you&#8217;re sitting, typing at your desk, for instance. And not fire like smoking fire. More of a smoldering, starts little and grows gradually until, 20 minutes later, you realize what&#8217;s happened. I did wash my hands thoroughly, but I think I had gotten oil on the dish towel, which then stayed on my hands. So that&#8217;s a new hurdle for me, coding while my fingers are burning. Thankfully, it&#8217;s gone now, and with any luck, I will never do that, ever again.</p>
]]></content:encoded>
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		<item>
		<title>Now with Collision Detection</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/now-with-collision-detection/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/now-with-collision-detection/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 20:04:02 +0000</pubDate>
		<dc:creator>kai</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2951</guid>
		<description><![CDATA[Ended up on the phone for about an hour, and went to the grocery store for a few small things. Came back and made homemade salsa. The game is coming along. The lines that make up the tower all behave like walls, and the staircases finally behave like staircases! Meaning that you can use them [...]]]></description>
			<content:encoded><![CDATA[<p>Ended up on the phone for about an hour, and went to the grocery store for a few small things. Came back and made <a href="http://www.epicurious.com/recipes/food/views/TOMATO-AND-CORN-SALSA-235222">homemade salsa</a>.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/cimg1043.jpg"><img class="alignnone size-medium wp-image-2950" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/cimg1043-300x111.jpg" alt="Homemade salsa and non-homemade corn chips." width="300" height="111" /></a></p>
<p>The game is coming along. The lines that make up the tower all behave like walls, and the staircases finally behave like staircases! Meaning that you can use them to get between floors. This is great progress, and I&#8217;d be really happy if only I didn&#8217;t know all the hacky stuff that&#8217;s going on behind the scenes. I&#8217;m actually thinking about writing some unit tests for the collision and game logic code, since it was a really touch and go process to get the stairs working correctly.</p>
<p>My dog is dying for some attention, so we&#8217;re going for a walk, and I&#8217;m going to consider what to do next. The easiest thing would be to add items to pick up (keys for locked doors, I&#8217;m thinking). But the most technically difficult would be enemies patrolling the floors, since it&#8217;s entirely turn based at this point (I only draw when a key is pressed). So I would have to add an animation thread to get something moving on its own.</p>
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		<item>
		<title>First Glimpse</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/first-glimpse/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/first-glimpse/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 16:12:11 +0000</pubDate>
		<dc:creator>kai</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2914</guid>
		<description><![CDATA[13 hours in, and I have something! It&#8217;s not much, but it can at least conceptually be seen as a building (see the levels?). The brown things are stair cases between the floors, which should probably end at the latitude where the next level up starts. But those aren&#8217;t things you think about until you [...]]]></description>
			<content:encoded><![CDATA[<p>13 hours in, and I have something! It&#8217;s not much, but it can at least conceptually be seen as a building (see the levels?). The brown things are stair cases between the floors, which should probably end at the latitude where the next level up starts. But those aren&#8217;t things you think about until you try explaining it to someone.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/13-hours.png"><img class="alignnone size-medium wp-image-2911" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/13-hours-300x298.png" alt="" width="300" height="298"></a></p>
<p>The little stick figure is the player, and right now it goes back and forth and up and down, with reckless disregard for walls and viewable areas. Next up: collision detection.</p>
<p>Read on, for more trials and tribulations of the first 13 hours&#8230;</p>
<p><span id="more-2914"></span></p>
<p>I wasted about an hour trying to get Java to handle the transparency of a color key, and learned quite a bit about image filtering, but it looks like that wasn&#8217;t the way it would work. So I regrouped and figured out that I could say the transparency in the image using a GIF, thus saving myself the hassle. I think it&#8217;s fair to say that this is lesson learned #1.</p>
<p>Also, I suffered my first keyboard fatality of the weekend. Well, I guess it&#8217;s more like keyboardslaughter, since I willingly popped off the keys to get some gunk out that was sticking the arrow keys. The keys are those fancy scissor keys, so I think I broke a plastic tab or two in the process, and by the time I realized it had happened, I broke another tab on the same side. So the down arrow is about 3 mm higher on the right than on the left. That, and some splotching backlighting (it&#8217;s illuminated) after a cider spill a few weeks ago, and I think it&#8217;s time that it be retired.</p>
<p>And here&#8217;s my pre-grocery snack. I&#8217;ve started in on the caffeine already&#8230;</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/11-hour-food.jpg"><img class="alignnone size-medium wp-image-2916" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/11-hour-food-300x257.jpg" alt="" width="300" height="257" alt="Edamame beans and coke zero" /></a></p>
<p>Edamame beans, yum! And FreshDirect better get here with my groceries within the hour, or I&#8217;m going to be eating raw spaghetti squash for lunch.</p>
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		<title>Breakfast of champion and me</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/breakfast-of-champion-and-me/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/breakfast-of-champion-and-me/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 11:53:25 +0000</pubDate>
		<dc:creator>kai</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2845</guid>
		<description><![CDATA[Last night I made some notes and drew a picture of my idea, and I felt ok about it. This morning I woke up and felt a little lackluster about it. Part of the problem is that I don&#8217;t particularly like the genre of puzzle, plus I don&#8217;t like games about timing (i.e. pacman, avoiding [...]]]></description>
			<content:encoded><![CDATA[<p>Last night I made some notes and drew a picture of my idea, and I felt ok about it. This morning I woke up and felt a little lackluster about it. Part of the problem is that I don&#8217;t particularly like the genre of puzzle, plus I don&#8217;t like games about timing (i.e. pacman, avoiding your enemies by timing your moves). And I ended up making my idea both of those. I think I can redeem it from timing, and add some sort of weapon, so if you don&#8217;t want to time your moves with the guard&#8217;s patrol, you can just kill him. But that is definitely far off in the future.</p>
<p>I think I will go ahead with my current design, because I&#8217;m committed to not being tied to it when I want to change stuff later. I will try to reconsider the game after each feature, so hopefully I can push it towards a better design without spending a lot of time up front. Also, if I finish all the features today, I can always dream big and keep going, right?</p>
<p>And now, for the breakfast:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/hour-9-foodphoto.jpg"><img class="alignnone size-medium wp-image-2848" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/hour-9-foodphoto-300x190.jpg" alt="" width="300" height="190" /></a></p>
<p>Yogurt, granola bar and juice for me. Wellness Super 5 Chicken for Max The Dog.</p>
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		<item>
		<title>Workspace</title>
		<link>http://www.ludumdare.com/compo/2008/08/08/workspace-2/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/08/workspace-2/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 00:03:29 +0000</pubDate>
		<dc:creator>kai</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[deskphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2690</guid>
		<description><![CDATA[Plus my helper&#8230; If it looks like I&#8217;m working in a closet, that&#8217;s kind of true. My apartment doesn&#8217;t have closets, so, ultimately, it is a closet.]]></description>
			<content:encoded><![CDATA[<p>Plus my helper&#8230;</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/ld12deskphoto.jpg"><img class="alignnone size-medium wp-image-2691" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/ld12deskphoto-300x225.jpg" alt="Kai\'s workspace" width="300" height="225" /></a></p>
<p>If it looks like I&#8217;m working in a closet, that&#8217;s kind of true. My apartment doesn&#8217;t have closets, so, ultimately, it <em>is</em> a closet.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/08/08/workspace-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Joining the Fray</title>
		<link>http://www.ludumdare.com/compo/2008/08/07/joining-the-fray/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/07/joining-the-fray/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 01:15:37 +0000</pubDate>
		<dc:creator>kai</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2587</guid>
		<description><![CDATA[I, too, am a first timer. I have the place to myself (and my dog) and a grocery order delivery scheduled for Saturday afternoon. I&#8217;m as ready as I&#8217;ll ever be.]]></description>
			<content:encoded><![CDATA[<p>I, too, am a first timer. I have the place to myself (and my dog) and a grocery order delivery scheduled for Saturday afternoon. I&#8217;m as ready as I&#8217;ll ever be.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/08/07/joining-the-fray/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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