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First day is over (I’m tired)

Posted by
Saturday, April 30th, 2011 10:38 pm

Hi all,

First day is over. My filmation engine is almost done. I failed with a couple of goals, but not too much.

My partner sent me the sprites for the main character… still waiting for the rest of the sprites, before use them in the engine, so the “graphics” were made by me in the following screenshots:

Still working on the gameplay concept :(

Good luck!!

4 colors, jump

Posted by
Saturday, April 30th, 2011 1:28 pm

Hi all,

I’m waiting for my partner’s sprites. So far I have implemented jump and a 4-colors style using blocky-graphics.

This is the same room in 2D ;)

Goal for today. Simple filmation engine:

Movable blocks
Mortal blocks
Enemies
Goal
“Weapon”
B&W TV look

Goal for tomorrow: music, better sprites, original and theme-related gameplay ;)

Good luck!!

Progress so far MyFilmation v0.03

Posted by
Saturday, April 30th, 2011 10:36 am

Hi all,

This is what I have so far… I’ve been working on an isometric engine

I just read another post and there is another old school isometric game in the contest… good luck!!

Filmation game

Posted by
Friday, April 29th, 2011 11:00 pm

Hi all,

I have been experimenting with an isometric graphics engine, so I will take the opportunity to make it real: our game is going to based on an old game engine – Filmation

Filmation

The scenario is going to be a bad neighborhood, you’re on your own, and you receive an object to defeat your enemies and rescue…. you know the rest.

The object is going to be an old cassette-radio boombox and the gameplay (not defined yet) is going to be around music and cassettes.

Happy LD!!!

Clean the Island!! Postmortem

Posted by
Sunday, May 2nd, 2010 1:09 am

Hello,

First of all, thank you all for your nice comments.

This is the postmortem of my entry for LD17: Clean the Island!!

My plan:

  • Submit my first game to LD :)
  • Learn PlayBasic: I was looking for a language that allows me to code 2D games. I chose PlayBasic because I read it has sliding collision and pixel perfect collision built-in.
  • Compose and play a great song for the game
  • Have fun

(more…)

Clean the Island!!! “complete”

Posted by
Sunday, April 25th, 2010 7:00 pm

Hello friends,

Just finished submitting my entry (4 minutes left).

You can check it here: http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&uid=2085

I just could include one level, but the game mechanic are there, so I think it has potential ;)

It was a great weekend and I learn a lot (I couldn’t make timer-based movement works, but…)

Good luck to all participants!!!

Save the Island! v0.1

Posted by
Sunday, April 25th, 2010 1:28 am

Hi guys,

This is my first time, so please wish me luck :)

I have been working since today in this game… I’m using PlayBasic.. first time as well coding in PlayBasic, so a side goal is to learn this language.

I have a tech demo of my game here: download v0.1

I’m trying to make a 2D game that can be played using the mouse as the only input.

Any feedback is welcome.

I have 17 hours to include:

  • Enemies
  • Goals/coins
  • More levels
  • Music!!!
  • Sounds
  • Improve graphic style (I hope)

It’s 4:30 AM here.. so I’m not sure I will have enough time :(

Best regards
JF


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