About jarnik (twitter: @jarnik)
Entries
Ludum Dare 26 | Ludum Dare 24 | MiniLD #34 | Ludum Dare 23 |
MiniLD 31 | Ludum Dare 22 | October Challenge 2011 | Ludum Dare 20 |
Ludum Dare 17 | Ludum Dare 15 |
jarnik's Trophies
![]() The Morpheus Sleepy God Award for awesome game involving a sleepy god Awarded by allen on April 26, 2010 |
jarnik's Archive
Breakfast!
Saturday, April 30th, 2011 12:15 amClone Wolf it is!
Friday, April 29th, 2011 11:29 pmIt’s 8:15 am and I’ve finished a basic concept sketch – I’m gonna make a classic side-scrolling beatemup with a special twist: player can make clones of his hero using a magic item.
The funny thing is, all the clones have the magic item as well, so every time you use it, the hero count doubles – growing not linearly, but exponentially. Imagine 256 heroes, each of them obeying your commands simultaneously:)
I’m quite happy for the selected theme, because I would hate to make the make the evolution game (which is largely over-used IMO) – evolution ended up 2nd.
Good luck to you all, fellow LDers!
Getting ready to be AWESOME
Friday, April 29th, 2011 4:27 am… because you cannot do anything less than AWESOME with a Three wolf moon shirt:
I also got some food and my workspace ready:
I have decided to take a little side-quest: to make an entry that could be controlled using a gamepad. A bit unusual for a flash game, but not to hard to stick to, since I’ll be using the Flixel engine (that emphasizes key controls).
I might join the fun
Tuesday, April 26th, 2011 6:22 amI tend to plan far too complex games, that’s why I’ve screwed the LD19 (I got mad at myself and dropped the LD). I’ll give it a shot at LD20, with less expectations and, hopefully, slightly better results.
Coding: Flash(AS3) using vi + Flex + Flixel
Graphics: OpenCanvas + GIMP
Audio: SFXR + Audacity
Music: musagi
Good luck to you all, see you there!
(And all you space fans out there – don’t forget to watch the STS-134 Endeavour launch, it’s just a few hours prior to the LD20.)
Discover the stars!
Saturday, December 18th, 2010 4:16 amBreakfast and off we go!
Saturday, December 18th, 2010 1:46 am12 inch tool
Friday, December 17th, 2010 12:17 pmThird time’s the charm
Wednesday, December 8th, 2010 8:02 amAfter LD15 and LD17, LD19 is gonna be my 3rd participation to the great LD event (although not on purpose, the pattern seems to emerge).
Also, for the first time, I’m gonna roll with a fully open-source setup (Ubuntu YAY!) on my netbook.
Tools:
- AS3 Flash via Flixel
- GIMP + Inkscape
- sfxr + Musagi (if I manage to get it working)
I tend to focus on building original and complicated systems, not having time to finish the content and tune the overall gameplay experience. So there go three small private pledges for LD19:
- select just 1 iteresting gameplay mechanic (forget the complex system)
- prepare mockups, scrutinize the rules BEFORE coding anything
- make use of the sandbox gameplay or procedurally generated content (you won’t have time nor energy to handcraft levels at the later stages of development)
See you all there!
Islands of the Stone God – TIMELAPSE
Monday, April 26th, 2010 8:47 am42 hours, 1 picture every minute: http://www.youtube.com/watch?v=pJ_VKS0ptDI
Islands of the Stone God – FINAL
Sunday, April 25th, 2010 5:19 pmPhew, 2 hours left, but I’m done (2 am here) . You can play my entry online here: http://www.jarnik.info/pub/ld17/
Latest updates: sound effects (via sfxr), one music theme (via Musagi), minimap, Redshirt, Starchild, Tribbles, monkeys…
Achievements now totaling 15:
And the last in-game screenshot (Cuzco the Goat with his wagon in top right corner):
I wish I had one more day to add some content – I always end up devoting more time to building the tools than actually using them.
Anyway, this was my second LD, I enjoyed it as much as I could. I took a lot of food photos, I had a great time (huge thanks goes to my sweetheart :*).
Chronolapse has been capturing my desktop for past 48 hours, so the timelapse video should follow.
Islands of the Stone God: Dinner #2
Sunday, April 25th, 2010 12:17 pmCuzco the Goat in my game!
Sunday, April 25th, 2010 9:25 amLunch #2 – check!
Sunday, April 25th, 2010 7:21 amYay for a title screen!
Sunday, April 25th, 2010 3:41 amDinner – check!
Saturday, April 24th, 2010 1:10 pmDogs running all over the place :)
Saturday, April 24th, 2010 8:39 amSnack – check!
Saturday, April 24th, 2010 7:44 amLunch – check!
Saturday, April 24th, 2010 5:36 amBreakfast – check!
Saturday, April 24th, 2010 1:14 amLD17 started on 3AM at my place, so I’m a bit behind, but I’ll try to catch up on the rest of LDers. I woke up at 7am, read the selected theme, then returned to bed and comfortably contemplated about the game until 9am. This is the result that my half-sleeping brain was able to produce:
Neat breakfast followed (in co-op with my better half):
And here is the initial design
Ready to roll!
Friday, April 23rd, 2010 9:22 amI am in for my second LD (previously LD15 – Caverns), all preparations done, ready to flip some bits
Here is where the magic is going to occur:
And these are my tools of choice:
- Coding: FlashDevelop + Flixel
- Graphics: GIMP + Inkscape
- Sound: Sfxr + Musagi + Audacity
My sweetheart volunteered to accompany me during the weekend to provide me with an emotional support and to inspire me ![]()
There will be some cooking, expect food photos!
Chronolapse is set, therefore a timelapse video is also to be expected.







































