About jsb
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I still have no idea where this is going
but I find it looks quite pleasing. It’s just pseudo-perlin noise with a variable gradient map:

Keeping up
Also joining the “give at least as many votes as you get” crowd.
Additionally, I generated a randomized list of the entries to play and rate for unbiased selection
Evacuation – Bugfixes
In my game I had some problems with gosu’s rendering of tiled graphics. jlnr was so kind as to quickly fix some bugs, so here is my updated LD14 entry:
Download: Evacuation v1.01 (Windows binary + Ruby source code)
Bugfixes include:
- background and road tiling
- bunkers no longer getting placed under houses so villagers can’t enter
- sound glitch when game is won
Bummer, too late for the binaries torrent
Evacuation
Finished my game now.
There could be some more polishing but I think it’s fun to play and turned out much better than I expected yesterday.
Download: jsb_LD14_evacuation.zip
(It seems the gaps between some tiles are an issue with my GPU, please report back!)
I hope all of you had a great time, I definitely had. Now, finally some sleep!
My second LD
After having participated in LD5 some years ago I’ve finally found the time and motivation to enter again. Once again, I’ll be using jlnr‘s Gosu gamedev library for Ruby. As my coding skills are a bit rusty at the moment, I hope to regain some programming and time management practice (apart from enjoying a fun contest!)
Here’s my pretty basic workspace:
The compo will start at 5am German time so i think I’ll go to bed early and sleep til 8am. Also hope to resist any persuasions by my friends to go out Saturday night
Will be posting updates here, maybe some on my twitter. Good luck to everyone!













