About jarnik (twitter: @jarnik)
Ludum Dare 26
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
October Challenge 2011
Ludum Dare 20
Ludum Dare 17
Ludum Dare 15
The Morpheus Sleepy God Award for awesome game involving a sleepy god
Awarded by allen on April 26, 2010
Due to time constraints, I’ve planned to limit my LD participation time to 4 hours, but eventually I’ve tinkered with the game for roughly 6 hours (not counting the planning phase).
Let’s timelapse, for enjoy!
Even though it was short a didn’t attend to IRC much, I’ve enjoyed this LD and I’d love to try some of the miniLDs in the future!
Animals are sad and alone, hook them up with some friends to create an epic friendship club!
I have other plans for the upcoming weekend, but I’d love to take part in LD even just for a while (did LD 4 times previously). Therefore I’ve decided to pose a personal micro-challenge:
I’m gonna create a LD entry in 4 hours (or die trying).
Starting Sat 10:00 am, ending 2:00 pm (GMT +1). I might look at the theme beforehand to craft some idea.
I’m gonna use:
- Programming: AS3 + Flixel <3
- Graphics: GIMP
- Audio: sfxr
It’s not been easy, but the CW:P is out
No sales so far, but it’s my first finished and commercially released game – a little personal dream becoming reality. Many thanks to my sweetheart for support and all the inspirative folks here, at TIGS forums and Flixel forums.
Good luck to all other fellow October Challengers!
A few notes on Adobe AIR
It has been my first desktop app made in Flash, a lot of new things for me:
1) Flash does not allow key controls in fullscreen mode, only AIR in desktop mode does
2) to create a native desktop installer, you have to build it using an AIR SDK on a target platform (luckily I have access to all three major platform systems) – to make a Win installer, you need to build it using a Windows SDK on Windows, etc.
As promised, a gameplay video from one of the levels:
I’ve doodled some simple illustrations for a Clone Wolf intro this morning, so here is a short animation introducing a story:
I’ve captured a few gameplay videos, I’ll post them later this weekend.
I’ve decided to accept the October challenge by finishing my LD20 entry – the Clone Wolf. It’s a platformer where you simultaneously control multiple instances of a hero while fighting monsters.
In addition to the LD version, there’s a new display style (single-screen defense instead of side-scrolling), more content (complex bosses), tutorials, dialogues, a storyline and music (by a renowned Czech geek, who was awesome enough to let me use it just for a credit).
The game is made in flash (yay Flixel!), I’ll try to hit as many platforms and markets as I can.
Left on my TODO list: draw 5 level backgrounds, draw intro illustrations, fix a few bugs, create a trailer, make a few screenshots.
I’m quite cautious about showing my games to other people, therefore I got to playtesting a little too late (just last weekend). After a short playtest it was evident, that without a tutorial, the game was confusing and unplayable. I sat down, rewrote the script, added more tutorial levels, redesigned a GUI.
Conlusion: even a short playtest session can reveal serious design flaws. Playtest, silly me! Playtest more!
Thanks to you all nice people out there, I’ve got some interesting feedback and decided to update the game a little bit.
Updated controls: jump using UP key (instead of SPACE), attack by shortly pressing X (instead of Z), clone yourself by holding X (400 ms).
Throughout the levels, spawn points now appear – this should give some action to the clones at the rear of the group.
Play in browser (FLASH): http://www.jarnik.com/pub/ld20/index-v6.html
If you care, share your thoughts, please.
I liked some of the sprites, so I’ve created a little mashup of the in-game graphics on DeviantArt.
I used scrot and mencoder to put the timelapse together.
PLAY THE GAME online (flash): http://www.jarnik.com/pub/ld20/
Rather than adding more features hastily, I’ve decided to wrap things up nicely and settle for what I’ve got.
Since the last update, I’ve just drawn 4 more enemy types and terrains – desert+mummies, jungle+monkeys, sea+crabs, snow+snowapes.
If you care, you can play the game here: http://www.jarnik.com/pub/ld20/
- hand drawn backgrounds for each level
- lethal blocks (burning bush, wall of flames) crossable only by cloning behind them
- destructible blocks (I’ve been thinking of a steeper terrain, where bashing your way through would be neccessary)
Thank you guys for a feedback! I did LD for 3 times before, but this one was one of the best – I was finally able to plan small enough and actually stick to the plan.
Good luck to you all others with your entries!
Last night I created a title screen and this morning I put together a cutscene system:
Play the game (5 levels): http://www.jarnik.com/pub/ld20/index-v4.html (FLASH)
Now I’m gonna focus on creating some sounds and music.
Then I’ll add more levels and enemies – any suggestions? So far I’ve got: blackforest + wolves, graveyard + zombies, volcano + lavamen, stronghold + balck knigts, hell + devils.
Warrior cloning works as expected, enemy bashing as well, try it out for yourself: (click the image to get redirected to flash)
Wish me luck
If you encounter any problems, please let me know.