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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About jarnik (twitter: @jarnik)

jarnik's Trophies

The Morpheus Sleepy God Award for awesome game involving a sleepy god
Awarded by allen on April 26, 2010

jarnik's Archive

Night Walk – MiniLD 31 FINAL

Posted by (twitter: @jarnik)
Sunday, January 22nd, 2012 4:22 am

I have never participated in a Mini LD and wanted to give it a try, besides the theme seemed quite intriguing. Instead of the whole weekend, I have dedicated just around 6 hours to this Mini LD. I have completed all three of my personal goals: make a game in haXe, create sound effects from recordings and complete the prototype.

The game has 4 stages and is controlled just by the SPACEBAR.
I have thoroughly enjoyed making monster sounds :)

Looking forward for other entries!

I’m in for MiniLD 31

Posted by (twitter: @jarnik)
Saturday, January 21st, 2012 4:58 pm

A bit late announcement, but I am in. I am using Haxe, GIMP, Audacity and Flixel.

Here’s a simple one-button game I have got so far:

Two stages now, another two might come tomorrow.

Super Animal Friendship Club – Timelapse

Posted by (twitter: @jarnik)
Tuesday, December 20th, 2011 4:12 am

Due to time constraints, I’ve planned to limit my LD participation time to 4 hours, but eventually I’ve tinkered with the game for roughly 6 hours (not counting the planning phase).

Let’s timelapse, for enjoy!

Even though it was short a didn’t attend to IRC much, I’ve enjoyed this LD and I’d love to try some of the miniLDs in the future!

Animals are sad and alone, hook them up with some friends to create an epic friendship club!

Super Animal Friendship Club FINAL

Posted by (twitter: @jarnik)
Sunday, December 18th, 2011 2:36 pm

I have completed and submitted Super Animal Friendship Club:

 

PLAY ONLINE

Total coding time: 5-6 hours

Enjoy!

Godzilla cookies

Posted by (twitter: @jarnik)
Sunday, December 18th, 2011 2:31 pm

… or what kept me busy instead of LD:

As a final touch, cookies are supposed to be joined with a strawberry jam.

Super Animal Friendship Club

Posted by (twitter: @jarnik)
Sunday, December 18th, 2011 11:07 am

I had other things to attend this weekend, therefore I have set aside a few hours for LD. Thinking vaguely about the theme yesterday and coding now for about 4 hours, it’s my pleasure to introduce you Super Animal Friendship Club:

 

PLAY ONLINE

TODO:

  • sounds and music
  • difficulty

I’m in (for just 4 hours though)

Posted by (twitter: @jarnik)
Thursday, December 15th, 2011 1:34 pm

I have other plans for the upcoming weekend, but I’d love to take part in LD even just for a while (did LD 4 times previously). Therefore I’ve decided to pose a personal micro-challenge:

I’m gonna create a LD entry in 4 hours (or die trying).

Starting Sat 10:00 am, ending 2:00 pm (GMT +1). I might look at the theme beforehand to craft some idea.

I’m gonna use:

  • Programming: AS3 + Flixel <3
  • Graphics: GIMP
  • Audio: sfxr
Good luck to you all, have fun!

Clone Wolf: Protector is out!

Posted by (twitter: @jarnik)
Wednesday, October 26th, 2011 1:51 pm

It’s not been easy, but the CW:P is out :)

Check out the game site for more info, try the game at Kongregate. It is made in Flash, so I’ve been able (after a bit of struggling) to roll out desktop installers for Windows, Linux and MacOS.

No sales so far, but it’s my first finished and commercially released game – a little personal dream becoming reality. Many thanks to my sweetheart for support and all the inspirative folks here, at TIGS forums and Flixel forums.

Good luck to all other fellow October Challengers!

A few notes on Adobe AIR
It has been my first desktop app made in Flash, a lot of new things for me:
1) Flash does not allow key controls in fullscreen mode, only AIR in desktop mode does
2) to create a native desktop installer, you have to build it using an AIR SDK on a target platform (luckily I have access to all three major platform systems) – to make a Win installer, you need to build it using a Windows SDK on Windows, etc.

Clone Wolf gameplay video

Posted by (twitter: @jarnik)
Saturday, October 22nd, 2011 1:56 am

As promised, a gameplay video from one of the levels:

Clone Wolf intro animation

Posted by (twitter: @jarnik)
Friday, October 21st, 2011 7:58 am

I’ve doodled some simple illustrations for a Clone Wolf intro this morning, so here is a short animation introducing a story:

I’ve captured a few gameplay videos, I’ll post them later this weekend.

 

Clone Wolf: Protector

Posted by (twitter: @jarnik)
Wednesday, October 19th, 2011 9:36 am

I’ve decided to accept the October challenge by finishing my LD20 entry – the Clone Wolf. It’s a platformer where you simultaneously control multiple instances of a hero while fighting monsters.

In addition to the LD version, there’s a new display style (single-screen defense instead of side-scrolling), more content (complex bosses), tutorials, dialogues, a storyline and music (by a renowned Czech geek, who was awesome enough to let me use it just for a credit).

The game is made in flash (yay Flixel!), I’ll try to hit as many platforms and markets as I can.

Left on my TODO list: draw 5 level backgrounds, draw intro illustrations, fix a few bugs, create a trailer, make a few screenshots.

Box art:

I’m quite cautious about showing my games to other people, therefore I got to playtesting a little too late (just last weekend). After a short playtest it was evident, that without a tutorial, the game was confusing and unplayable. I sat down, rewrote the script, added more tutorial levels, redesigned a GUI.
Conlusion: even a short playtest session can reveal serious design flaws. Playtest, silly me! Playtest more!

 

Clone Wolf – updated controls, spawn points

Posted by (twitter: @jarnik)
Thursday, May 5th, 2011 5:56 am

Thanks to you all nice people out there, I’ve got some interesting feedback and decided to update the game a little bit.

Updated controls: jump using UP key (instead of SPACE), attack by shortly pressing X (instead of Z), clone yourself by holding X (400 ms).

Throughout the levels, spawn points now appear – this should give some action to the clones at the rear of the group.

Play in browser (FLASH): http://www.jarnik.com/pub/ld20/index-v6.html

If you care, share your thoughts, please.

I liked some of the sprites, so I’ve created a little mashup of the in-game graphics on DeviantArt.

Clone Wolf – Timelapse

Posted by (twitter: @jarnik)
Monday, May 2nd, 2011 2:47 am

25 hours of work, frame taken every minute, played at 30 frames per second (timelapse music: “Gloves Of Power” by dB Soundworks http://dbsoundworks.com/ ):
http://www.youtube.com/watch?v=AlKWTmex1Zw

I used scrot and mencoder to put the timelapse together.

PLAY THE GAME online (flash): http://www.jarnik.com/pub/ld20/

Dinner

Posted by (twitter: @jarnik)
Sunday, May 1st, 2011 10:51 am

My entry has already been submitted, but I wanted to share the photo anyway. Oyakodon:

Clone Wolf submitted! – FINAL

Posted by (twitter: @jarnik)
Sunday, May 1st, 2011 8:42 am

Rather than adding more features hastily, I’ve decided to wrap things up nicely and settle for what I’ve got.

Since the last update, I’ve just drawn 4 more enemy types and terrains – desert+mummies, jungle+monkeys, sea+crabs, snow+snowapes.

If you care, you can play the game here: http://www.jarnik.com/pub/ld20/

Unimplemented ideas:

  • hand drawn backgrounds for each level
  • lethal blocks (burning bush, wall of flames) crossable only by cloning behind them
  • destructible blocks (I’ve been thinking of a steeper terrain, where bashing your way through would be neccessary)

Thank you guys for a feedback! I did LD for 3 times before, but this one was one of the best – I was finally able to plan small enough and actually stick to the plan.

Good luck to you all others with your entries!

Clone Wolf – sounds and music

Posted by (twitter: @jarnik)
Sunday, May 1st, 2011 6:22 am

I generated some sounds (using SFXR) and a music ( autotrk through schism tracker). Now I can attend to creating more levels and enemies :)

Try the game: http://www.jarnik.com/pub/ld20/index-v5.html ( FLASH )

And a screenshot from the final scene:

Clone Wolf – Title screen, cutscenes

Posted by (twitter: @jarnik)
Sunday, May 1st, 2011 2:37 am

Last night I created a title screen and this morning I put together a cutscene system:

 

 

 

 

 

 

 

 

Play the game (5 levels): http://www.jarnik.com/pub/ld20/index-v4.html (FLASH)

Now I’m gonna focus on creating some sounds and music.

Then I’ll add more levels and enemies – any suggestions? So far I’ve got: blackforest + wolves, graveyard + zombies, volcano + lavamen, stronghold + balck knigts, hell + devils.

Clone Wolf – major progress

Posted by (twitter: @jarnik)
Saturday, April 30th, 2011 12:38 pm

All 5 levels are now playable, we have HUD showing magic item cooldown and cloning limit, CLICK TO PLAY:

My TODO list keeps on shrinking:

Things going pretty smoothly, I’m gonna grab some dinner and then on to title screen and cutscenes, then some sounds and music :)

 

 

Clone Wolf progress report

Posted by (twitter: @jarnik)
Saturday, April 30th, 2011 8:41 am

Warrior cloning works as expected, enemy bashing as well, try it out for yourself: (click the image to get redirected to flash)

Now I’ll move on to set up level scrolling, cloning item cooldown and some basic HUD. Then multiple levels, then sounds and intro&outro&title screen.

Wish me luck :)

If you encounter any problems, please let me know.

 

Lunch + TODO list

Posted by (twitter: @jarnik)
Saturday, April 30th, 2011 4:43 am

Spaghetti with tomatoes, ham and cream sauce.

And here’s a present state of my TODO list:


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