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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About johnfn (twitter: @thedayturns)

    Hi. I'm johnfn. Reach me on gmail (same username).

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    DONE!

    Posted by (twitter: @thedayturns)
    Sunday, April 28th, 2013 9:56 pm

    Stats:

    • Lines of code written: 2,153
    • Number of classes: 27
    • Image files made: 24
    • Unique sprites: 51 (or so)
    • Songs written: 1
    • Screens: 17
    • Coffee consumed: 2 (cups)
    • Tiredness: A LOT

    Congrats to everyone who finished, and good luck to all those in the jam! :-)

    And post your stats too, if you want! I’d love to see them.

    Last ditch attempt to add theme to game

    Posted by (twitter: @thedayturns)
    Sunday, April 28th, 2013 3:08 pm

    Screen Shot 2013-04-28 at 3.06.28 PM

     

    Also known as a gun.

    Uh…

    Yeah…

    So I kinda ran out of time to do the theme.

    Looks a little like a game!

    Posted by (twitter: @thedayturns)
    Sunday, April 28th, 2013 10:59 am

    Screen Shot 2013-04-28 at 10.57.34 AM

     

    Sounds a little like a game too. Here’s the tune I wrote.(Again – what can I say, I’m self-aggrandizing.)

    Doesn’t really play like a game though. :D

     

    The long march towards victory

    Posted by (twitter: @thedayturns)
    Sunday, April 28th, 2013 9:17 am

    Just got up.

    Still got a lot of work to do.

    Course this is nothing new. In fact pretty much every LD has gone this way…

    I did write a song for the game though! http://www.newgrounds.com/audio/listen/533161 I think it’s pretty groovy :D

     

    Things are starting to come together…

    Posted by (twitter: @thedayturns)
    Saturday, April 27th, 2013 10:38 pm

    Screen Shot 2013-04-27 at 10.36.25 PMWe’ve got some rudimentary combat, with three different enemy types! Also, did I mention I have UPGRADES. Because I totally have UPGRADES. Everyone likes UPGRADES and UPGRADING their UPGRADABLE abilities, right?

    Good!

    Graphics still suck though.

     

    What’s a game without upgrades?

    Posted by (twitter: @thedayturns)
    Saturday, April 27th, 2013 6:05 pm

    Screen Shot 2013-04-27 at 6.03.27 PMNOT A GAME AT ALL!!!

     

    Obviously from the state of the graphics, the game has a long way to go. Also, if you were able to test it, you’d deduce from the gameplay that it has a long way to go too. Also it’s possible to deduce this from the music. Which leaves the question,

    WHAT EXACTLY HAVE I BEEN DOING FOR THE LAST 24 HOURS???

     

    First cut at graphics!

    Posted by (twitter: @thedayturns)
    Saturday, April 27th, 2013 10:43 am

    tilesheetWoot! I don’t really like all of it, but I’ll change it if I have time.

    (That means that I won’t have time to change it.)

    I’m tending towards robotic enemies because I don’t have to animate them. :D

    I’m awake!

    Posted by (twitter: @thedayturns)
    Saturday, April 27th, 2013 8:24 am

    Here’s my plan for the day

    • Go running
    • Grab breakfast
    • Stake out coffeeshop
    • Write 10,000 lines of code

    Q: Isn’t that going to be hard?

    A: Yeah I might have a little problem with staking out a coffeeshop, coffee is pretty popular around these parts.

    Bed time!

    Posted by (twitter: @thedayturns)
    Friday, April 26th, 2013 11:33 pm

     

     

     

    Looking pretty ugly right now but I’m alright with that:

    Screen Shot 2013-04-26 at 11.30.37 PMGot a fair bit of features working in the last few hours:

    • Health
    • Gun
    • Minimap
    • Moving and collisions

    Not a bad start!

    Got an idea

    Posted by (twitter: @thedayturns)
    Friday, April 26th, 2013 8:30 pm

    Struggled with the theme for the last hour but I have an idea that I like. Here it is:

    Having recently become a huge fan of the art tradition of minimalism, you’ve decided to make the entire world minimalistic. You do this with a special gun, the MINIMALIZER. It can minimalize color, or minimalize health (like a normal gun, I suppose), or minimalize movement, or what have you. But of course evil enemies are standing in your way! Go show them that minimalism is actually a good theme after all!

    Releasing some code

    Posted by (twitter: @thedayturns)
    Friday, April 26th, 2013 2:15 pm

    Language: Haxe

    Library: HaxePunk

    Link: https://github.com/johnfn/ld26

     

    Currently it does nothing special except load a Tiled map file. That’s not too hard.

    Also it includes FancyText.hx which allows you to have multi-colored text. Nice!

    As LD26 continues I’ll be developing on this repository.

    I’m in!

    Posted by (twitter: @thedayturns)
    Thursday, April 25th, 2013 12:17 pm

    Oh yes, I’m in for the LD. Was it ever a question?

    Tools

    • Haxe + HaxePunk – although I’ve used Haxe a lot, I don’t know my way around HaxePunk that much. What’s that you say? I’m committing the cardinal sin of LD by not being familiar with the framework I’m using, you say? cough
    • Sublime Text 2 – Can’t beat it. This is the only real part of my tools that’s stayed stable over the Dares and years. Too good.
    • Pixen – LETS MAKE SOME PIXELS!!!
    • Ableton – for music production. Although I’m still not satisfied with my music producing, I think that I’ve gotten a lot better since the last time I had a game with music in it.

    Things I need to remind myself (i.e. the list of stuff that dragged me down in past LDs)

    • Keep a todo list; otherwise I forget to do important things
    • Plan early; otherwise scope creep will happen and I’ll be overly ambitious.
    • Do music early; I run out of time otherwise.
    • Make easy levels; easy levels for me are hard levels for you.
    • Get a beta tester; otherwise God knows what could be wrong with it. :D

    See you on the fields of battle :-)

    Two hours left and a serious bug

    Posted by (twitter: @thedayturns)
    Sunday, December 16th, 2012 4:57 pm

    Where is the heads up display?

    It’s visible. It’s at position (0, 0). It has the front-most depth. And it has a parent.

    SO WHY CAN’T I SEE IT???

    Edit: as soon as I posted this, I figured it out. It was visible, but the stuff inside it (its children) weren’t. Rubber ducky debugging FTW!

    And miles to go before I sleep.

    Posted by (twitter: @thedayturns)
    Sunday, December 16th, 2012 2:00 pm

    5 hours to go and a big TODO list.

    uh oh

    Bed.

    Posted by (twitter: @thedayturns)
    Sunday, December 16th, 2012 11:22 am

    Screen Shot 2012-12-16 at 3.58.32 AMThis is the closest I have ever come to totally failing a Ludum Dare.

    Except that one time when I didn’t submit.

    But we don’t talk about that time…

     

    (oops, forgot to submit this until I woke up! heh.)

     

    Ugh…

    Posted by (twitter: @thedayturns)
    Sunday, December 16th, 2012 3:35 am

    Screen Shot 2012-12-16 at 2.33.31 AMPretty dissatisfied with my graphics… and my gameplay… and my code… and my dialog… In fact, the only thing I’m not dissatisfied with is the music, and that’s not even in the game. Derp.

    Hoping for a miracle so I can wrap this thing up.

     

    The code speaks for itself

    Posted by (twitter: @thedayturns)
    Sunday, December 16th, 2012 2:38 am
     // holy freaking christ
     // hack levels are currently off the charts
     public override function collidesRect(rect:Rect):Boolean {
         return true;
     }

    That’s right. It ALWAYS collides with the other rect. NO MATTER WHAT.

    This is legit code that is staying in my game.

    Believe me, it’s better not to know.

    Uh oh

    Posted by (twitter: @thedayturns)
    Saturday, December 15th, 2012 11:20 pm

    My game engine is too slow. It can’t render everything I have on screen.

    I’m working on optimizing it.

    I think it’s going to take at least an hour or two.

    Oh no nononno so badsobad sobad.

    Food :3

    Posted by (twitter: @thedayturns)
    Saturday, December 15th, 2012 6:13 pm

     

    Philz Coffee, the coffee of the gods:

    IMG_0221Sandwich from Plutos. Incredibly delicious. Also, so large that I only ate half. Saving the rest for dinner :D

     

    IMG_0220What? What’s that you ask? How far along on the game am I you ask? Given that it’s already been a full day  you say?

    UHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

     

    Alright, enough music

    Posted by (twitter: @thedayturns)
    Saturday, December 15th, 2012 12:05 pm

    I now have 3 songs. 1 is more-or-less done, 2 need a little tweaking.

    Going to say bye to my beautiful external monitor now and head out into the cold city to scrounge for food and a coffeeshop to continue work in. And maybe by the grace of God I’ll actually write some code.


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