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	<title>Ludum Dare &#187; jph</title>
	<atom:link href="http://www.ludumdare.com/compo/author/jph/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Monsters hiding in the shadows,. .</title>
		<link>http://www.ludumdare.com/compo/2009/08/30/monsters-hiding-in-the-shadows/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/30/monsters-hiding-in-the-shadows/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 14:16:12 +0000</pubDate>
		<dc:creator>jph</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=9078</guid>
		<description><![CDATA[din&#8217;t get back to work last night,. beer and distractions after dinner,.  .  But up early thismorning with jug of coffee,. ok,  I added some monsters,. they are only visible when lit by the players light source.  I like the way they can hide in the shadows of the cavern&#8217;s pillars, and other structures.  Right [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_9084" class="wp-caption alignnone" style="width: 343px"><img class="size-full wp-image-9084" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/caveNoodles.jpg" alt="Last night's dinner,. tasty noodles!" width="333" height="250" /><p class="wp-caption-text">Last night&#39;s dinner,. tasty noodles!</p></div>
<p>din&#8217;t get back to work last night,. beer and distractions after dinner,.  .  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>But up early thismorning with jug of coffee,.</p>
<div id="attachment_9085" class="wp-caption alignnone" style="width: 560px"><img class="size-large wp-image-9085" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/caveCoffee-550x412.jpg" alt="work space morning shot,. ." width="550" height="412" /><p class="wp-caption-text">work space morning shot,. .</p></div>
<p>ok,  I added some monsters,. they are only visible when lit by the players light source.  I like the way they can hide in the shadows of the cavern&#8217;s pillars, and other structures.  Right now they just stand there,. but AI is next and I will try to get them to use the shadows as cover,.. .</p>
<p><img class="alignnone size-full wp-image-9081" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/caveDev_three.gif" alt="caveDev_three" width="512" height="384" /></p>
<p>as you can see I did some simple tile graphics too,. and a perlin noise based scaleing of the floor tiles creates a cool pattern effect.  I am almost to the point of having a &#8216;playable&#8217;  game, just a little more work and something basic should be working.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>better lighting,. still no game :(</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/better-lighting-still-no-game/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/better-lighting-still-no-game/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 20:45:15 +0000</pubDate>
		<dc:creator>jph</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=8396</guid>
		<description><![CDATA[looks like I&#8217;m working on a lighting engine and not so much a game,. just yet. I hope to fix that after dinner.   Well at least this lighting is working,. the cavern walls light up when struck by the light source,. and fade a tad slower than imediately,. a good effect.  I also added scrolling [...]]]></description>
			<content:encoded><![CDATA[<p>looks like I&#8217;m working on a lighting engine and not so much a game,. just yet.</p>
<div id="attachment_8398" class="wp-caption alignnone" style="width: 560px"><img class="size-large wp-image-8398" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/caveDev_two-550x440.jpg" alt="lighting is working! " width="550" height="440" /><p class="wp-caption-text">lighting is working! </p></div>
<p>I hope to fix that after dinner.   Well at least this lighting is working,. the cavern walls light up when struck by the light source,. and fade a tad slower than imediately,. a good effect.  I also added scrolling of the whole map,.  however perhaps its a bit too jerky,. well, it will do for now.  I really should work on some gameplay,. . .  but i think i will make some noodles <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   yumm,.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>rogue-ish dark cave w/light</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/rogue-ish-dark-cave-wlight/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/rogue-ish-dark-cave-wlight/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 17:40:25 +0000</pubDate>
		<dc:creator>jph</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[cave]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[line of sight]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[shadowcast]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=8171</guid>
		<description><![CDATA[so far very basic,. just a procedural-noise based cavern and a brute-force point light algo,. it runs fine here but it terribly unoptomized,.  I may try to get some recursive shadowcasting going,.   however for the sake of a timeline I should probly just move on to a bit of gameplay and see what develops. [...]]]></description>
			<content:encoded><![CDATA[<p>so far very basic,. just a procedural-noise based cavern and a brute-force point light algo,. it runs fine here but it terribly unoptomized,.  I may try to get some recursive shadowcasting going,.   however for the sake of a timeline I should probly just move on to a bit of gameplay and see what develops.</p>
<p>I am working in the ZGameEditor,. so it&#8217;s opengl for the graphics, once I get the game working I will then consider the visuals..,</p>
<div id="attachment_8191" class="wp-caption alignnone" style="width: 560px"><img class="size-large wp-image-8191" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/caveDev_one-550x440.jpg" alt="IDE shot,. . " width="550" height="440" /><p class="wp-caption-text">IDE shot,. . </p></div>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Hungry Derivatives Advancing Collapse :: LD14 :: by jph/2009</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/hungry-derivatives-advancing-collapse-ld14-by-jph2009/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/hungry-derivatives-advancing-collapse-ld14-by-jph2009/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 02:31:26 +0000</pubDate>
		<dc:creator>jph</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[controls]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[implicit]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[mesh]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[running]]></category>
		<category><![CDATA[weird]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5749</guid>
		<description><![CDATA[Hungry Derivatives Advancing Collapse :: LD14 :: by jph/2009 here is the title sceen in the ZGE editor,. . Well that was fun!  My first LD! This game is not at all what I had in mind at the start,. but I tend to wander as new ideas come in,. . sotra&#8217; cool, very odd.  [...]]]></description>
			<content:encoded><![CDATA[<p>Hungry Derivatives Advancing Collapse :: LD14 :: by jph/2009</p>
<p>here is the title sceen in the ZGE editor,. .</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ld14_screen_3.jpg"><img class="alignnone size-full wp-image-5750" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ld14_screen_3-300x240.jpg" alt="title screen in editor,. ." width="422" height="338" /></a></p>
<p>Well that was fun!  My first LD!</p>
<p>This game is not at all what I had in mind at the start,. but I tend to wander as new ideas come in,. . sotra&#8217; cool, very odd.  What you think?</p>
<p><a href="http://iterationgames.com/bamboo/jph_LD14__Hungry_Derivatives_013.zip" target="_blank">http://iterationgames.com/bamboo/jph_LD14__Hungry_Derivatives_013.zip</a></p>
<p>(win xp/vist ver. 47kb)  osX and linux possible if wanted,. .</p>
<p>I had some fun working with the Implicit mesh procedures to build the block head character,. something I have not used so much in the ZGE till now,. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I just was not able to get the sort of collision reactions I indended working in this time line,. my lazy math/logic skills,. and without resorting to my normal method of asking my friends for help with math and logic,. so this is me solo., I will likely do a game that I did have in mind later with that help,. .</p>
<p>This is a weird game!  I am not sure many people will enjoy it,. but give &#8216;er a go and let me know your thoughts,. I do enjoy feedback.  there is a simple score and it is currently a player vs environment with no bad guys as I had inended,. but 48 hours is not that much time and it was only the time in that window I could actualy use working on it so much less ,. . I&#8217;m sure that is true for most here.  so the level just gets less dense and you will eventually miss a jump and fall,.  .  so get as much shiny befor that as you can.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>coffee!</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/coffee/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/coffee/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 13:51:20 +0000</pubDate>
		<dc:creator>jph</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[coffee]]></category>
		<category><![CDATA[collapse]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[wall]]></category>
		<category><![CDATA[worm]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5476</guid>
		<description><![CDATA[I didn&#8217;t get much done last night,. I work best in the morning.  must be the coffee! You can see the &#8220;wall&#8221; collapsing in the back,. and the loosely defined pac-&#8221;worm&#8221;, that is the player, runs toward the screen in an attempt to escape it,. . Here the Advancing Wall is an Advancing Collapse of [...]]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t get much done last night,. I work best in the morning.  must be the coffee!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ld14_screen_2.jpg"><img class="size-medium wp-image-5477" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ld14_screen_2-300x240.jpg" alt="the wall and the worm?" width="422" height="328" /></a></p>
<p>You can see the &#8220;wall&#8221; collapsing in the back,. and the loosely defined pac-&#8221;worm&#8221;, that is the player, runs toward the screen in an attempt to escape it,. . Here the Advancing Wall is an Advancing Collapse of Doom.  This is going to be a bit rought, but something will be done.  I&#8217;m going to add some good/bad objects to play with on the wall, and then synth some sounds and music,. .  this all depends on how much time I get to work today,. . fingers crossed.</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Don&#8217;t forget to eat,. . mind needs nurishment.</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/dont-forget-to-eat-mind-needs-nurishment/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/dont-forget-to-eat-mind-needs-nurishment/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 19:51:59 +0000</pubDate>
		<dc:creator>jph</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5159</guid>
		<description><![CDATA[Spinich Rice Noodles, and last nights grilled cow leftovers,. poured the soup over the top,. pho mooooo! My cube is now a toothy pacman-esque &#8216;character&#8217;  but he still has some funky awkward movements and no objects to interact with, except the blocks he hops around on,. .  thinking of forcing him to stay grid alighned [...]]]></description>
			<content:encoded><![CDATA[<p><img style="middle;" src="http://iterationgames.com/bamboo/LD14_food_0.jpg" alt="noodles,. and cows" width="450" height="338" /></p>
<p>Spinich Rice Noodles, and last nights grilled cow leftovers,. poured the soup over the top,. pho mooooo!</p>
<p>My cube is now a toothy pacman-esque &#8216;character&#8217;  but he still has some funky awkward movements and no objects to interact with, except the blocks he hops around on,. .  thinking of forcing him to stay grid alighned so a total rewrite of the current conroles,. . perhaps I take a brake first and go outside!</p>
<p><img style="middle;" src="http://iterationgames.com/bamboo/LD14_screen_1.jpg" alt="in the ZGE editor" width="450" height="360" /></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Something started in ZGE,. . not too sure yet,. .</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/something-started-in-zge-not-too-sure-yet/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/something-started-in-zge-not-too-sure-yet/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 17:47:42 +0000</pubDate>
		<dc:creator>jph</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[advance]]></category>
		<category><![CDATA[block]]></category>
		<category><![CDATA[cube]]></category>
		<category><![CDATA[jumping]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5100</guid>
		<description><![CDATA[I started hacking around in Z Game Editor to see if I can get anything happening that I like,. . So far I got some cube jumping around on a wall of blocks,. mostly working out the collitions handeling and looking for a fun mechanic for movements,. first game idea was just to shoot at [...]]]></description>
			<content:encoded><![CDATA[<p>I started hacking around in <a title="zgameeditor.org" href="http://zgameeditor.org" target="_blank">Z Game Editor</a> to see if I can get anything happening that I like,. .</p>
<p>So far I got some cube jumping around on a wall of blocks,. mostly working out the collitions handeling and looking for a fun mechanic for movements,. first game idea was just to shoot at an advancing wall,. but I will see how it developes,. .</p>
<p><img style="middle;" src="http://iterationgames.com/bamboo/LD14_screen_0.jpg" alt="started,." width="422" height="338" /></p>
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