About jarnik (twitter: @jarnik)
Ludum Dare 28
Ludum Dare 26
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
October Challenge 2011
Ludum Dare 20
Ludum Dare 17
Ludum Dare 15
The Morpheus Sleepy God Award for awesome game involving a sleepy god
Awarded by allen on April 26, 2010
It’s 8:15 am and I’ve finished a basic concept sketch – I’m gonna make a classic side-scrolling beatemup with a special twist: player can make clones of his hero using a magic item.
The funny thing is, all the clones have the magic item as well, so every time you use it, the hero count doubles – growing not linearly, but exponentially. Imagine 256 heroes, each of them obeying your commands simultaneously:)
I’m quite happy for the selected theme, because I would hate to make the make the evolution game (which is largely over-used IMO) – evolution ended up 2nd.
Good luck to you all, fellow LDers!
… because you cannot do anything less than AWESOME with a Three wolf moon shirt:
I also got some food and my workspace ready:
I have decided to take a little side-quest: to make an entry that could be controlled using a gamepad. A bit unusual for a flash game, but not to hard to stick to, since I’ll be using the Flixel engine (that emphasizes key controls).
I tend to plan far too complex games, that’s why I’ve screwed the LD19 (I got mad at myself and dropped the LD). I’ll give it a shot at LD20, with less expectations and, hopefully, slightly better results.
Coding: Flash(AS3) using vi + Flex + Flixel
Graphics: OpenCanvas + GIMP
Audio: SFXR + Audacity
Good luck to you all, see you there!
(And all you space fans out there – don’t forget to watch the STS-134 Endeavour launch, it’s just a few hours prior to the LD20.)
After LD15 and LD17, LD19 is gonna be my 3rd participation to the great LD event (although not on purpose, the pattern seems to emerge).
Also, for the first time, I’m gonna roll with a fully open-source setup (Ubuntu YAY!) on my netbook.
- AS3 Flash via Flixel
- GIMP + Inkscape
- sfxr + Musagi (if I manage to get it working)
I tend to focus on building original and complicated systems, not having time to finish the content and tune the overall gameplay experience. So there go three small private pledges for LD19:
- select just 1 iteresting gameplay mechanic (forget the complex system)
- prepare mockups, scrutinize the rules BEFORE coding anything
- make use of the sandbox gameplay or procedurally generated content (you won’t have time nor energy to handcraft levels at the later stages of development)
See you all there!
42 hours, 1 picture every minute: http://www.youtube.com/watch?v=pJ_VKS0ptDI
Phew, 2 hours left, but I’m done (2 am here) . You can play my entry online here: http://www.jarnik.info/pub/ld17/
Latest updates: sound effects (via sfxr), one music theme (via Musagi), minimap, Redshirt, Starchild, Tribbles, monkeys…
Achievements now totaling 15:
And the last in-game screenshot (Cuzco the Goat with his wagon in top right corner):
I wish I had one more day to add some content – I always end up devoting more time to building the tools than actually using them.
Anyway, this was my second LD, I enjoyed it as much as I could. I took a lot of food photos, I had a great time (huge thanks goes to my sweetheart :*).
Chronolapse has been capturing my desktop for past 48 hours, so the timelapse video should follow.