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	<title>Ludum Dare &#187; Jpfed</title>
	<atom:link href="http://www.ludumdare.com/compo/author/jpfed/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<item>
		<title>Cut short</title>
		<link>http://www.ludumdare.com/compo/2011/05/01/cut-short/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/01/cut-short/#comments</comments>
		<pubDate>Sun, 01 May 2011 15:33:49 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=49710</guid>
		<description><![CDATA[I thought I would be able to whip something together while the servers at work did their server thing.  It turns out that the servers are not cooperating with this plan and I must manually intervene.  Drat! Well, I&#8217;ll have you know I had a very fun little square moving around the otherwise-blank screen all [...]]]></description>
			<content:encoded><![CDATA[<p>I thought I would be able to whip something together while the servers at work did their server thing.  It turns out that the servers are not cooperating with this plan and I must manually intervene.  Drat! Well, I&#8217;ll have you know I had a very fun little square moving around the otherwise-blank screen all WASD-style and no one will be able to share in it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/05/01/cut-short/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PROGRESS REPORT</title>
		<link>http://www.ludumdare.com/compo/2011/05/01/progress-report-17/</link>
		<comments>http://www.ludumdare.com/compo/2011/05/01/progress-report-17/#comments</comments>
		<pubDate>Sun, 01 May 2011 13:02:37 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=49530</guid>
		<description><![CDATA[I haven&#8217;t even started yet! I have around three hours while I wait for the servers at work to do their server thing.  Time to get cracking.]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t even started yet! I have around three hours while I wait for the servers at work to do their server thing.  Time to get cracking.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/05/01/progress-report-17/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;m (maybe) in</title>
		<link>http://www.ludumdare.com/compo/2011/04/29/im-maybe-in/</link>
		<comments>http://www.ludumdare.com/compo/2011/04/29/im-maybe-in/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 19:57:35 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=44418</guid>
		<description><![CDATA[I&#8217;ve missed the past few LDs because I&#8217;m a new dad!  I won&#8217;t have much time at all, so I&#8217;m going to try to make my entry absolutely as simple as possible.  This time around, I&#8217;d much rather be unambitious and FINISH than aim for something cool and fail (or, as happened last time, kind of [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve missed the past few LDs because I&#8217;m a new dad!  I won&#8217;t have much time at all, so I&#8217;m going to try to make my entry absolutely as simple as possible.  This time around, I&#8217;d much rather be unambitious and FINISH than aim for something cool and fail (or, as happened last time, kind of half-finish and then ask for my entry to be withdrawn because it was so embarrassingly bad).</p>
<p>I&#8217;ll be using LOVE and maybe vrld&#8217;s hump.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/04/29/im-maybe-in/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Crashing</title>
		<link>http://www.ludumdare.com/compo/2010/04/25/crashing/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/25/crashing/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 21:28:06 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[journal]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=19033</guid>
		<description><![CDATA[My energy levels are falling pretty rapidly.  I got my ships to behave in a semi-realistic fashion, but I don&#8217;t know how much more I can do.  I&#8217;m pretty much exhausted- the prednisone high has worn off and the liquid diet has not been enough to keep me going. Still shooting to submit something by [...]]]></description>
			<content:encoded><![CDATA[<p>My energy levels are falling pretty rapidly.  I got my ships to behave in a semi-realistic fashion, but I don&#8217;t know how much more I can do.  I&#8217;m pretty much exhausted- the prednisone high has worn off and the liquid diet has not been enough to keep me going.</p>
<p>Still shooting to submit something by 9, even if it&#8217;s not much.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/25/crashing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Waking up</title>
		<link>http://www.ludumdare.com/compo/2010/04/25/waking-up/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/25/waking-up/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 14:53:40 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=18724</guid>
		<description><![CDATA[Well, looking at what I have, I think I was right to hedge my bets.  I&#8217;m feeling very pessimistic that I can complete the main game in time, and will instead focus on the combat minigame.  While it should bring new things to the &#8220;two things running around and shooting each other&#8221; genre, islands don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Well, looking at what I have, I think I was right to hedge my bets.  I&#8217;m feeling very pessimistic that I can complete the main game in time, and will instead focus on the combat minigame.  While it should bring new things to the &#8220;two things running around and shooting each other&#8221; genre, islands don&#8217;t really enter the equation. *Sigh*</p>
<p>Maybe I&#8217;ll surprise myself, who knows.</p>
<div id="attachment_18727" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-18727" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/screencap-300x225.png" alt="Screencap" width="300" height="225" /><p class="wp-caption-text">Screencap</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/25/waking-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Menu operational</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/menu-operational/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/menu-operational/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 01:26:54 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=18195</guid>
		<description><![CDATA[I finally got the watery effect I was looking for, and learned a thing or two about LOVE&#8217;s SpriteBatches. (I ended up dumping Java+Slick for what I know and LOVE.) A brief aside, if you will.  In the game &#8220;Oregon Trail&#8221;, you can manage your wagon-ride every which way, but in the end, everyone I [...]]]></description>
			<content:encoded><![CDATA[<p>I finally got the watery effect I was looking for, and learned a thing or two about LOVE&#8217;s SpriteBatches. (I ended up dumping Java+Slick for what I know and LOVE.)</p>
<div id="attachment_18197" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-18197" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/menuCap-300x225.jpg" alt="Menu screenshot for Ahoy!" width="300" height="225" /><p class="wp-caption-text">Menu screenshot for Ahoy!</p></div>
<p>A brief aside, if you will.  In the game &#8220;Oregon Trail&#8221;, you can manage your wagon-ride every which way, but in the end, everyone I know fondly remembers hunting as &#8220;the fun part&#8221;.  There was all this incidental stuff about fording rivers and getting typhoid fever and that was nice but everyone just wanted to hunt.</p>
<p>I had brainstormed out this big resource-trading mogul game, and thought that every once in a while there would be ship-to-ship combat.  Then I realized- combat is probably going to be Ahoy!&#8217;s &#8220;fun part&#8221;.  If you have trouble getting into the trading-resources-to-grow-an-empire sort of game, you should at least be able to immediately dip into some action.  Which is why there&#8217;s a &#8220;Combat Minigame&#8221; option right under &#8220;Main Game&#8221; on the menu.</p>
<p>This will also serve as a fallback in case I can&#8217;t finish the Main Game (and it&#8217;s complex enough that I might not)- I&#8217;ll still have an entry, because I&#8217;ll be finishing the combat part first.</p>
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			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/24/menu-operational/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>No code yet?!?</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/no-code-yet/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/no-code-yet/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 21:37:28 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[mockup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=17935</guid>
		<description><![CDATA[Bizarrely, I haven&#8217;t written a line of code yet.  I&#8217;ve been working on the concept and the art, but no code.  Jpfed from LDs of yesteryear would be FREAKING OUT but I am bizarrely calm for the proximity of the deadline and the amount of caffeine in my system. This isn&#8217;t gameplay, but a mockup [...]]]></description>
			<content:encoded><![CDATA[<p>Bizarrely, I haven&#8217;t written a line of code yet.  I&#8217;ve been working on the concept and the art, but no code.  Jpfed from LDs of yesteryear would be FREAKING OUT but I am bizarrely calm for the proximity of the deadline and the amount of caffeine in my system.</p>
<p>This isn&#8217;t gameplay, but a mockup that should resemble it fairly closely (minus menus and minimap)</p>
<div id="attachment_18024" class="wp-caption aligncenter" style="width: 522px"><img class="size-full wp-image-18024" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/mockup1.jpg" alt="Mockup!" width="512" height="512" /><p class="wp-caption-text">Mockup!</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/24/no-code-yet/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Research complete (?)</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/research-complete/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/research-complete/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 14:28:52 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[journal]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=17430</guid>
		<description><![CDATA[I just spent 5 working hours brainstorming and doing research.  I now have a set of ships (with various tonnages, cannon, speeds, and costs) that I *think* will be fairly realistic and balanced in terms of gameplay. I haven&#8217;t written a single line of code, which is&#8230; atypical for me at this point in an [...]]]></description>
			<content:encoded><![CDATA[<p>I just spent 5 working hours brainstorming and doing research.  I now have a set of ships (with various tonnages, cannon, speeds, and costs) that I *think* will be fairly realistic and balanced in terms of gameplay.</p>
<p>I haven&#8217;t written a single line of code, which is&#8230; atypical for me at this point in an LD.  But I did want to have more of this game designed up-front before I started, and it is almost completely designed at this point.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/24/research-complete/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>&#8220;Food&#8221; photo</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/food-photo-3/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/food-photo-3/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 12:28:42 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=17293</guid>
		<description><![CDATA[I was too excited to follow through on my &#8220;sleep normally&#8221; plan.  Because I&#8217;m down with the sickness, there will be no solid food for me.]]></description>
			<content:encoded><![CDATA[<p>I was too excited to follow through on my &#8220;sleep normally&#8221; plan.  Because I&#8217;m down with the sickness, there will be no solid food for me.</p>
<div id="attachment_17298" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-17298" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/foodpic1-300x225.jpg" alt="Nectar of the gods!" width="300" height="225" /><p class="wp-caption-text">Nectar of the gods!</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/24/food-photo-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Piratey Tycoony thingy</title>
		<link>http://www.ludumdare.com/compo/2010/04/23/piratey-tycoony-thingy/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/23/piratey-tycoony-thingy/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 04:22:37 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=16778</guid>
		<description><![CDATA[I&#8217;m shooting for an inter-island trading sort of game, with occasional pirate attacks and random events to perturb the world economy.  I want to approach this LD differently from last time(s); just staying calm and trying to work more assuredly, getting sleep and stuff like that.  This game is a little ambitious, but I&#8217;ve got [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m shooting for an inter-island trading sort of game, with occasional pirate attacks and random events to perturb the world economy.  I want to approach this LD differently from last time(s); just staying calm and trying to work more assuredly, getting sleep and stuff like that.  This game is a little ambitious, but I&#8217;ve got backup plans in case the original idea is too complex.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/23/piratey-tycoony-thingy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Throwing my hat into the LD17 ring</title>
		<link>http://www.ludumdare.com/compo/2010/04/22/throwing-my-hat-into-the-ld17-ring/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/22/throwing-my-hat-into-the-ld17-ring/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 05:33:53 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[declaration]]></category>
		<category><![CDATA[LD17]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=16049</guid>
		<description><![CDATA[I normally use LOVE, but  think I&#8217;m going to switch it up and use Java, Slick, and TilED.  Should be interesting- I haven&#8217;t used Java in 3 years or so.  But I&#8217;m hoping to make something that people can just run in their browsers instead of downloading untold megs of LOVEly .dlls. I&#8217;m glad I [...]]]></description>
			<content:encoded><![CDATA[<p>I normally use <a href="http://www.love2d.org/">LOVE</a>, but  think I&#8217;m going to switch it up and use Java, <a href="http://slick.cokeandcode.com/index.php">Slick</a>, and <a href="http://www.mapeditor.org/">TilED</a>.  Should be interesting- I haven&#8217;t used Java in 3 years or so.  But I&#8217;m hoping to make something that people can just run in their browsers instead of downloading untold megs of LOVEly .dlls.</p>
<p>I&#8217;m glad I checked these things out beforehand with a wee warmup, because TilED QT 0.4.1 doesn&#8217;t notice my mouse clicks if the application already has focus! So I&#8217;m going to use the eye-burning Java version of TilED.</p>
<p>If it turns out that this change of coding scenery is killing my productivity, I may fall back on LOVE.  I would in that case also use <a href="http://github.com/jpfed/LUPUS">LUPUS</a>, a lua library which anyone is free to download and use.  (If you do use it, beware the Grid class; it&#8217;s not passing all its unit tests and I&#8217;m not sure why.)</p>
<div id="attachment_16055" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-16055" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/working_area-300x225.jpg" alt="Behold the almighty desk!" width="300" height="225" /><p class="wp-caption-text">Behold the almighty desk!</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/22/throwing-my-hat-into-the-ld17-ring/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adrift: Post-compo version</title>
		<link>http://www.ludumdare.com/compo/2009/09/07/adrift-post-compo-version/</link>
		<comments>http://www.ludumdare.com/compo/2009/09/07/adrift-post-compo-version/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 08:21:00 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2009/09/07/adrift-post-compo-version/</guid>
		<description><![CDATA[I haven&#8217;t fixed the help yet, but I have added another control scheme, improved the ship-to-ship combat, and (in my opinion) improved the graphics. Windows zipped folder with .exe and all required .dlls here: http://jerryfederspiel.org/exes/PostCompoAdrift.zip]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t fixed the help yet, but I have added another control scheme, improved the ship-to-ship combat, and (in my opinion) improved the graphics.</p>
<p>Windows zipped folder with .exe and all required .dlls here: http://jerryfederspiel.org/exes/PostCompoAdrift.zip</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/09/07/adrift-post-compo-version/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>To clarify</title>
		<link>http://www.ludumdare.com/compo/2009/08/31/to-clarify/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/31/to-clarify/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 13:37:41 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=10047</guid>
		<description><![CDATA[It&#8217;s important to note that my entry was not done in four hours.  This weekend ended up very different from what I thought it was going to be, but I was so far behind my schedule that I didn&#8217;t feel I had time to make a journal entry to clarify this.  I worked through the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s important to note that my entry was <em>not </em>done in four hours.  This weekend ended up very different from what I thought it was going to be, but I was so far behind my schedule that I didn&#8217;t feel I had time to make a journal entry to clarify this.  I worked through the night instead of going to sleep prior to my first prior engagement, so that was an extra 8 working hours.  The other of my prior engagements fell through, supplying me with an extra 6 working hours or so.  So in reality, I had about 18 hours to work on it.</p>
<p>If it <em>looks </em>like it only took 4 hours, that&#8217;s because the majority of my time was spent fixing very early bugs rather than adding new content. So, sorry for the mostly-empty game :/</p>
<p>AND to clarify yet <em>further</em>: I didn&#8217;t design any levels for this game.  The levels are procedurally generated.  I tried two schemes for this: one based on recursively taking edges in a graph and complex-ifying them (which never worked to my satisfaction), and another (much simpler) one based on random attachment, with a few extra edges thrown in to allow cycles to form in the graph.  After generating the graph out of edges and vertices, I &#8220;rasterized&#8221; it into blocks to make collision detection easier.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Menu up and running</title>
		<link>http://www.ludumdare.com/compo/2009/08/28/menu-up-and-running/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/28/menu-up-and-running/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 04:37:59 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=7339</guid>
		<description><![CDATA[Got the menu system going.  Spent too long making it &#8220;pretty&#8221; (or at least, stylistically consistent with what I imagine the game will be).  Got to keep moving-  on to level generation/rendering.]]></description>
			<content:encoded><![CDATA[<p>Got the menu system going.  Spent too long making it &#8220;pretty&#8221; (or at least, stylistically consistent with what I imagine the game will be).  Got to keep moving-  on to level generation/rendering.</p>
<p><img class="alignnone size-medium wp-image-7343" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/ld15_screen_menu-300x225.png" alt="ld15_screen_menu" width="300" height="225" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>This is going to be CRAZY</title>
		<link>http://www.ludumdare.com/compo/2009/08/28/this-is-going-to-be-crazy/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/28/this-is-going-to-be-crazy/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 02:59:37 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=7221</guid>
		<description><![CDATA[I&#8217;ve got to work on focusing my efforts on making a fun game.  Last time, I spent too much time diddling around with graphics and sound, and while the game was pretty it wasn&#8217;t really any fun.  This time, there&#8217;s no time to spare- I have to submit tonight, before I go to bed, because [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve got to work on focusing my efforts on making a <strong>fun </strong>game.  Last time, I spent too much time diddling around with graphics and sound, and while the game was pretty it wasn&#8217;t really any fun.  This time, there&#8217;s no time to spare- I have to submit <em>tonight</em>, before I go to bed, because the rest of my weekend is full.  I&#8217;m guessing that&#8217;s going to be about 4 hours.</p>
<p>One minute before the competition begins&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Throwing down a very small gauntlet</title>
		<link>http://www.ludumdare.com/compo/2009/08/24/throwing-down-a-very-small-gauntlet/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/24/throwing-down-a-very-small-gauntlet/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 17:47:08 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6481</guid>
		<description><![CDATA[This compo will be very abbreviated for me: prior commitments reduce my available time to about 4 hours. But I&#8217;m still going to waste a few judges&#8217; time with whatever I can throw together in that interval! Tools: LOVE2d, Photoshop, Goldwave, and adrenaline.]]></description>
			<content:encoded><![CDATA[<p>This compo will be very abbreviated for me: prior commitments reduce my available time to about 4 hours. But I&#8217;m still going to waste a few judges&#8217; time with whatever I can throw together in that interval!</p>
<p>Tools: LOVE2d, Photoshop, Goldwave, and adrenaline.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Time lapse should be one word</title>
		<link>http://www.ludumdare.com/compo/2009/04/20/time-lapse-should-be-one-word/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/20/time-lapse-should-be-one-word/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 06:45:14 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5963</guid>
		<description><![CDATA[Here&#8217;s the timelapse video for Crush]]></description>
			<content:encoded><![CDATA[<p><a title="Timelapse" href="http://www.youtube.com/watch?v=SMr1uQADtaI&amp;feature=channel_page" target="_blank">Here&#8217;s the timelapse video for Crush</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Crush &#8211; final</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/crush-final/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/crush-final/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 01:17:24 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5691</guid>
		<description><![CDATA[Sorry for the ginormous download (11MB!).  You can find it here: http://jerryfederspiel.org/exes/Jpfed_LD14_Crush.zip .  The .zip contains a Windows .exe and all required .dlls.  It also contains a .love file, which is just a renamed .zip of the game source and all of the graphics and sound files.  Anyone with LOVE installed can run the .love [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry for the ginormous download (11MB!).  You can find it here: <a href="http://jerryfederspiel.org/exes/Jpfed_LD14_Crush.zip" target="_blank">http://jerryfederspiel.org/exes/Jpfed_LD14_Crush.zip</a> .  The .zip contains a Windows .exe and all required .dlls.  It also contains a .love file, which is just a renamed .zip of the game source and all of the graphics and sound files.  Anyone with LOVE installed can run the .love file, regardless of their host OS.</p>
<p>Crush is a pseudo-board-game in which you try to outlive your opponent.  You do this in two ways: 1. Capturing your opponent&#8217;s pieces and 2. be better than you opponent at avoiding getting crushed by the wall.  In the style of RoboRally, everyone (you, your computer opponent, and the wall) simultaneously and in secret chooses how to act, and then your decisions are executed simultaneously.  Unlike RoboRally, you have a limited time in which to choose your action.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/crush.png"><img class="alignnone size-full wp-image-5704" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/crush.png" alt="Screenshot of Crush" width="500" height="375" /></a></p>
<p>The game controls are mouse-driven and should be pretty easily discoverable, but there are a few undocumented keyboard shortcuts you might want to know:</p>
<ul>
<li>&#8220;r&#8221; reloads the game</li>
<li>&#8220;q&#8221; or escape exits the program entirely</li>
<li>spacebar ends the current decision-making period and enacts everyone&#8217;s current move choices (and if they haven&#8217;t made a choice yet, they don&#8217;t move at all for this turn)</li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Taking it easier</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/taking-it-easier/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/taking-it-easier/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 20:37:03 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5601</guid>
		<description><![CDATA[Almost done.  Added sounds and music, but they still need just a tiny bit of tweaking. It&#8217;s also now possible to play on large boards: My fiancee provided lunch- burritos: I guess I should also make the game recognize when you&#8217;ve won or lost]]></description>
			<content:encoded><![CDATA[<p>Almost done.  Added sounds and music, but they still need just a tiny bit of tweaking. It&#8217;s also now possible to play on large boards:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/crusher3.png"><img class="alignnone size-full wp-image-5604" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/crusher3.png" alt="A 24 x 24 board" width="500" height="375" /></a></p>
<p>My fiancee provided lunch- burritos:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/burritos.jpg"><img class="alignnone size-medium wp-image-5602" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/burritos-300x225.jpg" alt="Burrito-making supplies" width="300" height="225" /></a></p>
<p>I guess I should also make the game recognize when you&#8217;ve won or lost <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Crusher moving inexorably forward</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/crusher-moving-inexorably-forward/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/crusher-moving-inexorably-forward/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 17:12:14 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5522</guid>
		<description><![CDATA[So it&#8217;s animated and playable.  I&#8217;m not sure how well the concept actually works as a game, for a few reasons.  The whole idea of &#8220;everyone declares their attacks and then they are executed simultaneously&#8221; is interesting, but it doesn&#8217;t fit into any preexisting molds in my brain. In terms of how the game plays, [...]]]></description>
			<content:encoded><![CDATA[<p>So it&#8217;s animated and playable.  I&#8217;m not sure how well the concept actually works as a game, for a few reasons.  The whole idea of &#8220;everyone declares their attacks and then they are executed simultaneously&#8221; is interesting, but it doesn&#8217;t fit into any preexisting molds in my brain.</p>
<p>In terms of how the game plays, there&#8217;s so much surface area between players that it feels limiting that you can only move one piece at a time.  Currently, the (dumb) AI opponent can deal with the situation and put up a reasonable fight, but if I make it so that people can input more than one move per turn it will complicate the user interface and I don&#8217;t think the &#8220;AI&#8221; could cope with the change.</p>
<p>I wrote music late last night, and while it works on its own as music it&#8217;s really not appropriate for the game.  I should do the sound effects first, then come back to the music with a fresh approach.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/crusher2.png"><img class="alignnone size-medium wp-image-5523" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/crusher2-300x225.png" alt="Everything\'s pretty much working but the audio" width="300" height="225" /></a></p>
<p>Everything&#8217;s too dark and drab.  I should make one of the tile types a little brighter for contrast.</p>
]]></content:encoded>
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