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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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About jakbob

Happy amateur programmer. I may not be as skilled or experienced as many in this competition but, eeh... I'll might come up with something. Please don't hate me :)

jakbob's Trophies

jakbob's Archive

About The Game

Posted by
Monday, April 21st, 2008 1:26 pm

I did not write much in my last post about what my game is all about, so here goes:

In the game you defend the whitish circles, aka planets, from asteroids. You use the mouse and WASD buttons to play, mouse controls the white square and the keyboard controls the grey shield on every planet. There are currently 5 levels.

I have come to realize that my game has several flaws:

  • Bad English: This is the result of stress combined with English not being my mother language.
  • The levels are not particularly well balanced: I did not really have time to look into that.
  • The whole God-theme seams a little misplaced: Well, I had a great idea that would explain everything, which I of course did not have time to realize.

Looking back,  I realize I might have had my priorities wrong, but It feels like I’m getting better and better every time I do something like this, so maybe next time I’ll avoid the stupid mistakes.

Tools I used:

  • Gedit
  • Python interpreter
  • The Gimp
  • Rosegarden
  • Audacity
  • Probably something more that I have forgotten

Divine Asteroid Showdown

Posted by
Sunday, April 20th, 2008 2:09 pm

Finally done! You play as gods messenger, trying do defend planets from asteroids. All controls explained in-game.

Dependencies:

Python

Pygame

or none if running from exe

Download source or exe!

And screenshot:

Final screnshot

Shiny Particles

Posted by
Saturday, April 19th, 2008 3:20 pm

A game with shiny particles is slowly emerging. With a little bit of luck I’ll be able to implement god tomorrow…

Shiny stuff

Some progress

Posted by
Saturday, April 19th, 2008 8:55 am

Well, actually this screenshot does not look very different from the last, but I assure you, lots of things have happened behind the scenes. The game suffers a little from bad collision control and I have begun to question how fun this will be to play. And who knows? God just might show up as a supporting character in this game…Second screenshot

First Screenshot

Posted by
Saturday, April 19th, 2008 2:15 am

Ok, now I have an Idea, a screenshot and gravitation… Sweet!First Screenshot

EDIT: Wow, that is not my screenshot, and I don’t know how it got there.

well… whatever…

Posted by
Monday, April 14th, 2008 1:57 pm

It looks like I won’t have much time to develop something during the 48 hours, but I have finally decided to give it a try. I am aiming at something really simple and hopefully not too boring or buggy. I am planning to base my game on the splush-package created by hectigo and as far as I understand, that is not against the rules. So hopefully, I see ya at Friday!


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