About Jacic (twitter: @IamJacic)
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 25 Warmup
October Challenge 2012
Ludum Dare 24
Ludum Dare 23
Ludum Dare 23 Warmup
Ludum Dare 22
October Challenge 2011
Ludum Dare 21
It’s hard to believe that this will be my 9th main Ludum Dare event! Time moves quickly…
Anyway, I’m in again, this time doing the “compo” after last event’s trial of the “jam”. Working with a team is fun, but sometimes people are busy.
I’ll be using HaxePunk to build my game, GIMP (and maybe autotilegen) to create the art, sfxr (and probably my mouth) for sound effects, and perhaps LMMS for music.
Happy 12th year of LD, everyone!
I just realized I haven’t posted an update on the site yet!
I’m making a 2-player co-op fire-fighting game. Fire monsters appear and set trees on fire, and you can spray foam on everything! What could be more fun?
Here’s the title screen:
Not all the art is in the game, and I also have to add sound effects, actually save highscores, and do more playtesting. I’m glad I’m doing the jam this time! It’s been a good experience.
Don’t worry everyone, I will be entering Ludum dare yet again! I simply forgot to make a post until now.
This will be my eighth(!) LD, and all without missing a main event since I started game jamming! This time I’m doing something different. I’ll be entering the jam, because this time I’ll be working with a partner, who will provide marvellous music, while I create cool code.
My tools will remain mostly the same as previous events. Coding in Haxe, using the OpenFL and HaxePunk libraries. I’ll be using GIMP to create graphics. My text editor is Sublime. I’ll be listening to Chiptune Radio and drinking coffee.
Good luck to all other Ludum Darers (Darees?)
“Another Ludum Dare has come and gone, and the jammers have emerged once again with a new game. This is the postmortem of my entry, called “Jetpack Jacob in The Quest For Time” (May or may not be named after me).
The basic idea is that you have a jetpack and a shotgun, and have to collect clocks while destroying robots. Yes, it’s another 2D platformer. With a jetpack.”
Just a short “I’m in” post that I should have made weeks ago.
This will be my 7th Ludum Dare (and all in a row too!), and I am IN! I was a planning to use Haxe + Openfl + HaxePunk again, but I’ve also been re-learning c++. SDL2 was also just released. There are so many choices, and I’m not exactly sure will I’ll use.
I do know I will use sfxr for sound effects, GraphicsGale for art, and caffeine to keep me going.
Good luck everyone, and may the Source be with you!
I’m nearly done. I think. All the art is in the game, the win/lose code works, mechanics feel fine, and I even have a title screen!
What’s left? I’ll record sound effects tomorrow, and add polish and simple transitions. I’ll leave you with a screenshot, in case you missed it earlier:
Look at that amazing yet minimalistic title screen! Now, sleep!
I think I’ll take a break now, but first a screenshot of the title screen:
This also reveals the name of the game, so you’re getting two for the price (screenshot) of one! The mechanics are all coded and working, art is done, it’s possible to lose, and I’m happy with it so far!
After a break, I’ll finish the ending screen and win condition, and tweak the gameplay a little.
With all the potato craziness, I forgot to announce this fact!
I’m in for my 6th(!) Ludum Dare. I plan to use Haxe + NME + HaxePunk to make a game for web and mobile devices. I’ll use GraphicsGale or GIMP for art, bfxr and audacity and maybe something else for sound, and caffeine to keep me awake.
Have fun everyone! Remember: #NoPotato #YesMeat
The potato lovers are feeling secure, knowing that they have made the first move. All they expect us to do is vote -1 for the potato theme. What else can we do?
WE ADD MEAT! I’m further escalating this war by declaring an optional challenge: Add meat to your game in some way, shape, or form. Play as meat, collect meat, eat meat! Spread this plan to the rest of the potato haters! #NoPotato #YesMeat
The title pretty much says it all. I’m very excited about this, more so than I can convey in a post like this!
I finished up Mr Wizard for my January #1GAM game, releasing with 3 difficulty levels and an endless mode. Please, check it out here: http://www.indievania.com/games/mr-wizard-vs-world
It’s pay-what-you-want ($1 minimum). If you can’t afford it, or just aren’t interested in that type of game, please just spread the word! I’d really appreciate anything: tweets, reviews, complaints, anything.
Thank you for taking time to read this. Long live the Ludum Dare community!
It’s here! After a lot of hard work, I’ve turned my Ludum Dare 25 entry into January’s One Game A Month, and released it for sale!
Check out the page on my blog here for more information, as well as a link to purchase it. Among other new features is an endless mode in which, quite fittingly, you must defeat heroes endlessly until you are defeated. Go for a new record!
I have two codes, each for 33% off!
What’s this? I’ve made a postmortem less than a week after finishing a game?! This has never happened before!
Mr Wizard was several steps forward and several steps backward for me. First, the steps forward (aka, what went right):
My art has never been great, but looking back over the games I’ve made in my life, I’ve seen some definite improvements. I think the art in Mr Wizard is some of the best I’ve ever done (and a friend agrees with me)! The same goes for music. Normally when making a game for a jam, I’ll leave music until last, or almost last. My reasoning behind that is this: A fun game that looks bad and has no music is better than a boring/bug-filled game that looks and sounds good. My skill with music has never been that good, so I felt that by including music the overall quality of the game would decrease. This time however, I sat down with a tool I had never before used (FL Studio), and managed to get some decent music finished.
Now for the bad (what went wrong). The user-friendliness is not as good as in some of my previous games. Look at this image: Can you tell what is happening? Probably not. I would have liked to give so much more information, hints, etc in the game, but ran out of time.
I do have some plans for a post-compo version. First, more information about what is happening needs to be displayed. Second, there needs to be an indication of which key spawns which monster, and what the cost of each monster is. After that, who knows? I’m planning to do some simple animation, tweak a couple of things, and maybe even what every game needs: an endless mode! If all goes well, I might even try to sell it!
To finish up, I’d just like to say thank you to everyone who took part in Ludum Dare 25. I hope to see you all next time!