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Sorry people..
I must have screwed up the build somehow. It runs OK on my MacBook Pro, and I did bundle the Bullet/SDL libraries, but it seems others have had the bus error (and someone else was able to launch it, but the graphics didn’t work properly). I’ll try to fix it and post a link to the working version (if anyone is still interested…). Should be possible to compile and build it also, on any Mac, if you download Bullet and SDL.
Steroids – final version
This is my first try with Bullet physics. Sort of a 3d version of Asteroids. The asteroids break apart with a primitive form of rigid body destruction. Break them up before they hit the planet. Mac OS X only, sorry!
Download: Steroids.zip Source: Steroids_source.zip
Need coffee
I made a solar system with a sun, planets, and killer asteroids entering the system, which you supposedly have to blast (with ultra-dense pellets of fissionable material). So this is kind of asteroids on steroids, or something. Kind of hard to avoid the system degenerating into a gas of particles though, especially if everything gravitates:
Gravity sucks
I decided I wanted to do something involving gravitation. So far I got some asteroids spinning around a black hole with Bullet physics. Now there’s the small matter of gameplay. And making it minimalist.











