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Ludum Dare 26 — April 26-29th, 2013
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About jfroco

Entries

 
Ludum Dare 25
 
MiniLD #38
 
Ludum Dare 24
 
MiniLD #34
 
Ludum Dare 23
 
MiniLD 32
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
Ludum Dare 17

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jfroco's Archive

End of the day for “A day in the life of The Minotaur”

Posted by
Saturday, December 15th, 2012 10:10 pm

The Minotaur is a little tired…

The game design is almost complete: You are the Minotaur and every day is the same, the nice people of Crete send you a virgin to sacrifice and warriors show up to defeat you… mmmm… warrriors.

screenshot03

“A day in the life of The Minotaur” is a board game (yes like the ones with dices) x Roguelike. The board generation is procedural and you move throwing he dices. If you face a bifurcation you have to decide which way to follow. A cell of the board can have an item or an enemy. You win when you find the virgin and sacrifice her…

Done:

  • Board random generation
  • First version of gfx
  • Board scrolling
  • Simple HUD
  • Dice throwing
  • Minotaur movement
  • Goal and new level

 

Left to do:

  • Enemies, treasures and energy (are already there but they do nothing) so if you land in a cell with gold, for instance, you should get gold coins :P
  • I may implement a combat mini game
  • Much better HUD
  • Sound effects
  • Epic Music
  • Dice animation
  • Cut scenes or at lest lines.

You can try it here: v0.3

See you tomorrow!!!

A day in the life of The Minotaur

Posted by
Saturday, December 15th, 2012 8:44 am

Good morning!!!

Changed sprites… no coding at all.

Maze

Please try this version here proudly made with HaxeNME

Good luck!!!

A day in the life of The Minotaur

Posted by
Saturday, December 15th, 2012 12:51 am

… you live in a laberynth… all days are similar… they bring you a virgin to sacrifice and a couple of heros show up to try to kill you.

Maze
(All gfx are placeholders)

So far: maze generation (click to generate a new maze)… proudly made with HaxeNME

Good night.. see you tomorrow!!!

I’m in… again!!!

Posted by
Friday, December 14th, 2012 6:25 pm

Hi,

This is me again… my 7th LD (not counting Mini-LDs).

My LD's games

This time I’l probably use HaxeNME

My obligatory deskphoto:

deskphoto

Good luck to all!!!

Made a game in 48hrs.. but after compo deadline :(

Posted by
Sunday, August 26th, 2012 10:36 pm

Hi,

I did make a game in less than 48 hours, unfortunately I couldn’t submit it because I run out of time.

I wasted friday night and saturday working in a gameplay that didn’t work very well and it wasn’t funny at all.

On sunday I had only 5 to 6 hours to put together a new game mechanic, and finished a couple of hours after deadline.

Anyway, I submitted the game to the Jam compo (entry here)… and maybe tomorrow (I still have like 20 hrs) I made some changes to parts of the game that need improvements: more levels, better music and I may invite some friends to improve the graphics.

This is my 48 hrs game in case you care: 48 hrs HTML5 version

Good luck to all!!!

MiniLD #34 – Still working (64×18 resolution)

Posted by
Sunday, May 20th, 2012 7:15 pm

Hi all,

I’m still working on my (nameless) entry :) It’s a 64×18 shooter. Due to a family reunion I haven’t had more than 8 hrs.

You can try it:
Windows
Mac OS-X (untested)
Linux (untested)

As it’s almost impossible to play at the native resolution press the following keys to get a zoom level:
1 -> no zoom (64×18)
2 -> 2x zoom
3 -> 4x zoom
4 -> 8x zoom (default)
5 -> 16x zoom

Move using arrows

I’m using: GLBasic, Paint.net, ChordPulse, Audacity, GXSCC, SFXR.

I’m planning to release an Android version.

Best regards

Haxe Planets: Feedback-based post-compo version

Posted by
Saturday, April 28th, 2012 10:43 pm

Thank you all who post comments in my entry

Based on the feedback my game that is a one button platformer.

  • It’s too hard
  • Needs check points
  • Needs a better hit box collision
  • Needs to control the height of the jump
  • One button mechanism doesn’t work when facing enemies

So, I createad a post-compo version that adds:

  • Checkpoints
  • A proper hit box in the collision algorithm
  • A few optimizations
  • Double jump

I think that the game now is a little too easy, but if you want to test the new post-compo version you can do it here.

Best luck!!!

Haxe Planets: Android version

Posted by
Tuesday, April 24th, 2012 8:01 pm

Hi all,

For LD23 I decided to use Haxe + NME to develop a multiplatform game.. so my game it’s a one button multiplatform platform game :)

I had two issues regarding Android version: scale and sounds.. the scale issue was solved by reading the documentation, and the sound issue was an incorrect asset type declaration.

This is my entry running in a Samsung Galaxy Tab:

You can download the Android version or try the flash and cpp version here

Good luck to all!!!!

Haxe Planets submitted

Posted by
Sunday, April 22nd, 2012 5:04 pm

Hi all,

I submitted my entry: Haxe Planets.

It’s a one button platformer made in Haxe + NME.

Obligatory screenshot of final release:

You can play it here
You can rate it here

Things that I couldn’t finish: better graphics, better music, more enemies, O2 tanks, time restriction… a second mission :( Having no time to improve the music is the worst part :(

I chose Haxe+NME to release the game in diffent platforms. I tested the game in Flash, HTML5, Android and Windows native and it works very well, except for the music, that only works as expected in Flash. I will try to correct this issue and let you know.

Best luck to all!!!!

Haxe Planets v0.0002

Posted by
Sunday, April 22nd, 2012 1:47 pm

Hi all,

This is the second release.. I haven’t had enough time, but I really want to finish it. It’s a one button platformer. Fist mission is getting out of the base.

What’s new:

  • New level, “exit” object (the game now support multiple levels) (Haxe + NME + FlasDevelop)
  • Jump and level sound (SFXR)
  • Music (ChordPulse + GXSCC + Audacity)
  • More Graphics: Paint.net + GIMP2

Try this release here

Plan:

  • Enemies
  • O2 tanks
  • Time restriction

Wish list:

 

  • Second mission (outside of the base)

Good luck to all

Haxe Planets (WIP)

Posted by
Saturday, April 21st, 2012 7:48 pm

Hi all,

I started today… In this opportunity I’m using Haxe (http://www.haxe.org) and NME (http://www.haxenme.org).

The game is about an astronaut who has to save the Haxe Planets (small planets that have Haxe: the fuel of intergalactic ships).

Today I ported a platform library and improved it to Haxe/NME (I added camera support, improved jumping, etc.), I made a small tool that turns Tiled maps into Haxe classes, created some graphics, and a first level to try the engine.

I pretend to use the engine in touch devices like smartphones and tables, that’s why I chose HAXE NME, so the game is a ONE BUTTON PLATFORM... with a couple of twists I haven’t seen implemented in any one button game game I know.

All the “art” is work in progress (as usual in my games all graphics are in gray scale)

Home screenshot

Gameplay screenshot:

TRY THE CURRENT FLASH VERSION HERE

Good luck to all!!!

Mini LD# 31 – Work in progress

Posted by
Saturday, January 21st, 2012 4:16 pm

I’ve been working in a raycast engine made using Lua- Love2d. Lights working.

To do:
- Include sprites
- Music
- Sound

Not sure if I will have time tomorrow, but at least I would like to share this video with you:

http://youtu.be/iof0-jNhjfg

Good luck to all!!

In the Ruins of R’lyeh – Finished

Posted by
Sunday, December 18th, 2011 5:54 pm

Hi guys,

This is my fourth LD48… and I finished!!!!

In the Ruins of R’lyeh

This is my first time using Lua+Love2D :)

My entry is here

Regarding the theme. When I think of “Alone” + Video games and inmediately think about “Alone in the Dark” (the original one not the new one), an incredible horror video game. Alone in the Dark is based in HP Lovecraft’s mythos so I decided to make a video game about Cthulhu (One of the most important gods of the mythos) who is trapped in the ruins of the underwater city of R’lyeh. I can’t imagine someone more alone :)

Good luck to all participants.

Almost done: The Ruins of R’lyeh

Posted by
Sunday, December 18th, 2011 3:32 pm

Hi all,

I’m almost done… I “just” need to add:

Audio effects
More leves
Instructions

Please feel free to try this iteration

Löve source
Windows exe zipped

Use keys to rotate the city around the “hero”. Press “R” to restart a level.

Good luck

The Call of the Unnamable: first video

Posted by
Saturday, December 17th, 2011 12:48 pm

… I shouldn’t have tried to make a game about the Great Old One as I’m not allowed to move The Unnamable in the game (or in any universe) so I need to move the game around Him, instead.

As the game progresses some lines that used to be parallel are not parallel any more….. I’m losing my sanity.

 

http://www.youtube.com/watch?v=NCM6E7szRLU

 

 

The Call: some progress

Posted by
Saturday, December 17th, 2011 10:03 am

Hi all,

Still a lot to do, so far I created a first version of “the hero” (I can’t tell you who is it, but it’s unnamable), fog and “vegetation”.

screenshot

Yeahh.. almost three hours just for this.

Good luck!!!

The Call: Just finished basic gameplay

Posted by
Saturday, December 17th, 2011 7:55 am

Hi,

My game is going be about a Call… a Great Old One.

Been coding for a while… using Lua + Löve and Paint.net.

Screenshot

It doesn’t look very good but so far I have:

Basic gameplay
Placeholders
Level loading code

My plan for today:

Improve create graphics
Make some enemies and traps
Background music
Title screen (graphics + music)

Good luck to all!!

A Batman version of my LD 21 entry

Posted by
Saturday, September 10th, 2011 10:33 am

Hi all,

I1′ve been reading a lot of Batman comics lately and today I had a little time , so I decided to change some sprites and sounds in my LD21 entry: Carol and The Haunted Castle to make it look like a Batman game… this is what I did, hope you like it… you have to save Robin who has been kidnapped by The Joker and… you know the rest.

The game isn’t finished yet and the Batman sprites were made by Pegalulu

Best regards

Fixed an issue with integrated GPUs

Posted by
Tuesday, August 23rd, 2011 7:42 am

Hi all,

My entry

I just realized that the characters in my game are not centered when playing the game in a notebook with integrated GPU. The issue was that textures dimensions are not power of 2.

Here you can see the main character looks small and “uncentered”

I changed the texures dimension in this new version. So if you experiment the graphic issue please try the new version. I didn’t add anything just change the texture dimensions

Fixed version

The fix

Please don’t consider this for the compo, of course.

Best luck

JF

Carol and the Haunted Castle (WIP)

Posted by
Sunday, August 21st, 2011 9:16 am

Hi all,

Thank you for bringing the site back!!!

My progress so far:

Blood!!!
2.5D Engine
Enemies
Blocks and jumping
Multiple rooms with camera at different distances
One tune (made using Guitar Pro)

Next:
A better death (?)
One more class of enemy
locked doors and keys
Spikes in the floor (platform section)
More rooms

I’m not sure I’m going to be able to implement all features I want :(

Try the current version

Good luck to all!!


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