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![]() The Morpheus Sleepy God Award for awesome game involving a sleepy god Awarded by allen on April 26, 2010 |
jarnik's Archive
Dinner
Sunday, May 1st, 2011 10:51 amClone Wolf submitted! – FINAL
Sunday, May 1st, 2011 8:42 amRather than adding more features hastily, I’ve decided to wrap things up nicely and settle for what I’ve got.
Since the last update, I’ve just drawn 4 more enemy types and terrains – desert+mummies, jungle+monkeys, sea+crabs, snow+snowapes.
If you care, you can play the game here: http://www.jarnik.com/pub/ld20/
Unimplemented ideas:
- hand drawn backgrounds for each level
- lethal blocks (burning bush, wall of flames) crossable only by cloning behind them
- destructible blocks (I’ve been thinking of a steeper terrain, where bashing your way through would be neccessary)
Thank you guys for a feedback! I did LD for 3 times before, but this one was one of the best – I was finally able to plan small enough and actually stick to the plan.
Good luck to you all others with your entries!
Clone Wolf – sounds and music
Sunday, May 1st, 2011 6:22 amI generated some sounds (using SFXR) and a music ( autotrk through schism tracker). Now I can attend to creating more levels and enemies
Try the game: http://www.jarnik.com/pub/ld20/index-v5.html ( FLASH )
And a screenshot from the final scene:
Clone Wolf – Title screen, cutscenes
Sunday, May 1st, 2011 2:37 amLast night I created a title screen and this morning I put together a cutscene system:
Play the game (5 levels): http://www.jarnik.com/pub/ld20/index-v4.html (FLASH)
Now I’m gonna focus on creating some sounds and music.
Then I’ll add more levels and enemies – any suggestions? So far I’ve got: blackforest + wolves, graveyard + zombies, volcano + lavamen, stronghold + balck knigts, hell + devils.
Clone Wolf – major progress
Saturday, April 30th, 2011 12:38 pmClone Wolf progress report
Saturday, April 30th, 2011 8:41 amWarrior cloning works as expected, enemy bashing as well, try it out for yourself: (click the image to get redirected to flash)
Now I’ll move on to set up level scrolling, cloning item cooldown and some basic HUD. Then multiple levels, then sounds and intro&outro&title screen.
Wish me luck
If you encounter any problems, please let me know.
Lunch + TODO list
Saturday, April 30th, 2011 4:43 amSome guy with a sword jumping over a generic terrain
Saturday, April 30th, 2011 3:58 amBasic assets done
Saturday, April 30th, 2011 1:53 amBreakfast!
Saturday, April 30th, 2011 12:15 amClone Wolf it is!
Friday, April 29th, 2011 11:29 pmIt’s 8:15 am and I’ve finished a basic concept sketch – I’m gonna make a classic side-scrolling beatemup with a special twist: player can make clones of his hero using a magic item.
The funny thing is, all the clones have the magic item as well, so every time you use it, the hero count doubles – growing not linearly, but exponentially. Imagine 256 heroes, each of them obeying your commands simultaneously:)
I’m quite happy for the selected theme, because I would hate to make the make the evolution game (which is largely over-used IMO) – evolution ended up 2nd.
Good luck to you all, fellow LDers!
Getting ready to be AWESOME
Friday, April 29th, 2011 4:27 am… because you cannot do anything less than AWESOME with a Three wolf moon shirt:
I also got some food and my workspace ready:
I have decided to take a little side-quest: to make an entry that could be controlled using a gamepad. A bit unusual for a flash game, but not to hard to stick to, since I’ll be using the Flixel engine (that emphasizes key controls).
I might join the fun
Tuesday, April 26th, 2011 6:22 amI tend to plan far too complex games, that’s why I’ve screwed the LD19 (I got mad at myself and dropped the LD). I’ll give it a shot at LD20, with less expectations and, hopefully, slightly better results.
Coding: Flash(AS3) using vi + Flex + Flixel
Graphics: OpenCanvas + GIMP
Audio: SFXR + Audacity
Music: musagi
Good luck to you all, see you there!
(And all you space fans out there – don’t forget to watch the STS-134 Endeavour launch, it’s just a few hours prior to the LD20.)
Discover the stars!
Saturday, December 18th, 2010 4:16 amBreakfast and off we go!
Saturday, December 18th, 2010 1:46 am12 inch tool
Friday, December 17th, 2010 12:17 pmThird time’s the charm
Wednesday, December 8th, 2010 8:02 amAfter LD15 and LD17, LD19 is gonna be my 3rd participation to the great LD event (although not on purpose, the pattern seems to emerge).
Also, for the first time, I’m gonna roll with a fully open-source setup (Ubuntu YAY!) on my netbook.
Tools:
- AS3 Flash via Flixel
- GIMP + Inkscape
- sfxr + Musagi (if I manage to get it working)
I tend to focus on building original and complicated systems, not having time to finish the content and tune the overall gameplay experience. So there go three small private pledges for LD19:
- select just 1 iteresting gameplay mechanic (forget the complex system)
- prepare mockups, scrutinize the rules BEFORE coding anything
- make use of the sandbox gameplay or procedurally generated content (you won’t have time nor energy to handcraft levels at the later stages of development)
See you all there!
Islands of the Stone God – TIMELAPSE
Monday, April 26th, 2010 8:47 am42 hours, 1 picture every minute: http://www.youtube.com/watch?v=pJ_VKS0ptDI
Islands of the Stone God – FINAL
Sunday, April 25th, 2010 5:19 pmPhew, 2 hours left, but I’m done (2 am here) . You can play my entry online here: http://www.jarnik.info/pub/ld17/
Latest updates: sound effects (via sfxr), one music theme (via Musagi), minimap, Redshirt, Starchild, Tribbles, monkeys…
Achievements now totaling 15:
And the last in-game screenshot (Cuzco the Goat with his wagon in top right corner):
I wish I had one more day to add some content – I always end up devoting more time to building the tools than actually using them.
Anyway, this was my second LD, I enjoyed it as much as I could. I took a lot of food photos, I had a great time (huge thanks goes to my sweetheart :*).
Chronolapse has been capturing my desktop for past 48 hours, so the timelapse video should follow.
































