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Ludum Dare 24 — Coming August 2012

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary
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About jplur (twitter: @https://twitter.com/#!/jplur_)

jplur's Trophies

the "taking pants12 approval to a new level" approval of bordom ftw
Awarded by pants on August 19, 2010

jplur's Archive

Timelapse

Posted by (twitter: @https://twitter.com/#!/jplur_)
Monday, December 14th, 2009 10:19 pm

http://www.youtube.com/watch?v=Iy-dLGBFMcw

Finally got my timelapse uploaded.  I used chronolapse.

Now I’m going to start chipping away at playing all these great entries

Space Explorer post mortem

Posted by (twitter: @https://twitter.com/#!/jplur_)
Monday, December 14th, 2009 9:18 am

space_battle

This was my second LD48.  I flip flopped with ideas the first night and settled on something rather generic that I hoped would be fun.

The idea was to make a space shooter set in a random starfield.  You start with a shuttle and explore the universe making money, checking out planets, and battling other ships.  Stations allow you to upgrade your ship and weapons.

What went wrong..

(more…)

Space Explorer

Posted by (twitter: @https://twitter.com/#!/jplur_)
Saturday, December 12th, 2009 12:55 pm

asteroids

port

Well it looks like asteroids, nothing to explore yet.   The plan is to fly around a random map making money by blowing things up and hunting for a finite amount of fuel.

I hope to have the AI make money and upgrade as well, but we will see how that goes.

Posted by (twitter: @https://twitter.com/#!/jplur_)
Friday, December 11th, 2009 4:55 pm

gui

My underwelming gui class

gui.rar

Good luck to all!

In it to win it

Posted by (twitter: @https://twitter.com/#!/jplur_)
Monday, December 7th, 2009 9:15 am

This is my second LD and I’m ready to throw down.  My goal is to place in a category, and sleep less.  Last compo I scored #6 in audio so this time around I will spend some extra time writing songs.  I also am planning on making a timelapse of my work.

I’ll be making my game with Blender 2.49 (go Blender!)

Other software I plan to use: Photoshop, Reason.

To get ready, I’ve been practicing on my midi keyboard and writing a python GUI class to help handle my interface objects in Blender (will post if i finish).

Ciao!

Finished!

Posted by (twitter: @https://twitter.com/#!/jplur_)
Sunday, August 30th, 2009 7:02 pm

Download Cavern Pellet Eater Creatures!

final

Whew, what a marathon! I am totally brain dead.  It’s amazing how much work goes in a small game project.

The amount of entries is mind boggling, I’m looking forward to playing as many as possible in the next week.

Good night all!

Deskphoto before and after:

ld15002

ld15

The end is nigh!

Posted by (twitter: @https://twitter.com/#!/jplur_)
Sunday, August 30th, 2009 11:20 am

ld15008

The clock is ticking.  I added some dump trucks, and monsters that eat the pellets.  The monsters get hurt by the wrong colored pelets, if 3 monsters die, your game is over.  They also get bonus points for consecutive pellets eaten.

There are a lot of items/features that I wanted to add in today, but with the deadline looming I’m going to settle for adding high scores and spend the rest of the time adding levels.

cave2cave3

Dinner and eyecandy.

Posted by (twitter: @https://twitter.com/#!/jplur_)
Saturday, August 29th, 2009 8:03 pm

background

Wrote a couple of song loops for the levels, and made some eyecandy for the surface area.

Also added a magnet item that can help maneuver the pellets.  I’m in a good place for one day of work, but am going to need work out some sort of win/lose mechanics and more engaging gameplay tomorrow morning.

ld15 007

Food and some progress

Posted by (twitter: @https://twitter.com/#!/jplur_)
Saturday, August 29th, 2009 2:32 pm

Cavern Pellets on YouTube!

ld15 005

Breakfast/Lunch

ld15 004

He, however, has not had any food yet.

pipe

Cavern Color Pellet Dispensor

Posted by (twitter: @https://twitter.com/#!/jplur_)
Saturday, August 29th, 2009 7:16 am

colorcavec

Well after a late night of brianstorming, and 7 hours of sleep, I’ve decided to set my sights on somthing a little more realistic for 48hrs.

Cavern Color Pellet Dispensor

Deep within the cavern things are hungry, but they are only hungry for pellets of certain colors.

As feed master of the cave system it is your job to make sure the pellets get to the right beast, by clicking to open trap doors and change the angle of platforms.

Each level features a different cave system and an increasing amount of colored pellets and beasts.

Maybe not the most creative idea, but I hope it will be fun and a well polished entry..

Brainstorms!

Posted by (twitter: @https://twitter.com/#!/jplur_)
Friday, August 28th, 2009 10:11 pm

Well my goal for tonight is to think of an idea.

cave_makeover

Here is my desk:

ld15002

First time entrant

Posted by (twitter: @https://twitter.com/#!/jplur_)
Wednesday, August 26th, 2009 1:12 pm

Hello all,

This will be my first time entering the competition.  I will be using Blender‘s game engine (with python and Bullet Physics).  I’m hoping to keep it simple, finish an entry, and show off how great the Blender game engine can be for rapid game creation.

Good luck to all, I cannot wait to find out the theme and see what people come up with!


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