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Timelapse
http://www.youtube.com/watch?v=Iy-dLGBFMcw
Finally got my timelapse uploaded. I used chronolapse.
Now I’m going to start chipping away at playing all these great entries
Space Explorer post mortem

This was my second LD48. I flip flopped with ideas the first night and settled on something rather generic that I hoped would be fun.
The idea was to make a space shooter set in a random starfield. You start with a shuttle and explore the universe making money, checking out planets, and battling other ships. Stations allow you to upgrade your ship and weapons.
What went wrong..
Space Explorer


Well it looks like asteroids, nothing to explore yet. The plan is to fly around a random map making money by blowing things up and hunting for a finite amount of fuel.
I hope to have the AI make money and upgrade as well, but we will see how that goes.
In it to win it
This is my second LD and I’m ready to throw down. My goal is to place in a category, and sleep less. Last compo I scored #6 in audio so this time around I will spend some extra time writing songs. I also am planning on making a timelapse of my work.
I’ll be making my game with Blender 2.49 (go Blender!)
Other software I plan to use: Photoshop, Reason.
To get ready, I’ve been practicing on my midi keyboard and writing a python GUI class to help handle my interface objects in Blender (will post if i finish).
Ciao!
Finished!
Download Cavern Pellet Eater Creatures!

Whew, what a marathon! I am totally brain dead. It’s amazing how much work goes in a small game project.
The amount of entries is mind boggling, I’m looking forward to playing as many as possible in the next week.
Good night all!
Deskphoto before and after:


The end is nigh!

The clock is ticking. I added some dump trucks, and monsters that eat the pellets. The monsters get hurt by the wrong colored pelets, if 3 monsters die, your game is over. They also get bonus points for consecutive pellets eaten.
There are a lot of items/features that I wanted to add in today, but with the deadline looming I’m going to settle for adding high scores and spend the rest of the time adding levels.


Dinner and eyecandy.

Wrote a couple of song loops for the levels, and made some eyecandy for the surface area.
Also added a magnet item that can help maneuver the pellets. I’m in a good place for one day of work, but am going to need work out some sort of win/lose mechanics and more engaging gameplay tomorrow morning.

Food and some progress
Cavern Color Pellet Dispensor

Well after a late night of brianstorming, and 7 hours of sleep, I’ve decided to set my sights on somthing a little more realistic for 48hrs.
Cavern Color Pellet Dispensor
Deep within the cavern things are hungry, but they are only hungry for pellets of certain colors.
As feed master of the cave system it is your job to make sure the pellets get to the right beast, by clicking to open trap doors and change the angle of platforms.
Each level features a different cave system and an increasing amount of colored pellets and beasts.
Maybe not the most creative idea, but I hope it will be fun and a well polished entry..
Brainstorms!
Well my goal for tonight is to think of an idea.

Here is my desk:

First time entrant
Hello all,
This will be my first time entering the competition. I will be using Blender‘s game engine (with python and Bullet Physics). I’m hoping to keep it simple, finish an entry, and show off how great the Blender game engine can be for rapid game creation.
Good luck to all, I cannot wait to find out the theme and see what people come up with!






