Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

  • Judging Ends: in 1 day, 3 hours, 8 minutes, 29 seconds
  • Play and Rate Games | View All Games | Edit | View My Entry
    Twitter | #ludumdare on irc.afternet.org

    [ Warmup Weekend | Real World Gatherings | Tools | Ludum Deals (yep, we got it) ]


    About Digitalduck (twitter: @jvanbaarsen)

    Entries

     
    Ludum Dare 25
     
    Ludum Dare 24
     
    Ludum Dare 23

    Digitalduck's Trophies

    Digitalduck's Archive

    I finished

    Posted by (twitter: @jvanbaarsen)
    Sunday, December 16th, 2012 8:54 am

    Well, i just finished. view my entry here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=10446

    Now im tired :P

     

    screen1 1goat

    Windows and lot more stuff

    Posted by (twitter: @jvanbaarsen)
    Sunday, December 16th, 2012 7:28 am

    I added some more stuff you can steal, also added two more wallpapers and some windows

    Schermafbeelding 2012-12-16 om 15.25.13

    The door to evil

    Posted by (twitter: @jvanbaarsen)
    Sunday, December 16th, 2012 4:57 am

    Its coming together slowly, added doors to the other floors, also created some feedback for the user in the form of floating text. And most important! You are now able to steal stuff from the house! Even the great goat painting ;) I must say, with every line of code i write, i start liking the Axel game framework more :-)

    Schermafbeelding 2012-12-16 om 12.54.39

    Thats an expansive goat painting!

    Posted by (twitter: @jvanbaarsen)
    Saturday, December 15th, 2012 1:25 pm

    Finally some progress again.. I created the pricing system, so that steal able items have price tags (this way you can better choose what to steal :-) )

    Schermafbeelding 2012-12-15 om 21.23.31 1goat

     

    Hud is finished

    Posted by (twitter: @jvanbaarsen)
    Saturday, December 15th, 2012 9:09 am

    Its starting to look like a game (sort of :-) )
    - Physics are in
    - main graphics done
    - Winning/losing system done

    Schermafbeelding 2012-12-15 om 17.07.54

    Even more progress

    Posted by (twitter: @jvanbaarsen)
    Saturday, December 15th, 2012 6:01 am

    Im starting to be happy with the look and feel :-) Lets add some game content :-)

    Schermafbeelding 2012-12-15 om 14.00.07

    First hour of progress

    Posted by (twitter: @jvanbaarsen)
    Saturday, December 15th, 2012 4:08 am

    Here is my first hour of progress, tiles are still placeholders, that will be the next challenge :-)

    Schermafbeelding 2012-12-15 om 12.06.36

    My workspace

    Posted by (twitter: @jvanbaarsen)
    Friday, December 14th, 2012 7:56 am

    Well, it seems you have to show your workspace at some point :-) Why not this Ludum Dare.

    This is where i create all the awesomeness :P

    foto

    Im in, for the 3rd time

    Posted by (twitter: @jvanbaarsen)
    Thursday, December 13th, 2012 7:42 am

    Im not gonna miss this ludum dare :-) It might be our last :P

    Tools im gonna use:
    Language: AS3
    IDE: Flash Builder
    Graphics: Photoshop
    Audio: Uhh i think sfxr and music, i hope to create some this time :-)
    Framework: Im giving Axel a try :-) (axgl.org)

    Blocky is done :-)

    Posted by (twitter: @jvanbaarsen)
    Sunday, August 26th, 2012 10:35 am

    Just submitted my entry to the compo: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10446

    Last push

    Posted by (twitter: @jvanbaarsen)
    Sunday, August 26th, 2012 8:18 am

    The last push has started.. Blocky is busy studying in the mean while :P

    I just gave Blocky his first computer :P

    Posted by (twitter: @jvanbaarsen)
    Sunday, August 26th, 2012 5:47 am

    First playable version

    Posted by (twitter: @jvanbaarsen)
    Sunday, August 26th, 2012 4:12 am

    FInally, the first playable version. You still cant do much. You can use the bookshelfs to perform some action, and you can let the creature clean :-) Press 7, 8 or 9 to see the 3 different evolution stages :-) URL: http://logiconline.nl/projects/ld24/

    The pooping egg :-)

    Posted by (twitter: @jvanbaarsen)
    Saturday, August 25th, 2012 1:39 pm

    What is an evolution game without a lavalamp

    Posted by (twitter: @jvanbaarsen)
    Saturday, August 25th, 2012 12:46 pm

    A bit more progress

    Posted by (twitter: @jvanbaarsen)
    Saturday, August 25th, 2012 11:18 am

    Did some graphical updates, and started on the creatures :-)

    Another progress report

    Posted by (twitter: @jvanbaarsen)
    Saturday, August 25th, 2012 7:44 am

    What is done:
    - A lot of interface work
    - Random degradation of the stats
    - You can refill the stats with actions
    - Some other stuff

     

    A little bit more progress

    Posted by (twitter: @jvanbaarsen)
    Saturday, August 25th, 2012 5:26 am

    What is working:
    - Dynamic portrait
    - Mood bars
    - Walkin player

     

    First progress

    Posted by (twitter: @jvanbaarsen)
    Saturday, August 25th, 2012 3:26 am

    After a very slow start, here is my first progress:

    I’m in for the second time

    Posted by (twitter: @jvanbaarsen)
    Monday, August 20th, 2012 5:19 am

    Hi all!

    Ill be joining this LD for the second time. Learned a lot of the critics of my last game, so bring it on :-)

    Stuff i’ll be using:

    Language: AS3
    IDE: FlashBuilder
    Graphics: Photoshop, Gimp
    Audio: uhhh…..
    Framework: Maybe Axel or maybe Flixel, not decided yet
    Extra libraries: In case of Flixel, ill be using the Flixel Power Tools

    I’ll be posting my progress to github: https://github.com/jvanbaarsen/LD24


    All posts, images, and comments are owned by their creators.

    [cache: storing page]