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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About jarnik (twitter: @jarnik)

    Entries

     
    Ludum Dare 26
     
    Ludum Dare 24
     
    MiniLD #34
     
    Ludum Dare 23
     
    MiniLD 31
     
    Ludum Dare 22
     
    October Challenge 2011
     
    Ludum Dare 20
     
    Ludum Dare 17
     
    Ludum Dare 15

    jarnik's Trophies

    The Morpheus Sleepy God Award for awesome game involving a sleepy god
    Awarded by allen on April 26, 2010

    jarnik's Archive

    Breakfast!

    Posted by (twitter: @jarnik)
    Saturday, April 30th, 2011 12:15 am

    Black currant juice, mazanec (sweet bread) leftovers and apple/banana mix. Yum!

    Clone Wolf it is!

    Posted by (twitter: @jarnik)
    Friday, April 29th, 2011 11:29 pm

    It’s 8:15 am and I’ve finished a basic concept sketch – I’m gonna make a classic side-scrolling beatemup with a special twist: player can make clones of his hero using a magic item.

    The funny thing is, all the clones have the magic item as well, so every time you use it, the hero count doubles – growing not linearly, but exponentially. Imagine 256 heroes, each of them obeying your commands simultaneously:)

    Here is my concept sketch:

    I’m quite happy for the selected theme, because I would hate to make the make the evolution game (which is largely over-used IMO) – evolution ended up 2nd.

    Good luck to you all, fellow LDers!

    Getting ready to be AWESOME

    Posted by (twitter: @jarnik)
    Friday, April 29th, 2011 4:27 am

    … because you cannot do anything less than AWESOME with a Three wolf moon shirt:

    I also got some food and my workspace ready:

     

     

     

     

     

     

    I have decided to take a little side-quest: to make an entry that could be controlled using a gamepad. A bit unusual for a flash game, but not to hard to stick to, since I’ll be using the Flixel engine (that emphasizes key controls).

    I might join the fun

    Posted by (twitter: @jarnik)
    Tuesday, April 26th, 2011 6:22 am

    I tend to plan far too complex games, that’s why I’ve screwed the LD19 (I got mad at myself and dropped the LD). I’ll give it a shot at LD20, with less expectations and, hopefully, slightly better results.

    Coding: Flash(AS3) using vi + Flex + Flixel

    Graphics: OpenCanvas + GIMP

    Audio: SFXR + Audacity

    Music: musagi

    Good luck to you all, see you there!

    (And all you space fans out there – don’t forget to watch the STS-134 Endeavour launch, it’s just a few hours prior to the LD20.)

    Discover the stars!

    Posted by (twitter: @jarnik)
    Saturday, December 18th, 2010 4:16 am

    …and get rich!

    Brainstorming notes:

    And some mockups:

    Breakfast and off we go!

    Posted by (twitter: @jarnik)
    Saturday, December 18th, 2010 1:46 am

    I did not have the guts to get up at 3 AM at the LD start, so now it’s 10 AM for me and I am beggining to craft an idea.

    12 inch tool

    Posted by (twitter: @jarnik)
    Friday, December 17th, 2010 12:17 pm

    Although this is gonna be my third LD, it will be the first time I’ll be making a LD game completely in Linux using my new laptop. Stickers are the essential part:

    Third time’s the charm

    Posted by (twitter: @jarnik)
    Wednesday, December 8th, 2010 8:02 am

    After LD15 and LD17, LD19 is gonna be my 3rd participation to the great LD event (although not on purpose, the pattern seems to emerge).

    Also, for the first time, I’m gonna roll with a fully open-source setup (Ubuntu YAY!) on my netbook.

    Tools:

    • AS3 Flash via Flixel
    • GIMP + Inkscape
    • sfxr + Musagi (if I manage to get it working)

    I tend to focus on building original and complicated systems, not having time to finish the content and tune the overall gameplay experience. So there go three small private pledges for LD19:

    • select just 1 iteresting gameplay mechanic (forget the complex system)
    • prepare mockups, scrutinize the rules BEFORE coding anything
    • make use of the sandbox gameplay or procedurally generated content (you won’t have time nor energy to handcraft levels at the later stages of development)

    See you all there!

    Islands of the Stone God – TIMELAPSE

    Posted by (twitter: @jarnik)
    Monday, April 26th, 2010 8:47 am

    42 hours, 1 picture every minute: http://www.youtube.com/watch?v=pJ_VKS0ptDI

    islands_screen05

    Islands of the Stone God – FINAL

    Posted by (twitter: @jarnik)
    Sunday, April 25th, 2010 5:19 pm

    Phew, 2 hours left, but I’m done  (2 am here) . You can play my entry online here: http://www.jarnik.info/pub/ld17/

    Latest updates: sound effects (via sfxr), one music theme (via Musagi), minimap, Redshirt, Starchild, Tribbles, monkeys…

    Achievements now totaling 15:

    islands_screen03

    And the last in-game screenshot (Cuzco the Goat with his wagon in top right corner):

    islands_screen04

    I wish I had one more day to add some content – I always end up devoting more time to building the tools than actually using them.

    Anyway, this was my second LD, I enjoyed it as much as I could.  I took a lot of food photos, I had a great time (huge thanks goes to my sweetheart :*).

    Chronolapse has been capturing my desktop for past 48 hours, so the timelapse video should follow.

    Islands of the Stone God: Dinner #2

    Posted by (twitter: @jarnik)
    Sunday, April 25th, 2010 12:17 pm

    Now with some 5 basic levels, 7 evolution equations and 15 entities:

    screen10

    Map seems neccessary, gotta work on it.

    Achievement list:

    screen11

    Also – dinner! “Casablanca” spice mix w/ chicken and basmati rice:

    dinner2

    Cuzco the Goat in my game!

    Posted by (twitter: @jarnik)
    Sunday, April 25th, 2010 9:25 am

    Cuzco the Goat (from LD17 Keynote Address) is such an awesome creature, I couldn’t leave him out. Also the Obelisk from 2001 plus multiple steps of human evolution, mutated sheep and Godzilla (Cuzco is off-screen, only his wagon can be seen):

    screen09

    Lunch #2 – check!

    Posted by (twitter: @jarnik)
    Sunday, April 25th, 2010 7:21 am

    Spaghetti, tuna and black olives… tasty :)

    lunch2

    I’m happy to announce that the coding is done and now on to creating some content and sounds.

    screen08

    Yay for a title screen!

    Posted by (twitter: @jarnik)
    Sunday, April 25th, 2010 3:41 am

    Title screen done:

    screen06

    Player-controlled character got a final skin (click for a flash):

    screen07

    No sounds or level content yet :)

    Dinner – check!

    Posted by (twitter: @jarnik)
    Saturday, April 24th, 2010 1:10 pm

    Added jump support (took me a while :/) so jumping up on the islands (by pressing the X key) is now possible.

    screen05

    … and dinner

    dinner

    Dogs running all over the place :)

    Posted by (twitter: @jarnik)
    Saturday, April 24th, 2010 8:39 am

    screen04

    Snack – check!

    Posted by (twitter: @jarnik)
    Saturday, April 24th, 2010 7:44 am

    After a while of banging my head against the desk I found a neatly hidden bug, so the legs don’t get stuck in islands anymore. Island inhabitants appear:

    screen03

    Also, snack time!

    snack

    Lunch – check!

    Posted by (twitter: @jarnik)
    Saturday, April 24th, 2010 5:36 am

    I wrote a simple TODO list:

    todolist

    I’ve also done some coding, here is what I’ve got so far (move using cursor keys):

    screen02

    And as a reward – delicious chicken with potatoes:

    lunch

    Breakfast – check!

    Posted by (twitter: @jarnik)
    Saturday, April 24th, 2010 1:14 am

    LD17 started on 3AM at my place, so I’m a bit behind, but I’ll try to catch up on the rest of LDers. I woke up at 7am, read the selected theme, then returned to bed and comfortably contemplated about the game until 9am. This is the result that my half-sleeping brain was able to produce:

    brainstorm

    Neat breakfast followed (in co-op with my better half):

    jarnik_breakfast

    And here is the initial design :)

    screen01

    Ready to roll!

    Posted by (twitter: @jarnik)
    Friday, April 23rd, 2010 9:22 am

    I am in for my second LD (previously LD15 – Caverns), all preparations done, ready to flip some bits :)

    Here is where the magic is going to occur:

    jarnik_my_desk

    And these are my tools of choice:

    • Coding: FlashDevelop + Flixel
    • Graphics: GIMP + Inkscape
    • Sound: Sfxr + Musagi + Audacity

    My sweetheart volunteered to accompany me during the weekend to provide me with an emotional support and to inspire me :)
    There will be some cooking, expect food photos!

    Chronolapse is set, therefore a timelapse video is also to be expected.


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