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Jerm's Archive

Frog Rescue Finished

Posted by Jerm
Sunday, December 7th, 2008

I have completed the gameplay and added a high-score and a title screen (and yes, that photo was taken during the competition!). There are a couple of rough edges, but I don’t have enough motivation to do any more in the time left. Overall I’m really happy with my entry and how the compo went. Looking forward to the next one! Download here (includes Windows binary and source, tested on Windows XP 32bit only)

Frog Rescue: End of Day 2

Posted by Jerm
Sunday, December 7th, 2008

So my game is now almost playable, you can set up roadblocks (only 5 at a time) to stop the cars from running over the frogs. Unfortunately you can’t really see your score at the moment because I haven’t drawn sprites for all digits yet. A work-in-progress version can be downloaded here (Requires Windows and DirectX 9).

There are more progress logs available at http://homepages.ihug.co.nz/~moores8/ld13/index.html.

Frog Rescue

Posted by Jerm
Saturday, December 6th, 2008

So I have finished my first day’s work on my game Frog Rescue.  The idea of the game is that there are frogs crossing a network of roads and you set up roadblocks to prevent them being run over by cars.

The game can be downloaded here. Currently, you can press A to zoom the camera out (although I’ll probably change the camera controls tomorrow).

Frog Rescue screenshot

I’m also documenting my progress on my (web 1.0 style) ‘blog’ at http://homepages.ihug.co.nz/~moores8/ld13/index.html

And now I’m going to bed.

My custom library: Lith

Posted by Jerm
Friday, December 5th, 2008

Lith is the library that I will be using to develop my compo entry. It is written in C++ and has a Direct3D9 wrapper (that supports drawing triangles and sprites), a class for creating windows and a class for reading/writing files.

It also includes tlib. Another library I wrote that has a string class and various collection classes. Why did I reinvent the STL? I don’t know…

Lith can be downloaded here. There is no documentation for these libraries because I hurriedly cobbled them together over the past two weeks or so.

There is also a basic program skeleton that creates and empty window here.


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