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Windows and lot more stuff
The door to evil
Its coming together slowly, added doors to the other floors, also created some feedback for the user in the form of floating text. And most important! You are now able to steal stuff from the house! Even the great goat painting
I must say, with every line of code i write, i start liking the Axel game framework more
Thats an expansive goat painting!
Even more progress
First hour of progress
Im in, for the 3rd time
Im not gonna miss this ludum dare
It might be our last
Tools im gonna use:
Language: AS3
IDE: Flash Builder
Graphics: Photoshop
Audio: Uhh i think sfxr and music, i hope to create some this time ![]()
Framework: Im giving Axel a try
(axgl.org)
Blocky is done :-)
Just submitted my entry to the compo: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10446
I just gave Blocky his first computer :P
First playable version
FInally, the first playable version. You still cant do much. You can use the bookshelfs to perform some action, and you can let the creature clean
Press 7, 8 or 9 to see the 3 different evolution stages
URL: http://logiconline.nl/projects/ld24/
The pooping egg :-)
What is an evolution game without a lavalamp
A bit more progress
Another progress report
A little bit more progress
I’m in for the second time
Hi all!
Ill be joining this LD for the second time. Learned a lot of the critics of my last game, so bring it on
Stuff i’ll be using:
Language: AS3
IDE: FlashBuilder
Graphics: Photoshop, Gimp
Audio: uhhh…..
Framework: Maybe Axel or maybe Flixel, not decided yet
Extra libraries: In case of Flixel, ill be using the Flixel Power Tools
I’ll be posting my progress to github: https://github.com/jvanbaarsen/LD24




















