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Ludum Dare 25 | MiniLD #38 | Ludum Dare 24 | MiniLD #34 |
Ludum Dare 23 | MiniLD 32 | Ludum Dare 22 | Ludum Dare 21 |
Ludum Dare 20 | Ludum Dare 17 |
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End of the day for “A day in the life of The Minotaur”
The Minotaur is a little tired…
The game design is almost complete: You are the Minotaur and every day is the same, the nice people of Crete send you a virgin to sacrifice and warriors show up to defeat you… mmmm… warrriors.

“A day in the life of The Minotaur” is a board game (yes like the ones with dices) x Roguelike. The board generation is procedural and you move throwing he dices. If you face a bifurcation you have to decide which way to follow. A cell of the board can have an item or an enemy. You win when you find the virgin and sacrifice her…
Done:
- Board random generation
- First version of gfx
- Board scrolling
- Simple HUD
- Dice throwing
- Minotaur movement
- Goal and new level
Left to do:
- Enemies, treasures and energy (are already there but they do nothing) so if you land in a cell with gold, for instance, you should get gold coins
- I may implement a combat mini game
- Much better HUD
- Sound effects
- Epic Music
- Dice animation
- Cut scenes or at lest lines.
You can try it here: v0.3
See you tomorrow!!!
A day in the life of The Minotaur
Good morning!!!
Changed sprites… no coding at all.

Please try this version here proudly made with HaxeNME
Good luck!!!
A day in the life of The Minotaur
… you live in a laberynth… all days are similar… they bring you a virgin to sacrifice and a couple of heros show up to try to kill you.

(All gfx are placeholders)
So far: maze generation (click to generate a new maze)… proudly made with HaxeNME
Good night.. see you tomorrow!!!
I’m in… again!!!
Hi,
This is me again… my 7th LD (not counting Mini-LDs).

This time I’l probably use HaxeNME
My obligatory deskphoto:

Good luck to all!!!
Made a game in 48hrs.. but after compo deadline :(
Hi,
I did make a game in less than 48 hours, unfortunately I couldn’t submit it because I run out of time.
I wasted friday night and saturday working in a gameplay that didn’t work very well and it wasn’t funny at all.
On sunday I had only 5 to 6 hours to put together a new game mechanic, and finished a couple of hours after deadline.
Anyway, I submitted the game to the Jam compo (entry here)… and maybe tomorrow (I still have like 20 hrs) I made some changes to parts of the game that need improvements: more levels, better music and I may invite some friends to improve the graphics.
This is my 48 hrs game in case you care: 48 hrs HTML5 version

Good luck to all!!!
MiniLD #34 – Still working (64×18 resolution)
Hi all,
I’m still working on my (nameless) entry
It’s a 64×18 shooter. Due to a family reunion I haven’t had more than 8 hrs.

You can try it:
Windows
Mac OS-X (untested)
Linux (untested)
As it’s almost impossible to play at the native resolution press the following keys to get a zoom level:
1 -> no zoom (64×18)
2 -> 2x zoom
3 -> 4x zoom
4 -> 8x zoom (default)
5 -> 16x zoom
Move using arrows
I’m using: GLBasic, Paint.net, ChordPulse, Audacity, GXSCC, SFXR.
I’m planning to release an Android version.
Best regards
Haxe Planets: Feedback-based post-compo version
Thank you all who post comments in my entry
Based on the feedback my game that is a one button platformer.
- It’s too hard
- Needs check points
- Needs a better hit box collision
- Needs to control the height of the jump
- One button mechanism doesn’t work when facing enemies
So, I createad a post-compo version that adds:
- Checkpoints
- A proper hit box in the collision algorithm
- A few optimizations
- Double jump
I think that the game now is a little too easy, but if you want to test the new post-compo version you can do it here.
Best luck!!!
Haxe Planets: Android version
Hi all,
For LD23 I decided to use Haxe + NME to develop a multiplatform game.. so my game it’s a one button multiplatform platform game
I had two issues regarding Android version: scale and sounds.. the scale issue was solved by reading the documentation, and the sound issue was an incorrect asset type declaration.
This is my entry running in a Samsung Galaxy Tab:
You can download the Android version or try the flash and cpp version here
Good luck to all!!!!
Haxe Planets submitted
Hi all,
I submitted my entry: Haxe Planets.
It’s a one button platformer made in Haxe + NME.
Obligatory screenshot of final release:

You can play it here
You can rate it here
Things that I couldn’t finish: better graphics, better music, more enemies, O2 tanks, time restriction… a second mission
Having no time to improve the music is the worst part
I chose Haxe+NME to release the game in diffent platforms. I tested the game in Flash, HTML5, Android and Windows native and it works very well, except for the music, that only works as expected in Flash. I will try to correct this issue and let you know.
Best luck to all!!!!
Haxe Planets v0.0002
Hi all,
This is the second release.. I haven’t had enough time, but I really want to finish it. It’s a one button platformer. Fist mission is getting out of the base.
What’s new:
- New level, “exit” object (the game now support multiple levels) (Haxe + NME + FlasDevelop)
- Jump and level sound (SFXR)
- Music (ChordPulse + GXSCC + Audacity)
- More Graphics: Paint.net + GIMP2

Plan:
- Enemies
- O2 tanks
- Time restriction
Wish list:
- Second mission (outside of the base)
Good luck to all
Haxe Planets (WIP)
Hi all,
I started today… In this opportunity I’m using Haxe (http://www.haxe.org) and NME (http://www.haxenme.org).
The game is about an astronaut who has to save the Haxe Planets (small planets that have Haxe: the fuel of intergalactic ships).
Today I ported a platform library and improved it to Haxe/NME (I added camera support, improved jumping, etc.), I made a small tool that turns Tiled maps into Haxe classes, created some graphics, and a first level to try the engine.
I pretend to use the engine in touch devices like smartphones and tables, that’s why I chose HAXE NME, so the game is a ONE BUTTON PLATFORM... with a couple of twists I haven’t seen implemented in any one button game game I know.
All the “art” is work in progress (as usual in my games all graphics are in gray scale)
Home screenshot

Gameplay screenshot:

TRY THE CURRENT FLASH VERSION HERE
Good luck to all!!!
Mini LD# 31 – Work in progress
I’ve been working in a raycast engine made using Lua- Love2d. Lights working.
To do:
- Include sprites
- Music
- Sound
Not sure if I will have time tomorrow, but at least I would like to share this video with you:
Good luck to all!!
In the Ruins of R’lyeh – Finished
Hi guys,
This is my fourth LD48… and I finished!!!!
In the Ruins of R’lyeh

This is my first time using Lua+Love2D
My entry is here
Regarding the theme. When I think of “Alone” + Video games and inmediately think about “Alone in the Dark” (the original one not the new one), an incredible horror video game. Alone in the Dark is based in HP Lovecraft’s mythos so I decided to make a video game about Cthulhu (One of the most important gods of the mythos) who is trapped in the ruins of the underwater city of R’lyeh. I can’t imagine someone more alone
Good luck to all participants.
Almost done: The Ruins of R’lyeh
Hi all,


I’m almost done… I “just” need to add:
Audio effects
More leves
Instructions
Please feel free to try this iteration
Löve source
Windows exe zipped
Use keys to rotate the city around the “hero”. Press “R” to restart a level.
Good luck
The Call of the Unnamable: first video
… I shouldn’t have tried to make a game about the Great Old One as I’m not allowed to move The Unnamable in the game (or in any universe) so I need to move the game around Him, instead.
As the game progresses some lines that used to be parallel are not parallel any more….. I’m losing my sanity.
http://www.youtube.com/watch?v=NCM6E7szRLU

The Call: some progress
Hi all,
Still a lot to do, so far I created a first version of “the hero” (I can’t tell you who is it, but it’s unnamable), fog and “vegetation”.

Yeahh.. almost three hours just for this.
Good luck!!!
The Call: Just finished basic gameplay
Hi,
My game is going be about a Call… a Great Old One.
Been coding for a while… using Lua + Löve and Paint.net.

It doesn’t look very good but so far I have:
Basic gameplay
Placeholders
Level loading code
My plan for today:
Improve create graphics
Make some enemies and traps
Background music
Title screen (graphics + music)
Good luck to all!!
A Batman version of my LD 21 entry
Hi all,
I1′ve been reading a lot of Batman comics lately and today I had a little time , so I decided to change some sprites and sounds in my LD21 entry: Carol and The Haunted Castle to make it look like a Batman game… this is what I did, hope you like it… you have to save Robin who has been kidnapped by The Joker and… you know the rest.
The game isn’t finished yet and the Batman sprites were made by Pegalulu
Best regards
Fixed an issue with integrated GPUs
Hi all,
I just realized that the characters in my game are not centered when playing the game in a notebook with integrated GPU. The issue was that textures dimensions are not power of 2.
Here you can see the main character looks small and “uncentered”
I changed the texures dimension in this new version. So if you experiment the graphic issue please try the new version. I didn’t add anything just change the texture dimensions
Fixed version
Please don’t consider this for the compo, of course.
Best luck
JF
Carol and the Haunted Castle (WIP)
Hi all,
Thank you for bringing the site back!!!
My progress so far:
Blood!!!
2.5D Engine
Enemies
Blocks and jumping
Multiple rooms with camera at different distances
One tune (made using Guitar Pro)
Next:
A better death (?)
One more class of enemy
locked doors and keys
Spikes in the floor (platform section)
More rooms
I’m not sure I’m going to be able to implement all features I want
Good luck to all!!








