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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About Jorjon

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Resource file generator for Actionscript 3

Posted by
Monday, January 16th, 2012 10:08 am

Command-line tool that generates a single *.as file containing all the embeds of the folders passed.

An example of what this tool can make is found here.

This will help you if you, like me, like to store all your embed on a single “Resources.as” file. Every time I make a couple of assets I don’t want to add them by hand, so I run this application and it’s automatically done and embedded. It also handles *.tff (setting fontName and embedAsCFF=false as optional).

 

Usage

You can run resmaker -h to get the available list of parameters, but it’s really simple: you specify a bunch of folders where your assets resides (separated by comma), and where is the file Resources.as (will be created), and it will recursively iterate the folders. Remember to use always absolute paths.

For example, the sample I linked above was done using:

resmaker c:\Projects\LD22\assets -o c:\Projects\LD22\src\Resources.as

If you use it, let me know! It was originally made as a Python exercise, but as I found it very useful, I decided to share.

Download link here.

About the voting system

Posted by
Tuesday, January 10th, 2012 1:43 am

I’m just curious about the formula to calculate the final score.

No offence but in the top 50 overall there are some games that, although they are good, they don’t are even near to the top 50 overall category. When I checked the amount of votes that games received, I found out that it a very little number.

So my thought is: if I only receive 5 of 891 of votes, and for some reason they are kind to me and give me an overrated score, do I get an advantage?

Another thought: next Ludum Dare will have for sure 1000+ entries, and as the number increases, the chances of getting less scores will be higher; there will be games with 5 ratings at the end of the voting. If those 5 votes are friends of mine who also decided to participate, and give me an overrated score, do I get an advantage?

What I’m asking here is if the current formula to calculate the final position takes into consideration the amount of votes an entry got.

If not, it would be cool to make something about it, because as the number of entries arises, it will be a less manageable community.

NOTE: I’m not saying that there was something wrong with the voting, and I don’t want you to think that I’m saying this because I only care about the score. This LD was great as always: overall there were really cool games; and I managed to finish a game that I really like, and got really good feedback, so I’m very happy with it. The worries comes because I’m afraid that, as the average number of votes for a game drops (as it is dropping as the number of entries arises), in the next LDs the games will have a score that doesn’t reflect the reality, or will reflect the opinion of just 1-5 voters.

The Knock – Port Mortem

Posted by
Wednesday, December 21st, 2011 11:55 am

The last man on Earth sat alone in a room. There was a knock on the door…

Play It | Rate It

Origin

When I heard Alone was chosen as the theme, a set of bizarre ideas immediately appeared in my mind. I really wanted to explore about the feeling of being alone, about the psychological effect of it. Also, I had read The Knock recently so I wanted to explore more about that subject.

 

Development

The tools I used included:

  • Adobe Photoshop
  • Adobe Lightroom
  • Adobe Flash
  • Flashdevelop / ActionScript 3
  • as3sfxr »
  • Aviary »
  • A standard Digital Camera
  • Some burned papers
  • A friend (lol)

The art is rather simple, I took some photos of my house and I asked a friend to model for me. We did some shots of him walking, but because I lack equipment (tripod, marks, etc) the result looks a little bad. I did my best to correct the photos in Photoshop. The room is a part of my house, that isn’t even a room, but I couldn’t take a picture of a real room because the camera angle was too short. I applied Exposure and Posterize to all the images.

The programming was done entirely in ActionScript 3, using some features of my own library, but the vast majority was to be made from scratch. I used Flashdevelop because I’m really fast with it… Just press Ctrl+Shift+1 and it’s like magic!

 

What now?

I think I’ll work more time on this game. I’ll add more puzzles, make an easy mode, add language support, and maybe more rooms to explore, or explore more about the story. For example, what happened upstairs?

This was my second time on Ludum Dare, and I think it was a really good experience. I don’t think there’s something that went wrong, maybe next time I’ll add more features to my framework, like effects, sound support and embedding support; but at the end I managed to do what I intended to do.

Knock – More Progress

Posted by
Sunday, December 18th, 2011 4:17 am

I need to add some puzzles, music, audio, but the whole thing can be started and finished. I promise a new take on Loneliness.

Knock – Work In Progress

Posted by
Saturday, December 17th, 2011 10:55 pm

Finally removed the Googled photo. The photo I’m using now was taken by me. Now I’m legal :)

 

Knock.

Posted by
Saturday, December 17th, 2011 6:30 pm

Inspired by the shortest short-story ever written, by Fredric Brown.

The last man on Earth sat alone in a room. There was a knock on the door…

The Escapist – Post LD

Posted by
Monday, August 22nd, 2011 5:41 am

ENTRY :: PLAY :: TIMELAPSE

  • I don’t know how to draw.
  • I don’t know how to compose music.
  • I’m not a fast coder.

But somehow I managed to send something for this, my first LD.

I thought about making use of my previously designed Framework, as I posted before, but it turned out to be useless for what I wanted to do. In fact, most of the bugs I had were because of the framework, so at a point I decided to don’t use it. I ended up embedding all the animations by myself, using Actionscript 3 default listeners, and only relying on TweenMax for the animations.

Talking about animations, I mentioned that I don’t know how to draw, so I decided to make easy drawings, but that wouldn’t look good… That’s why I decided to create the line-moving drawings (I don’t know what is the actual name, I’m sure it has one). Also, glow always looks good, so everything was glowed by code.

At the beginning I didn’t like what I was doing, but after I started adding animations, I really liked what I was achieving, I just couldn’t believe it.

I really wished I could have done other scenes (The Escapist tied on a wood plank, going to a chainsaw), but the animations took me so long to make, and the code was getting so messy, I decided to put just one scene.

The code is far from perfect (but it’s really close to hardcode-perfect), and I have some random bugs that attacks and freeze the game without saying a thing, but I think it’s playable (I hope so!).

All I want to say is thanks for making me draw and thanks for making me code fast. Thanks for this opportunity. It was beautiful to see people all over the world uploading pictures of what were they eating, pictures about their workstations, their design docs… It was an amazing experience, and I hope I’m back next time!

The Escapist – Timelapse

Posted by
Sunday, August 21st, 2011 11:45 pm

Being 3.44am here, the upload of the timelapse finished :) (Click on the image above)

[Game link]

I see you on the next LD!

BURN IT ALL!

Posted by
Sunday, August 21st, 2011 11:16 am

 

 

 

An angry mob will always burn. So don’t lose!

The Escapist: Update

Posted by
Saturday, August 20th, 2011 12:47 pm

Thanks to whoever is following :)

Breakfast!

Posted by
Saturday, August 20th, 2011 5:56 am

Making progress with the effects, but now it’s time for Absinthe :)

The Escapist

Posted by
Saturday, August 20th, 2011 4:40 am

So I decided to create a Quick Time Event based game. For those who don’t know, a Quick Time Event is a game where one has to follow on-screen instructions, with information like what key to press, or what action to perform, in order to continue a sequence. A nice QTE modern game is Heavy Rain (see an example here).

In The Escapist, you are tied, caged, hidden, blinded (for a reason I’ll disclose later), and you have to try to solve all obstacles. The aesthetic of the game will be fuzzy sticks (because I can’t draw any better).

I give you a video as a preview.

 

The Escapist

 

PD: I can’t seem to be able to embed the video here, the Insert Video doesn’t seem to work :S

Releasing my Actionscript 3 Game Framework

Posted by
Friday, August 19th, 2011 6:02 pm

Well, according to the rules I’m releasing the source of the framework I’ll be using for the compo. It’s not finished and needs a lot of work, plus I’ll be modifying it during the compo.

I’m having a problem with the repository (already opened a ticket on SourceForge, but they won’t reply until monday), so I uploaded it somewhere else.

When I’m done with JFK and the repository is working, I will create a proper post.

http://www.jorjon.com.ar/downloads/JorjonFramework.rar


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